Refactor wallet-related modules

This commit is contained in:
Peter
2019-10-08 14:30:24 +04:00
parent 5fed1fbeb1
commit d2c54825f0
230 changed files with 4534 additions and 2435 deletions

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@@ -1,598 +0,0 @@
import Foundation
import SwiftSignalKit
import Postbox
import TelegramCore
import Compression
import Display
import AsyncDisplayKit
import RLottieBinding
import GZip
import Tuples
import MediaResources
import StickerResources
private let sharedQueue = Queue()
private class AnimatedStickerNodeDisplayEvents: ASDisplayNode {
private var value: Bool = false
var updated: ((Bool) -> Void)?
override init() {
super.init()
self.isLayerBacked = true
}
override func didEnterHierarchy() {
super.didEnterHierarchy()
if !self.value {
self.value = true
self.updated?(true)
}
}
override func didExitHierarchy() {
super.didExitHierarchy()
if self.value {
self.value = false
self.updated?(false)
}
}
}
public enum AnimatedStickerMode {
case cached
case direct
}
public enum AnimatedStickerPlaybackMode {
case once
case loop
}
private final class AnimatedStickerFrame {
let data: Data
let type: AnimationRendererFrameType
let width: Int
let height: Int
let bytesPerRow: Int
let index: Int
let isLastFrame: Bool
init(data: Data, type: AnimationRendererFrameType, width: Int, height: Int, bytesPerRow: Int, index: Int, isLastFrame: Bool) {
self.data = data
self.type = type
self.width = width
self.height = height
self.bytesPerRow = bytesPerRow
self.index = index
self.isLastFrame = isLastFrame
}
}
private protocol AnimatedStickerFrameSource: class {
var frameRate: Int { get }
var frameCount: Int { get }
func takeFrame() -> AnimatedStickerFrame
}
@available(iOS 9.0, *)
private final class AnimatedStickerCachedFrameSource: AnimatedStickerFrameSource {
private let queue: Queue
private let data: Data
private var scratchBuffer: Data
let width: Int
let bytesPerRow: Int
let height: Int
let frameRate: Int
let frameCount: Int
private var frameIndex: Int
private let initialOffset: Int
private var offset: Int
var decodeBuffer: Data
var frameBuffer: Data
init?(queue: Queue, data: Data) {
self.queue = queue
self.data = data
self.scratchBuffer = Data(count: compression_decode_scratch_buffer_size(COMPRESSION_LZFSE))
var offset = 0
var width = 0
var height = 0
var bytesPerRow = 0
var frameRate = 0
var frameCount = 0
if !self.data.withUnsafeBytes({ (bytes: UnsafePointer<UInt8>) -> Bool in
var frameRateValue: Int32 = 0
var frameCountValue: Int32 = 0
var widthValue: Int32 = 0
var heightValue: Int32 = 0
var bytesPerRowValue: Int32 = 0
memcpy(&frameRateValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&frameCountValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&widthValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&heightValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&bytesPerRowValue, bytes.advanced(by: offset), 4)
offset += 4
frameRate = Int(frameRateValue)
frameCount = Int(frameCountValue)
width = Int(widthValue)
height = Int(heightValue)
bytesPerRow = Int(bytesPerRowValue)
return true
}) {
return nil
}
self.bytesPerRow = bytesPerRow
self.width = width
self.height = height
self.frameRate = frameRate
self.frameCount = frameCount
self.frameIndex = 0
self.initialOffset = offset
self.offset = offset
self.decodeBuffer = Data(count: self.bytesPerRow * height)
self.frameBuffer = Data(count: self.bytesPerRow * height)
let frameBufferLength = self.frameBuffer.count
self.frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
memset(bytes, 0, frameBufferLength)
}
}
deinit {
assert(self.queue.isCurrent())
}
func takeFrame() -> AnimatedStickerFrame {
var frameData: Data?
var isLastFrame = false
let dataLength = self.data.count
let decodeBufferLength = self.decodeBuffer.count
let frameBufferLength = self.frameBuffer.count
let frameIndex = self.frameIndex
self.data.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
var frameLength: Int32 = 0
memcpy(&frameLength, bytes.advanced(by: self.offset), 4)
self.offset += 4
self.scratchBuffer.withUnsafeMutableBytes { (scratchBytes: UnsafeMutablePointer<UInt8>) -> Void in
self.decodeBuffer.withUnsafeMutableBytes { (decodeBytes: UnsafeMutablePointer<UInt8>) -> Void in
self.frameBuffer.withUnsafeMutableBytes { (frameBytes: UnsafeMutablePointer<UInt8>) -> Void in
compression_decode_buffer(decodeBytes, decodeBufferLength, bytes.advanced(by: self.offset), Int(frameLength), UnsafeMutableRawPointer(scratchBytes), COMPRESSION_LZFSE)
var lhs = UnsafeMutableRawPointer(frameBytes).assumingMemoryBound(to: UInt64.self)
var rhs = UnsafeRawPointer(decodeBytes).assumingMemoryBound(to: UInt64.self)
for _ in 0 ..< decodeBufferLength / 8 {
lhs.pointee = lhs.pointee ^ rhs.pointee
lhs = lhs.advanced(by: 1)
rhs = rhs.advanced(by: 1)
}
var lhsRest = UnsafeMutableRawPointer(frameBytes).assumingMemoryBound(to: UInt8.self).advanced(by: (decodeBufferLength / 8) * 8)
var rhsRest = UnsafeMutableRawPointer(decodeBytes).assumingMemoryBound(to: UInt8.self).advanced(by: (decodeBufferLength / 8) * 8)
for _ in (decodeBufferLength / 8) * 8 ..< decodeBufferLength {
lhsRest.pointee = rhsRest.pointee ^ lhsRest.pointee
lhsRest = lhsRest.advanced(by: 1)
rhsRest = rhsRest.advanced(by: 1)
}
frameData = Data(bytes: frameBytes, count: decodeBufferLength)
}
}
}
self.frameIndex += 1
self.offset += Int(frameLength)
if self.offset == dataLength {
isLastFrame = true
self.frameIndex = 0
self.offset = self.initialOffset
self.frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
memset(bytes, 0, frameBufferLength)
}
}
}
return AnimatedStickerFrame(data: frameData!, type: .yuva, width: self.width, height: self.height, bytesPerRow: self.bytesPerRow, index: frameIndex, isLastFrame: isLastFrame)
}
}
private final class AnimatedStickerDirectFrameSource: AnimatedStickerFrameSource {
private let queue: Queue
private let data: Data
private let width: Int
private let height: Int
private let bytesPerRow: Int
let frameCount: Int
let frameRate: Int
private var currentFrame: Int
private let animation: LottieInstance
init?(queue: Queue, data: Data, width: Int, height: Int) {
self.queue = queue
self.data = data
self.width = width
self.height = height
self.bytesPerRow = (4 * Int(width) + 15) & (~15)
self.currentFrame = 0
guard let rawData = TGGUnzipData(data, 8 * 1024 * 1024) else {
return nil
}
guard let animation = LottieInstance(data: rawData, cacheKey: "") else {
return nil
}
self.animation = animation
self.frameCount = Int(animation.frameCount)
self.frameRate = Int(animation.frameRate)
}
deinit {
assert(self.queue.isCurrent())
}
func takeFrame() -> AnimatedStickerFrame {
let frameIndex = self.currentFrame % self.frameCount
self.currentFrame += 1
var frameData = Data(count: self.bytesPerRow * self.height)
frameData.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
memset(bytes, 0, self.bytesPerRow * self.height)
self.animation.renderFrame(with: Int32(frameIndex), into: bytes, width: Int32(self.width), height: Int32(self.height), bytesPerRow: Int32(self.bytesPerRow))
}
return AnimatedStickerFrame(data: frameData, type: .argb, width: self.width, height: self.height, bytesPerRow: self.bytesPerRow, index: frameIndex, isLastFrame: frameIndex == self.frameCount - 1)
}
}
private final class AnimatedStickerFrameQueue {
private let queue: Queue
private let length: Int
private let source: AnimatedStickerFrameSource
private var frames: [AnimatedStickerFrame] = []
init(queue: Queue, length: Int, source: AnimatedStickerFrameSource) {
self.queue = queue
self.length = length
self.source = source
}
deinit {
assert(self.queue.isCurrent())
}
func take() -> AnimatedStickerFrame? {
if self.frames.isEmpty {
self.frames.append(self.source.takeFrame())
}
let frame = self.frames.removeFirst()
return frame
}
func generateFramesIfNeeded() {
if self.frames.isEmpty {
self.frames.append(self.source.takeFrame())
}
}
}
public struct AnimatedStickerStatus: Equatable {
public let playing: Bool
public let duration: Double
public let timestamp: Double
public init(playing: Bool, duration: Double, timestamp: Double) {
self.playing = playing
self.duration = duration
self.timestamp = timestamp
}
}
public enum AnimatedStickerNodeResource {
case resource(Account, MediaResource)
case localFile(String)
}
public final class AnimatedStickerNode: ASDisplayNode {
private let queue: Queue
private var fileReference: FileMediaReference?
private let disposable = MetaDisposable()
private let fetchDisposable = MetaDisposable()
private let eventsNode: AnimatedStickerNodeDisplayEvents
public var automaticallyLoadFirstFrame: Bool = false
public var playToCompletionOnStop: Bool = false
public var started: () -> Void = {}
private var reportedStarted = false
private let timer = Atomic<SwiftSignalKit.Timer?>(value: nil)
private var directData: Tuple4<Data, String, Int, Int>?
private var cachedData: Data?
private var renderer: (AnimationRenderer & ASDisplayNode)?
private var isPlaying: Bool = false
private var canDisplayFirstFrame: Bool = false
private var playbackMode: AnimatedStickerPlaybackMode = .loop
private let playbackStatus = Promise<AnimatedStickerStatus>()
public var status: Signal<AnimatedStickerStatus, NoError> {
return self.playbackStatus.get()
}
public var visibility = false {
didSet {
if self.visibility != oldValue {
self.updateIsPlaying()
}
}
}
private var isDisplaying = false {
didSet {
if self.isDisplaying != oldValue {
self.updateIsPlaying()
}
}
}
override public init() {
self.queue = sharedQueue
self.eventsNode = AnimatedStickerNodeDisplayEvents()
super.init()
self.eventsNode.updated = { [weak self] value in
guard let strongSelf = self else {
return
}
strongSelf.isDisplaying = value
}
self.addSubnode(self.eventsNode)
}
deinit {
self.disposable.dispose()
self.fetchDisposable.dispose()
self.timer.swap(nil)?.invalidate()
}
override public func didLoad() {
super.didLoad()
#if targetEnvironment(simulator)
self.renderer = SoftwareAnimationRenderer()
#else
self.renderer = SoftwareAnimationRenderer()
//self.renderer = MetalAnimationRenderer()
#endif
self.renderer?.frame = CGRect(origin: CGPoint(), size: self.bounds.size)
self.addSubnode(self.renderer!)
}
public func setup(resource: AnimatedStickerNodeResource, fitzModifier: EmojiFitzModifier? = nil, width: Int, height: Int, playbackMode: AnimatedStickerPlaybackMode = .loop, mode: AnimatedStickerMode) {
if width < 2 || height < 2 {
return
}
self.playbackMode = playbackMode
switch mode {
case .direct:
let f: (MediaResourceData) -> Void = { [weak self] data in
guard let strongSelf = self, data.complete else {
return
}
if let directData = try? Data(contentsOf: URL(fileURLWithPath: data.path), options: [.mappedRead]) {
strongSelf.directData = Tuple(directData, data.path, width, height)
}
if strongSelf.isPlaying {
strongSelf.play()
} else if strongSelf.canDisplayFirstFrame {
strongSelf.play(firstFrame: true)
}
}
switch resource {
case let .resource(account, resource):
self.disposable.set((account.postbox.mediaBox.resourceData(resource)
|> deliverOnMainQueue).start(next: { data in
f(data)
}))
case let .localFile(path):
f(MediaResourceData(path: path, offset: 0, size: Int(Int32.max - 1), complete: true))
}
case .cached:
switch resource {
case let .resource(account, resource):
self.disposable.set((chatMessageAnimationData(postbox: account.postbox, resource: resource, fitzModifier: fitzModifier, width: width, height: height, synchronousLoad: false)
|> deliverOnMainQueue).start(next: { [weak self] data in
if let strongSelf = self, data.complete {
strongSelf.cachedData = try? Data(contentsOf: URL(fileURLWithPath: data.path), options: [.mappedRead])
if strongSelf.isPlaying {
strongSelf.play()
} else if strongSelf.canDisplayFirstFrame {
strongSelf.play(firstFrame: true)
}
}
}))
case .localFile:
break
}
}
}
public func reset() {
self.disposable.set(nil)
self.fetchDisposable.set(nil)
}
private func updateIsPlaying() {
let isPlaying = self.visibility && self.isDisplaying
if self.isPlaying != isPlaying {
self.isPlaying = isPlaying
if isPlaying {
self.play()
} else{
self.stop()
}
}
let canDisplayFirstFrame = self.automaticallyLoadFirstFrame && self.isDisplaying
if self.canDisplayFirstFrame != canDisplayFirstFrame {
self.canDisplayFirstFrame = canDisplayFirstFrame
if canDisplayFirstFrame {
self.play(firstFrame: true)
}
}
}
public func play(firstFrame: Bool = false) {
let directData = self.directData
let cachedData = self.cachedData
let queue = self.queue
let timerHolder = self.timer
self.queue.async { [weak self] in
var maybeFrameSource: AnimatedStickerFrameSource?
if let directData = directData {
maybeFrameSource = AnimatedStickerDirectFrameSource(queue: queue, data: directData._0, width: directData._2, height: directData._3)
} else if let cachedData = cachedData {
if #available(iOS 9.0, *) {
maybeFrameSource = AnimatedStickerCachedFrameSource(queue: queue, data: cachedData)
}
}
guard let frameSource = maybeFrameSource else {
return
}
let frameQueue = QueueLocalObject<AnimatedStickerFrameQueue>(queue: queue, generate: {
return AnimatedStickerFrameQueue(queue: queue, length: 1, source: frameSource)
})
timerHolder.swap(nil)?.invalidate()
let duration: Double = frameSource.frameRate > 0 ? Double(frameSource.frameCount) / Double(frameSource.frameRate) : 0
let frameRate = frameSource.frameRate
let timer = SwiftSignalKit.Timer(timeout: 1.0 / Double(frameRate), repeat: !firstFrame, completion: {
let maybeFrame = frameQueue.syncWith { frameQueue in
return frameQueue.take()
}
if let maybeFrame = maybeFrame, let frame = maybeFrame {
Queue.mainQueue().async {
guard let strongSelf = self else {
return
}
strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, completion: {
guard let strongSelf = self else {
return
}
if !strongSelf.reportedStarted {
strongSelf.reportedStarted = true
strongSelf.started()
}
})
if case .once = strongSelf.playbackMode, frame.isLastFrame {
strongSelf.stop()
strongSelf.isPlaying = false
}
let timestamp: Double = frameRate > 0 ? Double(frame.index) / Double(frameRate) : 0
strongSelf.playbackStatus.set(.single(AnimatedStickerStatus(playing: strongSelf.isPlaying, duration: duration, timestamp: timestamp)))
}
}
frameQueue.with { frameQueue in
frameQueue.generateFramesIfNeeded()
}
}, queue: queue)
let _ = timerHolder.swap(timer)
timer.start()
}
}
public func stop() {
self.reportedStarted = false
self.timer.swap(nil)?.invalidate()
if self.playToCompletionOnStop {
self.seekToStart()
}
}
public func seekToStart() {
self.isPlaying = false
let directData = self.directData
let cachedData = self.cachedData
let queue = self.queue
let timerHolder = self.timer
self.queue.async { [weak self] in
var maybeFrameSource: AnimatedStickerFrameSource?
if let directData = directData {
maybeFrameSource = AnimatedStickerDirectFrameSource(queue: queue, data: directData._0, width: directData._2, height: directData._3)
} else if let cachedData = cachedData {
if #available(iOS 9.0, *) {
maybeFrameSource = AnimatedStickerCachedFrameSource(queue: queue, data: cachedData)
}
}
guard let frameSource = maybeFrameSource else {
return
}
let frameQueue = QueueLocalObject<AnimatedStickerFrameQueue>(queue: queue, generate: {
return AnimatedStickerFrameQueue(queue: queue, length: 1, source: frameSource)
})
timerHolder.swap(nil)?.invalidate()
let duration: Double = frameSource.frameRate > 0 ? Double(frameSource.frameCount) / Double(frameSource.frameRate) : 0
let maybeFrame = frameQueue.syncWith { frameQueue in
return frameQueue.take()
}
if let maybeFrame = maybeFrame, let frame = maybeFrame {
Queue.mainQueue().async {
guard let strongSelf = self else {
return
}
strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, completion: {
guard let strongSelf = self else {
return
}
if !strongSelf.reportedStarted {
strongSelf.reportedStarted = true
strongSelf.started()
}
})
strongSelf.playbackStatus.set(.single(AnimatedStickerStatus(playing: false, duration: duration, timestamp: 0.0)))
}
}
frameQueue.with { frameQueue in
frameQueue.generateFramesIfNeeded()
}
}
}
public func playIfNeeded() -> Bool {
if !self.isPlaying {
self.isPlaying = true
self.play()
return true
}
return false
}
public func updateLayout(size: CGSize) {
self.renderer?.frame = CGRect(origin: CGPoint(), size: size)
}
}

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@@ -1,328 +0,0 @@
import Foundation
import UIKit
import SwiftSignalKit
import Postbox
import Display
import TelegramCore
import Compression
import GZip
import RLottieBinding
import MediaResources
import MobileCoreServices
import MediaResources
import YuvConversion
let colorKeyRegex = try? NSRegularExpression(pattern: "\"k\":\\[[\\d\\.]+\\,[\\d\\.]+\\,[\\d\\.]+\\,[\\d\\.]+\\]")
private func transformedWithFitzModifier(data: Data, fitzModifier: EmojiFitzModifier?) -> Data {
if let fitzModifier = fitzModifier, var string = String(data: data, encoding: .utf8) {
var colors: [UIColor] = [0xf77e41, 0xffb139, 0xffd140, 0xffdf79].map { UIColor(rgb: $0) }
let replacementColors: [UIColor]
switch fitzModifier {
case .type12:
replacementColors = [0xca907a, 0xedc5a5, 0xf7e3c3, 0xfbefd6].map { UIColor(rgb: $0) }
case .type3:
replacementColors = [0xaa7c60, 0xc8a987, 0xddc89f, 0xe6d6b2].map { UIColor(rgb: $0) }
case .type4:
replacementColors = [0x8c6148, 0xad8562, 0xc49e76, 0xd4b188].map { UIColor(rgb: $0) }
case .type5:
replacementColors = [0x6e3c2c, 0x925a34, 0xa16e46, 0xac7a52].map { UIColor(rgb: $0) }
case .type6:
replacementColors = [0x291c12, 0x472a22, 0x573b30, 0x68493c].map { UIColor(rgb: $0) }
}
func colorToString(_ color: UIColor) -> String {
var r: CGFloat = 0.0
var g: CGFloat = 0.0
var b: CGFloat = 0.0
if color.getRed(&r, green: &g, blue: &b, alpha: nil) {
return "\"k\":[\(r),\(g),\(b),1]"
}
return ""
}
func match(_ a: Double, _ b: Double, eps: Double) -> Bool {
return abs(a - b) < eps
}
var replacements: [(NSTextCheckingResult, String)] = []
if let colorKeyRegex = colorKeyRegex {
let results = colorKeyRegex.matches(in: string, range: NSRange(string.startIndex..., in: string))
for result in results.reversed() {
if let range = Range(result.range, in: string) {
let substring = String(string[range])
let color = substring[substring.index(string.startIndex, offsetBy: "\"k\":[".count) ..< substring.index(before: substring.endIndex)]
let components = color.split(separator: ",")
if components.count == 4, let r = Double(components[0]), let g = Double(components[1]), let b = Double(components[2]), let a = Double(components[3]) {
if match(a, 1.0, eps: 0.01) {
for i in 0 ..< colors.count {
let color = colors[i]
var cr: CGFloat = 0.0
var cg: CGFloat = 0.0
var cb: CGFloat = 0.0
if color.getRed(&cr, green: &cg, blue: &cb, alpha: nil) {
if match(r, Double(cr), eps: 0.01) && match(g, Double(cg), eps: 0.01) && match(b, Double(cb), eps: 0.01) {
replacements.append((result, colorToString(replacementColors[i])))
}
}
}
}
}
}
}
}
for (result, text) in replacements {
if let range = Range(result.range, in: string) {
string = string.replacingCharacters(in: range, with: text)
}
}
return string.data(using: .utf8) ?? data
} else {
return data
}
}
public func fetchCompressedLottieFirstFrameAJpeg(data: Data, size: CGSize, fitzModifier: EmojiFitzModifier? = nil, cacheKey: String) -> Signal<TempBoxFile, NoError> {
return Signal({ subscriber in
let queue = Queue()
let cancelled = Atomic<Bool>(value: false)
queue.async {
if cancelled.with({ $0 }) {
return
}
let decompressedData = TGGUnzipData(data, 8 * 1024 * 1024)
if let decompressedData = decompressedData {
let decompressedData = transformedWithFitzModifier(data: decompressedData, fitzModifier: fitzModifier)
if let player = LottieInstance(data: decompressedData, cacheKey: cacheKey) {
if cancelled.with({ $0 }) {
return
}
let context = DrawingContext(size: size, scale: 1.0, clear: true)
player.renderFrame(with: 0, into: context.bytes.assumingMemoryBound(to: UInt8.self), width: Int32(size.width), height: Int32(size.height), bytesPerRow: Int32(context.bytesPerRow))
let yuvaPixelsPerAlphaRow = (Int(size.width) + 1) & (~1)
assert(yuvaPixelsPerAlphaRow % 2 == 0)
let yuvaLength = Int(size.width) * Int(size.height) * 2 + yuvaPixelsPerAlphaRow * Int(size.height) / 2
var yuvaFrameData = malloc(yuvaLength)!
memset(yuvaFrameData, 0, yuvaLength)
defer {
free(yuvaFrameData)
}
encodeRGBAToYUVA(yuvaFrameData.assumingMemoryBound(to: UInt8.self), context.bytes.assumingMemoryBound(to: UInt8.self), Int32(size.width), Int32(size.height), Int32(context.bytesPerRow))
decodeYUVAToRGBA(yuvaFrameData.assumingMemoryBound(to: UInt8.self), context.bytes.assumingMemoryBound(to: UInt8.self), Int32(size.width), Int32(size.height), Int32(context.bytesPerRow))
if let colorSourceImage = context.generateImage(), let alphaImage = generateGrayscaleAlphaMaskImage(image: colorSourceImage) {
let colorContext = DrawingContext(size: size, scale: 1.0, clear: false)
colorContext.withFlippedContext { c in
c.setFillColor(UIColor.black.cgColor)
c.fill(CGRect(origin: CGPoint(), size: size))
c.draw(colorSourceImage.cgImage!, in: CGRect(origin: CGPoint(), size: size))
}
guard let colorImage = colorContext.generateImage() else {
return
}
let colorData = NSMutableData()
let alphaData = NSMutableData()
if let colorDestination = CGImageDestinationCreateWithData(colorData as CFMutableData, kUTTypeJPEG, 1, nil), let alphaDestination = CGImageDestinationCreateWithData(alphaData as CFMutableData, kUTTypeJPEG, 1, nil) {
CGImageDestinationSetProperties(colorDestination, [:] as CFDictionary)
CGImageDestinationSetProperties(alphaDestination, [:] as CFDictionary)
let colorQuality: Float
let alphaQuality: Float
colorQuality = 0.5
alphaQuality = 0.4
let options = NSMutableDictionary()
options.setObject(colorQuality as NSNumber, forKey: kCGImageDestinationLossyCompressionQuality as NSString)
let optionsAlpha = NSMutableDictionary()
optionsAlpha.setObject(alphaQuality as NSNumber, forKey: kCGImageDestinationLossyCompressionQuality as NSString)
CGImageDestinationAddImage(colorDestination, colorImage.cgImage!, options as CFDictionary)
CGImageDestinationAddImage(alphaDestination, alphaImage.cgImage!, optionsAlpha as CFDictionary)
if CGImageDestinationFinalize(colorDestination) && CGImageDestinationFinalize(alphaDestination) {
let finalData = NSMutableData()
var colorSize: Int32 = Int32(colorData.length)
finalData.append(&colorSize, length: 4)
finalData.append(colorData as Data)
var alphaSize: Int32 = Int32(alphaData.length)
finalData.append(&alphaSize, length: 4)
finalData.append(alphaData as Data)
let tempFile = TempBox.shared.tempFile(fileName: "image.ajpg")
let _ = try? finalData.write(to: URL(fileURLWithPath: tempFile.path), options: [])
subscriber.putNext(tempFile)
subscriber.putCompletion()
}
}
}
}
}
}
return ActionDisposable {
let _ = cancelled.swap(true)
}
})
}
private let threadPool: ThreadPool = {
return ThreadPool(threadCount: 3, threadPriority: 0.5)
}()
@available(iOS 9.0, *)
public func experimentalConvertCompressedLottieToCombinedMp4(data: Data, size: CGSize, fitzModifier: EmojiFitzModifier? = nil, cacheKey: String) -> Signal<String, NoError> {
return Signal({ subscriber in
let cancelled = Atomic<Bool>(value: false)
threadPool.addTask(ThreadPoolTask({ _ in
if cancelled.with({ $0 }) {
//print("cancelled 1")
return
}
let startTime = CACurrentMediaTime()
var drawingTime: Double = 0
var appendingTime: Double = 0
var deltaTime: Double = 0
var compressionTime: Double = 0
let decompressedData = TGGUnzipData(data, 8 * 1024 * 1024)
if let decompressedData = decompressedData {
let decompressedData = transformedWithFitzModifier(data: decompressedData, fitzModifier: fitzModifier)
if let player = LottieInstance(data: decompressedData, cacheKey: cacheKey) {
let endFrame = Int(player.frameCount)
if cancelled.with({ $0 }) {
//print("cancelled 2")
return
}
let path = NSTemporaryDirectory() + "\(arc4random64()).lz4v"
guard let fileContext = ManagedFile(queue: nil, path: path, mode: .readwrite) else {
return
}
let bytesPerRow = (4 * Int(size.width) + 15) & (~15)
var currentFrame: Int32 = 0
var fps: Int32 = player.frameRate
var frameCount: Int32 = player.frameCount
let _ = fileContext.write(&fps, count: 4)
let _ = fileContext.write(&frameCount, count: 4)
var widthValue: Int32 = Int32(size.width)
var heightValue: Int32 = Int32(size.height)
var bytesPerRowValue: Int32 = Int32(bytesPerRow)
let _ = fileContext.write(&widthValue, count: 4)
let _ = fileContext.write(&heightValue, count: 4)
let _ = fileContext.write(&bytesPerRowValue, count: 4)
let frameLength = bytesPerRow * Int(size.height)
assert(frameLength % 16 == 0)
let currentFrameData = malloc(frameLength)!
memset(currentFrameData, 0, frameLength)
let yuvaPixelsPerAlphaRow = (Int(size.width) + 1) & (~1)
assert(yuvaPixelsPerAlphaRow % 2 == 0)
let yuvaLength = Int(size.width) * Int(size.height) * 2 + yuvaPixelsPerAlphaRow * Int(size.height) / 2
var yuvaFrameData = malloc(yuvaLength)!
memset(yuvaFrameData, 0, yuvaLength)
var previousYuvaFrameData = malloc(yuvaLength)!
memset(previousYuvaFrameData, 0, yuvaLength)
defer {
free(currentFrameData)
free(previousYuvaFrameData)
free(yuvaFrameData)
}
var compressedFrameData = Data(count: frameLength)
let compressedFrameDataLength = compressedFrameData.count
let scratchData = malloc(compression_encode_scratch_buffer_size(COMPRESSION_LZFSE))!
defer {
free(scratchData)
}
while currentFrame < endFrame {
if cancelled.with({ $0 }) {
//print("cancelled 3")
return
}
let drawStartTime = CACurrentMediaTime()
memset(currentFrameData, 0, frameLength)
player.renderFrame(with: Int32(currentFrame), into: currentFrameData.assumingMemoryBound(to: UInt8.self), width: Int32(size.width), height: Int32(size.height), bytesPerRow: Int32(bytesPerRow))
drawingTime += CACurrentMediaTime() - drawStartTime
let appendStartTime = CACurrentMediaTime()
encodeRGBAToYUVA(yuvaFrameData.assumingMemoryBound(to: UInt8.self), currentFrameData.assumingMemoryBound(to: UInt8.self), Int32(size.width), Int32(size.height), Int32(bytesPerRow))
appendingTime += CACurrentMediaTime() - appendStartTime
let deltaStartTime = CACurrentMediaTime()
var lhs = previousYuvaFrameData.assumingMemoryBound(to: UInt64.self)
var rhs = yuvaFrameData.assumingMemoryBound(to: UInt64.self)
for _ in 0 ..< yuvaLength / 8 {
lhs.pointee = rhs.pointee ^ lhs.pointee
lhs = lhs.advanced(by: 1)
rhs = rhs.advanced(by: 1)
}
var lhsRest = previousYuvaFrameData.assumingMemoryBound(to: UInt8.self).advanced(by: (yuvaLength / 8) * 8)
var rhsRest = yuvaFrameData.assumingMemoryBound(to: UInt8.self).advanced(by: (yuvaLength / 8) * 8)
for _ in (yuvaLength / 8) * 8 ..< yuvaLength {
lhsRest.pointee = rhsRest.pointee ^ lhsRest.pointee
lhsRest = lhsRest.advanced(by: 1)
rhsRest = rhsRest.advanced(by: 1)
}
deltaTime += CACurrentMediaTime() - deltaStartTime
let compressionStartTime = CACurrentMediaTime()
compressedFrameData.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
let length = compression_encode_buffer(bytes, compressedFrameDataLength, previousYuvaFrameData.assumingMemoryBound(to: UInt8.self), yuvaLength, scratchData, COMPRESSION_LZFSE)
var frameLengthValue: Int32 = Int32(length)
let _ = fileContext.write(&frameLengthValue, count: 4)
let _ = fileContext.write(bytes, count: length)
}
let tmp = previousYuvaFrameData
previousYuvaFrameData = yuvaFrameData
yuvaFrameData = tmp
compressionTime += CACurrentMediaTime() - compressionStartTime
currentFrame += 1
}
subscriber.putNext(path)
subscriber.putCompletion()
print("animation render time \(CACurrentMediaTime() - startTime)")
print("of which drawing time \(drawingTime)")
print("of which appending time \(appendingTime)")
print("of which delta time \(deltaTime)")
print("of which compression time \(compressionTime)")
}
}
}))
return ActionDisposable {
let _ = cancelled.swap(true)
}
})
}

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@@ -1,12 +0,0 @@
import Foundation
import SwiftSignalKit
import AsyncDisplayKit
enum AnimationRendererFrameType {
case argb
case yuva
}
protocol AnimationRenderer {
func render(queue: Queue, width: Int, height: Int, bytesPerRow: Int, data: Data, type: AnimationRendererFrameType, completion: @escaping () -> Void)
}

View File

@@ -1,19 +0,0 @@
//
// AnimationUI.h
// AnimationUI
//
// Created by Peter on 8/1/19.
// Copyright © 2019 Telegram Messenger LLP. All rights reserved.
//
#import <UIKit/UIKit.h>
//! Project version number for AnimationUI.
FOUNDATION_EXPORT double AnimationUIVersionNumber;
//! Project version string for AnimationUI.
FOUNDATION_EXPORT const unsigned char AnimationUIVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <AnimationUI/PublicHeader.h>

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@@ -1,33 +0,0 @@
import Foundation
import UIKit
import AsyncDisplayKit
import Display
import SwiftSignalKit
import YuvConversion
final class SoftwareAnimationRenderer: ASDisplayNode, AnimationRenderer {
func render(queue: Queue, width: Int, height: Int, bytesPerRow: Int, data: Data, type: AnimationRendererFrameType, completion: @escaping () -> Void) {
queue.async { [weak self] in
let calculatedBytesPerRow = (4 * Int(width) + 15) & (~15)
assert(bytesPerRow == calculatedBytesPerRow)
let image = generateImagePixel(CGSize(width: CGFloat(width), height: CGFloat(height)), scale: 1.0, pixelGenerator: { _, pixelData, bytesPerRow in
switch type {
case .yuva:
data.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
decodeYUVAToRGBA(bytes, pixelData, Int32(width), Int32(height), Int32(bytesPerRow))
}
case .argb:
data.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
memcpy(pixelData, bytes, data.count)
}
}
})
Queue.mainQueue().async {
self?.contents = image?.cgImage
completion()
}
}
}
}