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https://github.com/Swiftgram/Telegram-iOS.git
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[WIP] Video chats
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@@ -0,0 +1,99 @@
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import Foundation
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import UIKit
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import Display
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import ComponentFlow
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import TelegramPresentationData
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import ComponentDisplayAdapters
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final class VideoChatPinStatusComponent: Component {
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let theme: PresentationTheme
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let strings: PresentationStrings
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let isPinned: Bool
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let action: () -> Void
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init(
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theme: PresentationTheme,
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strings: PresentationStrings,
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isPinned: Bool,
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action: @escaping () -> Void
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) {
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self.theme = theme
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self.strings = strings
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self.isPinned = isPinned
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self.action = action
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}
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static func ==(lhs: VideoChatPinStatusComponent, rhs: VideoChatPinStatusComponent) -> Bool {
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if lhs.theme !== rhs.theme {
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return false
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}
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if lhs.strings !== rhs.strings {
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return false
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}
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if lhs.isPinned != rhs.isPinned {
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return false
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}
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return true
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}
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final class View: UIView {
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private var pinNode: VoiceChatPinButtonNode?
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private var component: VideoChatPinStatusComponent?
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private var isUpdating: Bool = false
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override init(frame: CGRect) {
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super.init(frame: frame)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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}
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@objc private func pinPressed() {
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guard let component = self.component else {
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return
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}
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component.action()
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}
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func update(component: VideoChatPinStatusComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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self.isUpdating = true
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defer {
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self.isUpdating = false
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}
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self.component = component
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let pinNode: VoiceChatPinButtonNode
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if let current = self.pinNode {
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pinNode = current
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} else {
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pinNode = VoiceChatPinButtonNode(theme: component.theme, strings: component.strings)
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self.pinNode = pinNode
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self.addSubview(pinNode.view)
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pinNode.addTarget(self, action: #selector(self.pinPressed), forControlEvents: .touchUpInside)
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}
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let pinNodeSize = pinNode.update(size: availableSize, transition: transition.containedViewLayoutTransition)
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let pinNodeFrame = CGRect(origin: CGPoint(), size: pinNodeSize)
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transition.setFrame(view: pinNode.view, frame: pinNodeFrame)
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pinNode.update(pinned: component.isPinned, animated: !transition.animation.isImmediate)
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let size = pinNodeSize
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return size
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}
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}
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func makeView() -> View {
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return View()
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}
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func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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