[WIP] Entity input panel

This commit is contained in:
Ali
2022-07-13 01:21:54 +02:00
parent ed59ead31e
commit c51b58ca72
101 changed files with 3374 additions and 491 deletions

View File

@@ -621,6 +621,10 @@ final public class AnimationView: AnimationViewBase {
public func logHierarchyKeypaths() {
animationLayer?.logHierarchyKeypaths()
}
public func allKeypaths(predicate: (AnimationKeypath) -> Bool) -> [String] {
return animationLayer?.allKeypaths(predicate: predicate) ?? []
}
/// Searches for the nearest child layer to the first Keypath and adds the subview
/// to that layer. The subview will move and animate with the child layer.