mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-24 07:05:35 +00:00
Refactor trims
This commit is contained in:
@@ -437,22 +437,6 @@ public:
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std::shared_ptr<RenderTreeNodeContentItem::Stroke> _stroke;
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};
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struct TrimParams {
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double start = 0.0;
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double end = 0.0;
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double offset = 0.0;
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TrimType type = TrimType::Simultaneously;
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size_t subItemLimit = 0;
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TrimParams(double start_, double end_, double offset_, TrimType type_, size_t subItemLimit_) :
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start(start_),
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end(end_),
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offset(offset_),
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type(type_),
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subItemLimit(subItemLimit_) {
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}
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};
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class TrimParamsOutput {
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public:
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TrimParamsOutput(Trim const &trim, size_t subItemLimit) :
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@@ -597,7 +581,7 @@ public:
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}
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if (hasUpdates) {
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resolvedPath = makeRectangleBezierPath(Vector2D(positionValue.x, positionValue.y), Vector2D(sizeValue.x, sizeValue.y), cornerRadiusValue, direction);
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ValueInterpolator<BezierPath>::setInplace(makeRectangleBezierPath(Vector2D(positionValue.x, positionValue.y), Vector2D(sizeValue.x, sizeValue.y), cornerRadiusValue, direction), resolvedPath);
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}
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hasValidData = true;
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@@ -645,7 +629,7 @@ public:
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}
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if (hasUpdates) {
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resolvedPath = makeEllipseBezierPath(Vector2D(sizeValue.x, sizeValue.y), Vector2D(positionValue.x, positionValue.y), direction);
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ValueInterpolator<BezierPath>::setInplace(makeEllipseBezierPath(Vector2D(sizeValue.x, sizeValue.y), Vector2D(positionValue.x, positionValue.y), direction), resolvedPath);
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}
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hasValidData = true;
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@@ -732,7 +716,7 @@ public:
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}
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if (hasUpdates) {
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resolvedPath = makeStarBezierPath(Vector2D(positionValue.x, positionValue.y), outerRadiusValue, innerRadiusValue, outerRoundednessValue, innerRoundednessValue, pointsValue, rotationValue, direction);
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ValueInterpolator<BezierPath>::setInplace(makeStarBezierPath(Vector2D(positionValue.x, positionValue.y), outerRadiusValue, innerRadiusValue, outerRoundednessValue, innerRoundednessValue, pointsValue, rotationValue, direction), resolvedPath);
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}
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hasValidData = true;
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@@ -916,15 +900,19 @@ public:
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std::vector<ShadingVariant> shadings;
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std::vector<std::shared_ptr<TrimParamsOutput>> trims;
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std::vector<std::shared_ptr<ContentItem>> subItems;
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public:
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std::vector<std::shared_ptr<ContentItem>> subItems;
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std::shared_ptr<RenderTreeNodeContentItem> _contentItem;
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private:
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std::vector<TransformedPath> collectPaths(size_t subItemLimit, CATransform3D const &parentTransform, bool skipApplyTransform) {
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bool hasTrims(size_t subItemLimit) {
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return false;
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}
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std::vector<TransformedPath> collectPaths(size_t subItemLimit, CATransform3D const &parentTransform, bool skipApplyTransform, bool &hasTrims) {
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std::vector<TransformedPath> mappedPaths;
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//TODO:remove skipApplyTransform
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CATransform3D effectiveTransform = parentTransform;
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if (!skipApplyTransform && isGroup && transform) {
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effectiveTransform = transform->transform() * effectiveTransform;
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@@ -932,8 +920,8 @@ public:
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size_t maxSubitem = std::min(subItems.size(), subItemLimit);
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if (path) {
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mappedPaths.emplace_back(*(path->currentPath()), effectiveTransform);
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if (_contentItem->path) {
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mappedPaths.emplace_back(_contentItem->path.value(), effectiveTransform);
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}
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for (size_t i = 0; i < maxSubitem; i++) {
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@@ -944,9 +932,10 @@ public:
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currentTrim = trims[0]->trimParams();
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}
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auto subItemPaths = subItem->collectPaths(INT32_MAX, effectiveTransform, false);
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auto subItemPaths = subItem->collectPaths(INT32_MAX, effectiveTransform, false, hasTrims);
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if (currentTrim) {
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hasTrims = true;
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CompoundBezierPath tempPath;
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for (auto &path : subItemPaths) {
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tempPath.appendPath(path.path.copyUsingTransform(path.transform));
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@@ -993,6 +982,10 @@ public:
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_contentItem = std::make_shared<RenderTreeNodeContentItem>();
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_contentItem->isGroup = isGroup;
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if (path) {
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_contentItem->path = *path->currentPath();
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}
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if (!shadings.empty()) {
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for (int i = 0; i < shadings.size(); i++) {
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auto &shadingVariant = shadings[i];
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@@ -1031,6 +1024,8 @@ public:
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if (path) {
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path->update(frameTime);
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} else {
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_contentItem->path = std::nullopt;
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}
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for (const auto &trim : trims) {
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trim->update(frameTime);
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@@ -1067,28 +1062,46 @@ public:
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continue;
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}
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CompoundBezierPath compoundPath;
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auto paths = collectPaths(shadingVariant.subItemLimit, CATransform3D::identity(), true);
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for (const auto &path : paths) {
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compoundPath.appendPath(path.path.copyUsingTransform(path.transform));
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}
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//std::optional<TrimParams> currentTrim = parentTrim;
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//TODO:investigate
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/*if (!trims.empty()) {
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currentTrim = trims[0];
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}*/
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bool hasTrims = false;
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if (parentTrim) {
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CompoundBezierPath compoundPath;
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hasTrims = true;
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auto paths = collectPaths(shadingVariant.subItemLimit, CATransform3D::identity(), true, hasTrims);
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for (const auto &path : paths) {
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compoundPath.appendPath(path.path.copyUsingTransform(path.transform));
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}
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compoundPath = trimCompoundPath(compoundPath, parentTrim->start, parentTrim->end, parentTrim->offset, parentTrim->type);
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std::vector<BezierPath> resultPaths;
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for (const auto &path : compoundPath.paths) {
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resultPaths.push_back(path);
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}
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_contentItem->shadings[i]->explicitPath = resultPaths;
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} else {
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CompoundBezierPath compoundPath;
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auto paths = collectPaths(shadingVariant.subItemLimit, CATransform3D::identity(), true, hasTrims);
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for (const auto &path : paths) {
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compoundPath.appendPath(path.path.copyUsingTransform(path.transform));
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}
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std::vector<BezierPath> resultPaths;
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for (const auto &path : compoundPath.paths) {
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resultPaths.push_back(path);
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}
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if (hasTrims) {
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_contentItem->shadings[i]->explicitPath = resultPaths;
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} else {
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_contentItem->shadings[i]->explicitPath = std::nullopt;
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_contentItem->shadings[i]->explicitPath = resultPaths;
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}
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}
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std::vector<BezierPath> resultPaths;
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for (const auto &path : compoundPath.paths) {
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resultPaths.push_back(path);
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}
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_contentItem->shadings[i]->explicitPath = resultPaths;
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}
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if (isGroup && !subItems.empty()) {
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@@ -1199,7 +1212,16 @@ private:
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case ShapeType::Trim: {
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Trim const &trim = *((Trim *)item.get());
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itemTree->addTrim(trim);
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auto groupItem = std::make_shared<ContentItem>();
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groupItem->isGroup = true;
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for (const auto &subItem : itemTree->subItems) {
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groupItem->addSubItem(subItem);
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}
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groupItem->addTrim(trim);
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itemTree->subItems.clear();
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itemTree->addSubItem(groupItem);
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//itemTree->addTrim(trim);
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break;
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}
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@@ -8,11 +8,6 @@
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namespace lottie {
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enum class TrimType: int {
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Simultaneously = 1,
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Individually = 2
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};
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/// An item that defines trim
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class Trim: public ShapeItem {
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public:
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