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https://github.com/Swiftgram/Telegram-iOS.git
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Refactor ShareController and related components
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@@ -0,0 +1,233 @@
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import Foundation
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import UIKit
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import Display
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import AsyncDisplayKit
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import LegacyComponents
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private struct ContentParticle {
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var position: CGPoint
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var direction: CGPoint
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var velocity: CGFloat
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var alpha: CGFloat
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var lifetime: Double
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var beginTime: Double
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init(position: CGPoint, direction: CGPoint, velocity: CGFloat, alpha: CGFloat, lifetime: Double, beginTime: Double) {
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self.position = position
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self.direction = direction
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self.velocity = velocity
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self.alpha = alpha
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self.lifetime = lifetime
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self.beginTime = beginTime
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}
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}
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private final class RadialStatusSecretTimeoutContentNodeParameters: NSObject {
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let color: UIColor
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let icon: UIImage?
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let progress: CGFloat
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let sparks: Bool
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let particles: [ContentParticle]
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init(color: UIColor, icon: UIImage?, progress: CGFloat, sparks: Bool, particles: [ContentParticle]) {
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self.color = color
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self.icon = icon
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self.progress = progress
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self.sparks = sparks
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self.particles = particles
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}
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}
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final class RadialStatusSecretTimeoutContentNode: RadialStatusContentNode {
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var color: UIColor {
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didSet {
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self.setNeedsDisplay()
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}
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}
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private let beginTime: Double
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private let timeout: Double
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private let icon: UIImage?
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private let sparks: Bool
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private var progress: CGFloat = 0.0
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private var particles: [ContentParticle] = []
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private var displayLink: CADisplayLink?
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init(color: UIColor, beginTime: Double, timeout: Double, icon: UIImage?, sparks: Bool) {
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self.color = color
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self.beginTime = beginTime
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self.timeout = timeout
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self.icon = icon
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self.sparks = sparks
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super.init()
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self.isOpaque = false
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self.isLayerBacked = true
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class DisplayLinkProxy: NSObject {
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weak var target: RadialStatusSecretTimeoutContentNode?
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init(target: RadialStatusSecretTimeoutContentNode) {
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self.target = target
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}
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@objc func displayLinkEvent() {
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self.target?.displayLinkEvent()
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}
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}
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self.displayLink = CADisplayLink(target: DisplayLinkProxy(target: self), selector: #selector(DisplayLinkProxy.displayLinkEvent))
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self.displayLink?.isPaused = true
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self.displayLink?.add(to: RunLoop.main, forMode: .common)
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}
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deinit {
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self.displayLink?.invalidate()
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}
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override func layout() {
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super.layout()
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}
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override func animateOut(to: RadialStatusNodeState, completion: @escaping () -> Void) {
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self.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, removeOnCompletion: false, completion: { _ in
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completion()
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})
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}
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override func animateIn(from: RadialStatusNodeState, delay: Double) {
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self.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.15, delay: delay)
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}
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override func willEnterHierarchy() {
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super.willEnterHierarchy()
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self.displayLink?.isPaused = false
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}
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override func didExitHierarchy() {
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super.didExitHierarchy()
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self.displayLink?.isPaused = true
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}
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private func displayLinkEvent() {
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let bounds = self.bounds
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if bounds.width.isZero {
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return
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}
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let absoluteTimestamp = CFAbsoluteTimeGetCurrent() + NSTimeIntervalSince1970
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self.progress = min(1.0, CGFloat((absoluteTimestamp - self.beginTime) / self.timeout))
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if self.sparks {
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let lineWidth: CGFloat = 1.75
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let center = bounds.center
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let radius: CGFloat = (bounds.size.width - lineWidth - 2.5 * 2.0) * 0.5
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let endAngle: CGFloat = -CGFloat.pi / 2.0 + 2.0 * CGFloat.pi * self.progress
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let v = CGPoint(x: sin(endAngle), y: -cos(endAngle))
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let c = CGPoint(x: -v.y * radius + center.x, y: v.x * radius + center.y)
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let timestamp = CACurrentMediaTime()
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let dt: CGFloat = 1.0 / 60.0
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var removeIndices: [Int] = []
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for i in 0 ..< self.particles.count {
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let currentTime = timestamp - self.particles[i].beginTime
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if currentTime > self.particles[i].lifetime {
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removeIndices.append(i)
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} else {
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let input: CGFloat = CGFloat(currentTime / self.particles[i].lifetime)
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let decelerated: CGFloat = (1.0 - (1.0 - input) * (1.0 - input))
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self.particles[i].alpha = 1.0 - decelerated
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var p = self.particles[i].position
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let d = self.particles[i].direction
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let v = self.particles[i].velocity
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p = CGPoint(x: p.x + d.x * v * dt, y: p.y + d.y * v * dt)
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self.particles[i].position = p
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}
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}
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for i in removeIndices.reversed() {
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self.particles.remove(at: i)
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}
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let newParticleCount = 1
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for _ in 0 ..< newParticleCount {
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let degrees: CGFloat = CGFloat(arc4random_uniform(140)) - 70.0
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let angle: CGFloat = degrees * CGFloat.pi / 180.0
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let direction = CGPoint(x: v.x * cos(angle) - v.y * sin(angle), y: v.x * sin(angle) + v.y * cos(angle))
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let velocity = (20.0 + (CGFloat(arc4random()) / CGFloat(UINT32_MAX)) * 4.0) * 0.5
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let lifetime = Double(0.4 + CGFloat(arc4random_uniform(100)) * 0.01)
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let particle = ContentParticle(position: c, direction: direction, velocity: velocity, alpha: 1.0, lifetime: lifetime, beginTime: timestamp)
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self.particles.append(particle)
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}
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}
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self.setNeedsDisplay()
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}
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override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
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return RadialStatusSecretTimeoutContentNodeParameters(color: self.color, icon: self.icon, progress: self.progress, sparks: self.sparks, particles: self.particles)
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}
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@objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
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let context = UIGraphicsGetCurrentContext()!
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if !isRasterizing {
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context.setBlendMode(.copy)
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context.setFillColor(UIColor.clear.cgColor)
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context.fill(bounds)
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}
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if let parameters = parameters as? RadialStatusSecretTimeoutContentNodeParameters {
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if let icon = parameters.icon, let iconImage = icon.cgImage {
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let imageRect = CGRect(origin: CGPoint(x: floor((bounds.size.width - icon.size.width) / 2.0), y: floor((bounds.size.height - icon.size.height) / 2.0)), size: icon.size)
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context.saveGState()
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context.translateBy(x: imageRect.midX, y: imageRect.midY)
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context.scaleBy(x: 1.0, y: -1.0)
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context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
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context.draw(iconImage, in: imageRect)
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context.restoreGState()
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}
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let lineWidth: CGFloat
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if parameters.sparks {
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lineWidth = 1.75
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} else {
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lineWidth = 1.75
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}
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context.setFillColor(parameters.color.cgColor)
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context.setStrokeColor(parameters.color.cgColor)
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context.setLineWidth(lineWidth)
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context.setLineCap(.round)
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context.setLineJoin(.miter)
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context.setMiterLimit(10.0)
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let center = bounds.center
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let radius: CGFloat = (bounds.size.width - lineWidth - 2.5 * 2.0) * 0.5
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let startAngle: CGFloat = -CGFloat.pi / 2.0
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let endAngle: CGFloat = -CGFloat.pi / 2.0 + 2.0 * CGFloat.pi * parameters.progress
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let path = CGMutablePath()
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path.addArc(center: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
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context.addPath(path)
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context.strokePath()
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for particle in parameters.particles {
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let size: CGFloat = 1.3
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context.setAlpha(particle.alpha)
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context.fillEllipse(in: CGRect(origin: CGPoint(x: particle.position.x - size / 2.0, y: particle.position.y - size / 2.0), size: CGSize(width: size, height: size)))
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}
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}
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}
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}
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