Disable drawing animations when energy saving

This commit is contained in:
Ilya Laktyushin
2023-03-02 16:37:56 +04:00
parent 1ab3cff8fa
commit c341b1c449
3 changed files with 22 additions and 8 deletions

View File

@@ -140,7 +140,7 @@ final class PenTool: DrawingElement {
self.start = newStart
}
if !element.isEraser && !element.isBlur {
if element.hasAnimations {
let count = CGFloat(element.segments.count - self.segmentsCount)
if count > 0 {
let dryingPath = CGMutablePath()
@@ -193,7 +193,7 @@ final class PenTool: DrawingElement {
return
}
if !element.isEraser && !element.isBlur {
if element.hasAnimations {
let dryingPath = CGMutablePath()
for segment in element.activeSegments {
let segmentPath = element.pathForSegment(segment)
@@ -216,7 +216,7 @@ final class PenTool: DrawingElement {
context.scaleBy(x: 1.0 / parent.drawScale.width, y: 1.0 / parent.drawScale.height)
element.drawSegments(in: context, from: parent.start, to: parent.segmentsCount)
if !element.isEraser && !element.isBlur {
if element.hasAnimations {
element.drawActiveSegments(in: context, strokeWidth: !parent.isActiveDrying ? element.renderLineWidth * parent.dryingFactor : nil)
} else {
element.drawActiveSegments(in: context, strokeWidth: nil)
@@ -266,6 +266,12 @@ final class PenTool: DrawingElement {
private var segmentPaths: [Int: CGPath] = [:]
private var useCubicBezier = true
private let animationsEnabled: Bool
var hasAnimations: Bool {
return self.animationsEnabled && !self.isEraser && !self.isBlur
}
var isValid: Bool {
if self.hasArrow {
@@ -284,7 +290,7 @@ final class PenTool: DrawingElement {
return normalizeDrawingRect(combinedBounds, drawingSize: self.drawingSize)
}
required init(drawingSize: CGSize, color: DrawingColor, lineWidth: CGFloat, hasArrow: Bool, isEraser: Bool, isBlur: Bool, blurredImage: UIImage?) {
required init(drawingSize: CGSize, color: DrawingColor, lineWidth: CGFloat, hasArrow: Bool, isEraser: Bool, isBlur: Bool, blurredImage: UIImage?, animationsEnabled: Bool) {
self.uuid = UUID()
self.drawingSize = drawingSize
self.color = isEraser || isBlur ? DrawingColor(rgb: 0x000000) : color
@@ -292,6 +298,7 @@ final class PenTool: DrawingElement {
self.isEraser = isEraser
self.isBlur = isBlur
self.blurredImage = blurredImage
self.animationsEnabled = animationsEnabled
let minLineWidth = max(1.0, max(drawingSize.width, drawingSize.height) * 0.002)
let maxLineWidth = max(10.0, max(drawingSize.width, drawingSize.height) * 0.07)