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//
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// _ASAsyncTransaction.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/_ASAsyncTransaction.h>
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#import <AsyncDisplayKit/_ASAsyncTransactionGroup.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASThread.h>
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#import <list>
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#import <map>
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#import <mutex>
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#ifndef __STRICT_ANSI__
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#warning "Texture must be compiled with std=c++11 to prevent layout issues. gnu++ is not supported. This is hopefully temporary."
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#endif
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AS_EXTERN NSRunLoopMode const UITrackingRunLoopMode;
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NSInteger const ASDefaultTransactionPriority = 0;
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@interface ASAsyncTransactionOperation : NSObject
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- (instancetype)initWithOperationCompletionBlock:(asyncdisplaykit_async_transaction_operation_completion_block_t)operationCompletionBlock;
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@property (nonatomic) asyncdisplaykit_async_transaction_operation_completion_block_t operationCompletionBlock;
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@property id value; // set on bg queue by the operation block
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@end
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@implementation ASAsyncTransactionOperation
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- (instancetype)initWithOperationCompletionBlock:(asyncdisplaykit_async_transaction_operation_completion_block_t)operationCompletionBlock
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{
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if ((self = [super init])) {
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_operationCompletionBlock = operationCompletionBlock;
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}
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return self;
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}
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- (void)dealloc
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{
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NSAssert(_operationCompletionBlock == nil, @"Should have been called and released before -dealloc");
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}
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- (void)callAndReleaseCompletionBlock:(BOOL)canceled;
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{
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ASDisplayNodeAssertMainThread();
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if (_operationCompletionBlock) {
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_operationCompletionBlock(self.value, canceled);
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// Guarantee that _operationCompletionBlock is released on main thread
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_operationCompletionBlock = nil;
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}
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}
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- (NSString *)description
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{
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return [NSString stringWithFormat:@"<ASAsyncTransactionOperation: %p - value = %@>", self, self.value];
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}
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@end
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// Lightweight operation queue for _ASAsyncTransaction that limits number of spawned threads
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class ASAsyncTransactionQueue
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{
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public:
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// Similar to dispatch_group_t
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class Group
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{
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public:
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// call when group is no longer needed; after last scheduled operation the group will delete itself
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virtual void release() = 0;
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// schedule block on given queue
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virtual void schedule(NSInteger priority, dispatch_queue_t queue, dispatch_block_t block) = 0;
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// dispatch block on given queue when all previously scheduled blocks finished executing
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virtual void notify(dispatch_queue_t queue, dispatch_block_t block) = 0;
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// used when manually executing blocks
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virtual void enter() = 0;
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virtual void leave() = 0;
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// wait until all scheduled blocks finished executing
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virtual void wait() = 0;
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protected:
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virtual ~Group() { }; // call release() instead
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};
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// Create new group
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Group *createGroup();
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static ASAsyncTransactionQueue &instance();
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private:
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struct GroupNotify
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{
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dispatch_block_t _block;
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dispatch_queue_t _queue;
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};
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class GroupImpl : public Group
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{
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public:
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GroupImpl(ASAsyncTransactionQueue &queue)
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: _pendingOperations(0)
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, _releaseCalled(false)
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, _queue(queue)
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{
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}
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virtual void release();
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virtual void schedule(NSInteger priority, dispatch_queue_t queue, dispatch_block_t block);
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virtual void notify(dispatch_queue_t queue, dispatch_block_t block);
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virtual void enter();
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virtual void leave();
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virtual void wait();
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int _pendingOperations;
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std::list<GroupNotify> _notifyList;
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std::condition_variable _condition;
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BOOL _releaseCalled;
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ASAsyncTransactionQueue &_queue;
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};
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struct Operation
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{
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dispatch_block_t _block;
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GroupImpl *_group;
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NSInteger _priority;
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};
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struct DispatchEntry // entry for each dispatch queue
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{
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typedef std::list<Operation> OperationQueue;
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typedef std::list<OperationQueue::iterator> OperationIteratorList; // each item points to operation queue
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typedef std::map<NSInteger, OperationIteratorList> OperationPriorityMap; // sorted by priority
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OperationQueue _operationQueue;
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OperationPriorityMap _operationPriorityMap;
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int _threadCount;
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Operation popNextOperation(bool respectPriority); // assumes locked mutex
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void pushOperation(Operation operation); // assumes locked mutex
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};
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std::map<dispatch_queue_t, DispatchEntry> _entries;
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std::mutex _mutex;
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};
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ASAsyncTransactionQueue::Group* ASAsyncTransactionQueue::createGroup()
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{
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Group *res = new GroupImpl(*this);
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return res;
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}
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void ASAsyncTransactionQueue::GroupImpl::release()
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{
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std::lock_guard<std::mutex> l(_queue._mutex);
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if (_pendingOperations == 0) {
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delete this;
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} else {
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_releaseCalled = YES;
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}
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}
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ASAsyncTransactionQueue::Operation ASAsyncTransactionQueue::DispatchEntry::popNextOperation(bool respectPriority)
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{
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NSCAssert(!_operationQueue.empty() && !_operationPriorityMap.empty(), @"No scheduled operations available");
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OperationQueue::iterator queueIterator;
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OperationPriorityMap::iterator mapIterator;
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if (respectPriority) {
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mapIterator = --_operationPriorityMap.end(); // highest priority "bucket"
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queueIterator = *mapIterator->second.begin();
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} else {
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queueIterator = _operationQueue.begin();
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mapIterator = _operationPriorityMap.find(queueIterator->_priority);
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}
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// no matter what, first item in "bucket" must match item in queue
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NSCAssert(mapIterator->second.front() == queueIterator, @"Queue inconsistency");
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Operation res = *queueIterator;
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_operationQueue.erase(queueIterator);
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mapIterator->second.pop_front();
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if (mapIterator->second.empty()) {
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_operationPriorityMap.erase(mapIterator);
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}
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return res;
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}
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void ASAsyncTransactionQueue::DispatchEntry::pushOperation(ASAsyncTransactionQueue::Operation operation)
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{
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_operationQueue.push_back(operation);
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OperationIteratorList &list = _operationPriorityMap[operation._priority];
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list.push_back(--_operationQueue.end());
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}
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void ASAsyncTransactionQueue::GroupImpl::schedule(NSInteger priority, dispatch_queue_t queue, dispatch_block_t block)
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{
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ASAsyncTransactionQueue &q = _queue;
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std::lock_guard<std::mutex> l(q._mutex);
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DispatchEntry &entry = q._entries[queue];
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Operation operation;
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operation._block = block;
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operation._group = this;
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operation._priority = priority;
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entry.pushOperation(operation);
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++_pendingOperations; // enter group
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#if ASDISPLAYNODE_DELAY_DISPLAY
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NSUInteger maxThreads = 1;
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#else
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NSUInteger maxThreads = [NSProcessInfo processInfo].activeProcessorCount * 2;
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// Bit questionable maybe - we can give main thread more CPU time during tracking.
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if ([[NSRunLoop mainRunLoop].currentMode isEqualToString:UITrackingRunLoopMode])
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--maxThreads;
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#endif
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if (entry._threadCount < maxThreads) { // we need to spawn another thread
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// first thread will take operations in queue order (regardless of priority), other threads will respect priority
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bool respectPriority = entry._threadCount > 0;
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++entry._threadCount;
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dispatch_async(queue, ^{
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std::unique_lock<std::mutex> lock(q._mutex);
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// go until there are no more pending operations
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while (!entry._operationQueue.empty()) {
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Operation operation = entry.popNextOperation(respectPriority);
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lock.unlock();
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if (operation._block) {
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operation._block();
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}
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operation._group->leave();
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operation._block = nil; // the block must be freed while mutex is unlocked
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lock.lock();
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}
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--entry._threadCount;
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if (entry._threadCount == 0) {
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NSCAssert(entry._operationQueue.empty() || entry._operationPriorityMap.empty(), @"No working threads but operations are still scheduled"); // this shouldn't happen
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q._entries.erase(queue);
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}
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});
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}
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}
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void ASAsyncTransactionQueue::GroupImpl::notify(dispatch_queue_t queue, dispatch_block_t block)
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{
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std::lock_guard<std::mutex> l(_queue._mutex);
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if (_pendingOperations == 0) {
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dispatch_async(queue, block);
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} else {
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GroupNotify notify;
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notify._block = block;
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notify._queue = queue;
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_notifyList.push_back(notify);
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}
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}
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void ASAsyncTransactionQueue::GroupImpl::enter()
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{
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std::lock_guard<std::mutex> l(_queue._mutex);
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++_pendingOperations;
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}
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void ASAsyncTransactionQueue::GroupImpl::leave()
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{
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std::lock_guard<std::mutex> l(_queue._mutex);
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--_pendingOperations;
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if (_pendingOperations == 0) {
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std::list<GroupNotify> notifyList;
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_notifyList.swap(notifyList);
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for (GroupNotify & notify : notifyList) {
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dispatch_async(notify._queue, notify._block);
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}
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_condition.notify_one();
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// there was attempt to release the group before, but we still
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// had operations scheduled so now is good time
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if (_releaseCalled) {
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delete this;
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}
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}
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}
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void ASAsyncTransactionQueue::GroupImpl::wait()
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{
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std::unique_lock<std::mutex> lock(_queue._mutex);
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while (_pendingOperations > 0) {
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_condition.wait(lock);
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}
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}
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ASAsyncTransactionQueue & ASAsyncTransactionQueue::instance()
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{
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static ASAsyncTransactionQueue *instance = new ASAsyncTransactionQueue();
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return *instance;
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}
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@interface _ASAsyncTransaction ()
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@property ASAsyncTransactionState state;
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@end
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@implementation _ASAsyncTransaction
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{
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ASAsyncTransactionQueue::Group *_group;
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NSMutableArray<ASAsyncTransactionOperation *> *_operations;
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}
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#pragma mark - Lifecycle
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- (instancetype)initWithCompletionBlock:(void(^)(_ASAsyncTransaction *, BOOL))completionBlock
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{
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if ((self = [self init])) {
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_completionBlock = completionBlock;
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self.state = ASAsyncTransactionStateOpen;
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}
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return self;
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}
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- (void)dealloc
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{
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// Uncommitted transactions break our guarantees about releasing completion blocks on callbackQueue.
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NSAssert(self.state != ASAsyncTransactionStateOpen, @"Uncommitted ASAsyncTransactions are not allowed");
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if (_group) {
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_group->release();
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}
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}
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#pragma mark - Transaction Management
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- (void)addOperationWithBlock:(asyncdisplaykit_async_transaction_operation_block_t)block
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priority:(NSInteger)priority
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queue:(dispatch_queue_t)queue
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completion:(asyncdisplaykit_async_transaction_operation_completion_block_t)completion
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{
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ASDisplayNodeAssertMainThread();
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NSAssert(self.state == ASAsyncTransactionStateOpen, @"You can only add operations to open transactions");
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[self _ensureTransactionData];
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ASAsyncTransactionOperation *operation = [[ASAsyncTransactionOperation alloc] initWithOperationCompletionBlock:completion];
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[_operations addObject:operation];
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_group->schedule(priority, queue, ^{
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@autoreleasepool {
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if (self.state != ASAsyncTransactionStateCanceled) {
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operation.value = block();
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}
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}
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});
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}
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- (void)cancel
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{
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ASDisplayNodeAssertMainThread();
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NSAssert(self.state != ASAsyncTransactionStateOpen, @"You can only cancel a committed or already-canceled transaction");
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self.state = ASAsyncTransactionStateCanceled;
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}
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- (void)commit
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{
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ASDisplayNodeAssertMainThread();
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NSAssert(self.state == ASAsyncTransactionStateOpen, @"You cannot double-commit a transaction");
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self.state = ASAsyncTransactionStateCommitted;
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if ([_operations count] == 0) {
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// Fast path: if a transaction was opened, but no operations were added, execute completion block synchronously.
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if (_completionBlock) {
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_completionBlock(self, NO);
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}
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} else {
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NSAssert(_group != NULL, @"If there are operations, dispatch group should have been created");
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_group->notify(dispatch_get_main_queue(), ^{
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[self completeTransaction];
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});
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}
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}
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- (void)completeTransaction
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{
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ASDisplayNodeAssertMainThread();
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ASAsyncTransactionState state = self.state;
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if (state != ASAsyncTransactionStateComplete) {
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BOOL isCanceled = (state == ASAsyncTransactionStateCanceled);
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for (ASAsyncTransactionOperation *operation in _operations) {
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[operation callAndReleaseCompletionBlock:isCanceled];
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}
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// Always set state to Complete, even if we were cancelled, to block any extraneous
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// calls to this method that may have been scheduled for the next runloop
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// (e.g. if we needed to force one in this runloop with -waitUntilComplete, but another was already scheduled)
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self.state = ASAsyncTransactionStateComplete;
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if (_completionBlock) {
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_completionBlock(self, isCanceled);
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}
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}
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}
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- (void)waitUntilComplete
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{
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ASDisplayNodeAssertMainThread();
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if (self.state != ASAsyncTransactionStateComplete) {
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if (_group) {
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_group->wait();
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// At this point, the asynchronous operation may have completed, but the runloop
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// observer has not committed the batch of transactions we belong to. It's important to
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// commit ourselves via the group to avoid double-committing the transaction.
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// This is only necessary when forcing display work to complete before allowing the runloop
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// to continue, e.g. in the implementation of -[ASDisplayNode recursivelyEnsureDisplay].
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if (self.state == ASAsyncTransactionStateOpen) {
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[_ASAsyncTransactionGroup.mainTransactionGroup commit];
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NSAssert(self.state != ASAsyncTransactionStateOpen, @"Transaction should not be open after committing group");
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}
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// If we needed to commit the group above, -completeTransaction may have already been run.
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// It is designed to accommodate this by checking _state to ensure it is not complete.
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[self completeTransaction];
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}
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}
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}
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#pragma mark - Helper Methods
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- (void)_ensureTransactionData
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{
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// Lazily initialize _group and _operations to avoid overhead in the case where no operations are added to the transaction
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if (_group == NULL) {
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_group = ASAsyncTransactionQueue::instance().createGroup();
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}
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if (_operations == nil) {
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_operations = [[NSMutableArray alloc] init];
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}
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}
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- (NSString *)description
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{
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return [NSString stringWithFormat:@"<_ASAsyncTransaction: %p - _state = %lu, _group = %p, _operations = %@>", self, (unsigned long)self.state, _group, _operations];
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}
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@end
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