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Node placeholder API
ASDisplayNodes now have an overidable method -placeholderImage that lets you provide a custom UIImage to display while a node is displaying asyncronously. The default implementation of this method returns nil and thus does nothing. A provided example project also demonstrates using the placeholder API.
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@@ -185,6 +185,24 @@
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*/
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- (void)displayDidFinish ASDISPLAYNODE_REQUIRES_SUPER;
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/**
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* @abstract Indicates that the receiver is about to display its subnodes. This method is not called if there are no
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* subnodes present.
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*
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* @discussion Subclasses may override this method to be notified when subnode display (asynchronous or synchronous) is
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* about to begin.
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*/
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- (void)subnodeDisplayWillStart:(ASDisplayNode *)subnode ASDISPLAYNODE_REQUIRES_SUPER;
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/**
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* @abstract Indicates that the receiver is finished displaying its subnodes. This method is not called if there are
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* no subnodes present.
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*
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* @discussion Subclasses may override this method to be notified when subnode display (asynchronous or synchronous) is
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* about to begin.
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*/
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- (void)subnodeDisplayDidFinish:(ASDisplayNode *)subnode ASDISPLAYNODE_REQUIRES_SUPER;
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/**
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* @abstract Marks the receiver's bounds as needing to be redrawn, with a scale value.
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@@ -303,6 +321,26 @@
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- (void)reclaimMemory ASDISPLAYNODE_REQUIRES_SUPER;
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/** @name Placeholders */
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/**
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* @abstract Optionally provide an image to serve as the placeholder for the backing store while the contents are being
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* displayed.
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*
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* @discussion
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* Subclasses may override this method and return an image to use as the placeholder. Take caution as there may be a
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* time and place where this method is called on a background thread. Note that -[UIImage imageNamed:] is not thread
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* safe when using image assets.
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*
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* To retrieve the CGSize to do any image drawing, use the node's calculatedSize property.
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*
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* Defaults to nil.
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*
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* @note Called on the display queue and/or main queue (MUST BE THREAD SAFE)
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*/
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- (UIImage *)placeholderImage;
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/** @name Description */
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