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[WIP] Entity input panel
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@@ -621,6 +621,10 @@ final public class AnimationView: AnimationViewBase {
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public func logHierarchyKeypaths() {
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animationLayer?.logHierarchyKeypaths()
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}
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public func allKeypaths(predicate: (AnimationKeypath) -> Bool) -> [String] {
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return animationLayer?.allKeypaths(predicate: predicate) ?? []
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}
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/// Searches for the nearest child layer to the first Keypath and adds the subview
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/// to that layer. The subview will move and animate with the child layer.
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