[WIP] Call UI

This commit is contained in:
Isaac
2023-12-08 22:33:07 +04:00
parent a6b140d599
commit d1e9e04dc1
27 changed files with 847 additions and 170 deletions

View File

@@ -22,7 +22,7 @@ public final class ContextContentContainerNode: ASDisplayNode {
transition.updateBounds(node: controller, bounds: CGRect(origin: CGPoint(), size: size))
transition.updateTransformScale(node: controller, scale: scaledSize.width / size.width)
controller.updateLayout(size: size, transition: transition)
controller.controller.containerLayoutUpdated(ContainerViewLayout(size: size, metrics: LayoutMetrics(widthClass: .compact, heightClass: .compact), deviceMetrics: .iPhoneX, intrinsicInsets: UIEdgeInsets(), safeInsets: UIEdgeInsets(), additionalInsets: UIEdgeInsets(), statusBarHeight: nil, inputHeight: nil, inputHeightIsInteractivellyChanging: false, inVoiceOver: false), transition: transition)
controller.controller.containerLayoutUpdated(ContainerViewLayout(size: size, metrics: LayoutMetrics(widthClass: .compact, heightClass: .compact, orientation: nil), deviceMetrics: .iPhoneX, intrinsicInsets: UIEdgeInsets(), safeInsets: UIEdgeInsets(), additionalInsets: UIEdgeInsets(), statusBarHeight: nil, inputHeight: nil, inputHeightIsInteractivellyChanging: false, inVoiceOver: false), transition: transition)
}
}
}