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Revert sample code
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@ -763,7 +763,7 @@ static BOOL defaultAllowsEdgeAntialiasing = NO;
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if (flags.needsLayout)
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[layer setNeedsLayout];
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if (flags.setAsyncTransactionContainer)
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layer.asyncdisplaykit_asyncTransactionContainer = asyncTransactionContainer;
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@ -19,167 +19,9 @@
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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#import "DetailRootNode.h"
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#import "SampleSizingNode.h"
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@interface DetailViewController ()// <ASDisplayNodeSizingDelegate>
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@property (strong, nonatomic) SampleSizingNode *sizingNode;
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@property (strong, nonatomic) ASNetworkImageNode *imageNode;
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@property (strong, nonatomic) ASButtonNode *buttonNode;
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@end
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@implementation DetailViewController
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#pragma mark - Lifecycle
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- (instancetype)initWithNode:(DetailRootNode *)node
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{
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self = [super initWithNode:node];
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// Set the sizing delegate of the root node to the container
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_sizingNode = [SampleSizingNode new];
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_sizingNode.autoresizingMask = UIViewAutoresizingNone;
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//_sizingNode.sizingDelegate = self;
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_imageNode = [ASNetworkImageNode new];
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_imageNode.needsDisplayOnBoundsChange = YES;
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_imageNode.backgroundColor = [UIColor brownColor];
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_imageNode.style.preferredSize = CGSizeMake(100, 100);
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_imageNode.URL = [NSURL URLWithString:@"http://www.classicwings-bavaria.com/bavarian-pictures/chitty-chitty-bang-bang-castle.jpg"];
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_buttonNode = [ASButtonNode new];
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_buttonNode.backgroundColor = [UIColor yellowColor];
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[_buttonNode setTitle:@"Some Title" withFont:nil withColor:nil forState:ASControlStateNormal];
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[_buttonNode setTitle:@"Some Bla" withFont:nil withColor:[UIColor orangeColor] forState:ASControlStateHighlighted];
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[_buttonNode addTarget:self action:@selector(buttonAction:) forControlEvents:ASControlNodeEventTouchUpInside];
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//_buttonNode.sizingDelegate = self;
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return self;
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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[self.view addSubnode:self.sizingNode];
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[self.view addSubnode:self.imageNode];
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[self.view addSubnode:self.buttonNode];
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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[super viewWillAppear:animated];
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// Initial size of sizing node
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//self.sizingNode.frame = CGRectMake(100, 100, 50, 50);
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//[self displayNodeDidInvalidateSize:self.buttonNode];
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// Initial size for image node
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// self.imageNode.frame = CGRectMake(50, 70, 100, 100);
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// dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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// self.imageNode.frame = CGRectMake(50, 70, 70, 50);
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// //[self.imageNode setNeedsLayout];
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// //[self.imageNode setNeedsDisplay];
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// });
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// Start some timer to chang ethe size randomly
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[NSTimer scheduledTimerWithTimeInterval:2.0 repeats:YES block:^(NSTimer * _Nonnull timer) {
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//[self updateNodeLayoutRandom];
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}];
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}
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- (void)viewDidLayoutSubviews
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{
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[super viewDidLayoutSubviews];
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// Updat the sizing for the button node
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[self updateButtonNodeLayout];
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// Update the sizing node layout
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[self updateNodeLayout];
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}
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#pragma mark - Update the node based on the new size
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- (void)updateButtonNodeLayout
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{
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//[self.buttonNode sizeToFit];
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CGSize size = [self.buttonNode layoutThatFits:ASSizeRangeMake(CGSizeZero, CGSizeMake(INFINITY, INFINITY))].size;
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self.buttonNode.frame = CGRectMake((self.view.bounds.size.width - size.width) / 2.0,
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100,
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size.width,
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size.height);
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//CGSize s = [self.buttonNode sizeThatFits:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX)];
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//self.buttonNode.frame = CGRectMake(100, 100, s.width, s.height);
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}
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// The sizing delegate will get callbacks if the size did invalidate of the display node. It's the job of the delegate
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// to get the new size from the display node and update the frame based on the returned size
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//- (void)displayNodeDidInvalidateSize:(ASDisplayNode *)displayNode
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//{
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// if (displayNode == self.buttonNode) {
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// [self updateButtonNodeLayout];
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// return;
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// }
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//
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// [self updateNodeLayout];
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//
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// /*dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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// [self updateNodeLayoutRandom];
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// });*/
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//
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// /*[NSTimer scheduledTimerWithTimeInterval:2.0 repeats:YES block:^(NSTimer * _Nonnull timer) {
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// [self updateNodeLayoutRandom];
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// }];*/
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//}
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- (void)updateNodeLayout
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{
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// Adjust the layout on the new layout
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//return;
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// Use the bounds of the view and get the fitting size
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// This does not have any side effects, but can be called on the main thread without any problems
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CGSize size = [self.sizingNode layoutThatFits:ASSizeRangeMake(CGSizeZero, CGSizeMake(INFINITY, 100.0))].size;
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//size.width -= 10;
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//[self.sizingNode setNeedsLayout];
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self.sizingNode.frame = CGRectMake((CGRectGetWidth(self.view.bounds) - size.width) / 2.0,
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(CGRectGetHeight(self.view.bounds) - size.height) / 2.0,
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size.width,
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size.height);
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//dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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// Decrease the frame a bit
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self.sizingNode.frame = CGRectInset(self.sizingNode.frame, 10, 10);
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//});
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}
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- (void)updateNodeLayoutRandom
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{
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CGRect bounds = self.view.bounds;
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// Pick a randome width and height and set the frame of the node
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CGSize size = CGSizeZero;
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size.width = arc4random_uniform(CGRectGetWidth(bounds));
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size.height = arc4random_uniform(CGRectGetHeight(bounds));
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//[self.sizingNode setNeedsLayout];
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self.sizingNode.frame = CGRectMake((CGRectGetWidth(bounds) - size.width) / 2.0,
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(CGRectGetHeight(bounds) - size.height) / 2.0,
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size.width,
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size.height);
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}
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#pragma mark -
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- (void)buttonAction:(id)sender
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{
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NSLog(@"Button Sender");
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}
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#pragma mark - Rotation
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
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@ -1,14 +0,0 @@
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//
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// SampleSizingNode.h
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// Sample
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//
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// Created by Michael Schneider on 11/10/16.
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// Copyright © 2016 AsyncDisplayKit. All rights reserved.
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//
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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@interface SampleSizingNode : ASDisplayNode
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@end
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@ -1,159 +0,0 @@
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//
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// SampleSizingNode.m
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// Sample
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//
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// Created by Michael Schneider on 11/10/16.
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// Copyright © 2016 AsyncDisplayKit. All rights reserved.
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//
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#import "SampleSizingNode.h"
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@interface SampleSizingNodeSubnode : ASDisplayNode
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@property (strong, nonatomic) ASTextNode *textNode;
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@end
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@implementation SampleSizingNodeSubnode
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- (void)layout
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{
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[super layout];
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// Manual layout after the normal layout engine did it's job
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// Calculated size can be used after the layout spec pass happened
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//self.textNode.frame = CGRectMake(self.textNode.frame.origin.x, self.textNode.frame.origin.y, self.textNode.calculatedSize.width, 20);
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}
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@end
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@interface SampleSizingNode ()
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@property (nonatomic, assign) NSInteger state;
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@property (nonatomic, strong) SampleSizingNodeSubnode *subnode;
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@property (nonatomic, strong) ASTextNode *textNode;
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@property (nonatomic, strong) ASNetworkImageNode *imageNode;
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@end
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@implementation SampleSizingNode
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- (instancetype)init
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{
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self = [super init];
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if (self) {
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self.automaticallyManagesSubnodes = YES;
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self.backgroundColor = [UIColor greenColor];
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_textNode = [ASTextNode new];
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_textNode.backgroundColor = [UIColor blueColor];
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_imageNode = [ASNetworkImageNode new];
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_imageNode.URL = [NSURL URLWithString:@"https://upload.wikimedia.org/wikipedia/commons/thumb/8/82/Mont_Blanc_oct_2004.JPG/280px-Mont_Blanc_oct_2004.JPG"];
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_imageNode.backgroundColor = [UIColor brownColor];
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_imageNode.needsDisplayOnBoundsChange = YES;
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_imageNode.style.height = ASDimensionMakeWithFraction(1.0);
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_imageNode.style.width = ASDimensionMake(50.0);
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_subnode = [SampleSizingNodeSubnode new];
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_subnode.textNode = _textNode;
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_subnode.backgroundColor = [UIColor redColor];
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_subnode.automaticallyManagesSubnodes = YES;
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// Layout description via layoutSpecBlock
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__weak __typeof(self) weakSelf = self;
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_subnode.layoutSpecBlock = ^ASLayoutSpec *(__kindof ASDisplayNode * _Nonnull node, ASSizeRange constrainedSize) {
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UIEdgeInsets insets = UIEdgeInsetsMake(10, 10, 10, 10);
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ASInsetLayoutSpec *textInsetSpec = [ASInsetLayoutSpec insetLayoutSpecWithInsets:insets child:weakSelf.textNode];
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textInsetSpec.style.flexShrink = 1.0;
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return [ASStackLayoutSpec
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stackLayoutSpecWithDirection:ASStackLayoutDirectionHorizontal
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spacing:0.0
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justifyContent:ASStackLayoutJustifyContentStart
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alignItems:ASStackLayoutAlignItemsStart
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children:@[weakSelf.imageNode, textInsetSpec]];
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//return [ASAbsoluteLayoutSpec absoluteLayoutSpecWithSizing:ASAbsoluteLayoutSpecSizingSizeToFit children:@[_imageNode, insetSpec]];
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};
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_state = 0;
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}
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return self;
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}
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- (void)didLoad
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{
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[super didLoad];
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// Initial state
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self.state = 0;
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// Simulate a state change of the node
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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self.state = 1;
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});
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}
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#pragma mark - State Management
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- (void)setState:(NSInteger)state
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{
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_state = state;
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// Set text based on state
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NSString *text = state == 0 ? @"Bla Bla" : @"Bla Blaa sd fkj as;l dkf";
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self.textNode.attributedText = [[NSAttributedString alloc] initWithString:text];
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//self.imageNode.style.width = state == 0 ? ASDimensionMake(30.0) : ASDimensionMake(50.0);
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// Let the root node know there can be a size change happened. If we will not call this the text node will just
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// use it's own bounds and layout again in the next layout pass what can result in truncation
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[self invalidateCalculatedLayoutSizingBlaBla];
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}
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// Invalidates the current layout and bubbles up the setNeedsLayout call to the root node. The root node will inform
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// the sizing delegate that a size change did happen and it's up to it to decide if the bounds of the root node should
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// change based on this request or not. If no change happened the layout will happen in all subnodes based on the current
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// set bounds
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- (void)invalidateCalculatedLayoutSizingBlaBla
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{
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// Invalidate the layout for now and bubble it up until the root node to let the size provider know that
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// that a size change could have happened
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// --> Do we even need to invalidate the layout?
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[self setNeedsLayout];
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// If someone calls `invalidateBlaBla TBD` we have to inform the sizing delegate of the root node to be able
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// to let them now that a size change happened and it needs to calculate a new layout / size for this node hierarchy
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/*if ([self.sizingDelegate respondsToSelector:@selector(displayNodeDidInvalidateSize:)]) {
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[self.sizingDelegate performSelector:@selector(displayNodeDidInvalidateSize:) withObject:self];
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}*/
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//[self invalidateSize];
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}
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#pragma mark - ASDisplayNode
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- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
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{
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// Layout description based on state
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// UIEdgeInsets insets = UIEdgeInsetsMake(10, 10, 10, 10);
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// return [ASInsetLayoutSpec insetLayoutSpecWithInsets:insets child:_textNode];
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//return [ASWrapperLayoutSpec wrapperWithLayoutElement:self.subnode];
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return [ASCenterLayoutSpec
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centerLayoutSpecWithCenteringOptions:ASCenterLayoutSpecCenteringXY
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sizingOptions:ASCenterLayoutSpecSizingOptionDefault
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child:self.subnode];
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}
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- (void)layout
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{
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[super layout];
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// Layout after the official layout pass happened
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//self.subnode.frame = CGRectMake(self.subnode.frame.origin.x, self.subnode.frame.origin.y, 100, self.calculatedSize.height);
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}
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@end
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@ -201,7 +201,7 @@ static const CGFloat kInnerPadding = 10.0f;
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- (void)toggleImageEnlargement
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{
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_isImageEnlarged = !_isImageEnlarged;
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[self invalidateSize];
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[self setNeedsLayout];
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}
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- (void)toggleNodesSwap
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@ -211,7 +211,7 @@ static const CGFloat kInnerPadding = 10.0f;
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[UIView animateWithDuration:0.15 animations:^{
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self.alpha = 0;
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} completion:^(BOOL finished) {
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[self invalidateSize];
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[self setNeedsLayout];
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[self.view layoutIfNeeded];
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[UIView animateWithDuration:0.15 animations:^{
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@ -339,7 +339,7 @@
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- (void)imageNode:(ASNetworkImageNode *)imageNode didLoadImage:(UIImage *)image
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{
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[self invalidateSize];
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[self setNeedsLayout];
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}
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@end
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