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Add ASDisplayNode.cornerRadius
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@@ -461,6 +461,7 @@
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@property (atomic, assign) CGPoint anchorPoint; // default={0.5, 0.5}
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@property (atomic, assign) CGFloat zPosition; // default=0.0
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@property (atomic, assign) CGPoint position; // default=CGPointZero
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@property (atomic, assign) CGFloat cornerRadius; // default=0.0
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@property (atomic, assign) CGFloat contentsScale; // default=1.0f. See @contentsScaleForDisplay for more info
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@property (atomic, assign) CATransform3D transform; // default=CATransform3DIdentity
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@property (atomic, assign) CATransform3D subnodeTransform; // default=CATransform3DIdentity
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