Attachment menu improvements

This commit is contained in:
Ilya Laktyushin
2022-02-21 10:11:53 +03:00
parent 2efbb9170f
commit d811f5f160
80 changed files with 6104 additions and 1273 deletions

View File

@@ -171,7 +171,15 @@ public class CheckNode: ASDisplayNode {
context.setLineWidth(borderWidth)
let maybeScaleOut = {
if parameters.animatingOut {
let animate: Bool
if case .counter = parameters.content {
animate = true
} else if parameters.animatingOut {
animate = true
} else {
animate = false
}
if animate {
context.translateBy(x: bounds.width / 2.0, y: bounds.height / 2.0)
context.scaleBy(x: parameters.animationProgress, y: parameters.animationProgress)
context.translateBy(x: -bounds.width / 2.0, y: -bounds.height / 2.0)
@@ -206,35 +214,41 @@ public class CheckNode: ASDisplayNode {
let fillFrame = bounds.insetBy(dx: fillInset, dy: fillInset)
context.fillEllipse(in: fillFrame.insetBy(dx: fillFrame.width * (1.0 - fillProgress), dy: fillFrame.height * (1.0 - fillProgress)))
let scale = (bounds.width - inset) / 18.0
let firstSegment: CGFloat = max(0.0, min(1.0, checkProgress * 3.0))
let s = CGPoint(x: center.x - (4.0 - 0.3333) * scale, y: center.y + 0.5 * scale)
let p1 = CGPoint(x: 2.5 * scale, y: 3.0 * scale)
let p2 = CGPoint(x: 4.6667 * scale, y: -6.0 * scale)
if !firstSegment.isZero {
if firstSegment < 1.0 {
context.move(to: CGPoint(x: s.x + p1.x * firstSegment, y: s.y + p1.y * firstSegment))
context.addLine(to: s)
} else {
let secondSegment = (checkProgress - 0.33) * 1.5
context.move(to: CGPoint(x: s.x + p1.x + p2.x * secondSegment, y: s.y + p1.y + p2.y * secondSegment))
context.addLine(to: CGPoint(x: s.x + p1.x, y: s.y + p1.y))
context.addLine(to: s)
}
switch parameters.content {
case .check:
let scale = (bounds.width - inset) / 18.0
let firstSegment: CGFloat = max(0.0, min(1.0, checkProgress * 3.0))
let s = CGPoint(x: center.x - (4.0 - 0.3333) * scale, y: center.y + 0.5 * scale)
let p1 = CGPoint(x: 2.5 * scale, y: 3.0 * scale)
let p2 = CGPoint(x: 4.6667 * scale, y: -6.0 * scale)
if !firstSegment.isZero {
if firstSegment < 1.0 {
context.move(to: CGPoint(x: s.x + p1.x * firstSegment, y: s.y + p1.y * firstSegment))
context.addLine(to: s)
} else {
let secondSegment = (checkProgress - 0.33) * 1.5
context.move(to: CGPoint(x: s.x + p1.x + p2.x * secondSegment, y: s.y + p1.y + p2.y * secondSegment))
context.addLine(to: CGPoint(x: s.x + p1.x, y: s.y + p1.y))
context.addLine(to: s)
}
}
context.setStrokeColor(parameters.theme.strokeColor.cgColor)
if parameters.theme.strokeColor == .clear {
context.setBlendMode(.clear)
}
context.setLineWidth(checkWidth)
context.setLineCap(.round)
context.setLineJoin(.round)
context.setMiterLimit(10.0)
context.strokePath()
case let .counter(number):
let string = NSAttributedString(string: "\(number)", font: Font.with(size: 16.0, design: .round, weight: .semibold), textColor: parameters.theme.strokeColor)
let stringSize = string.boundingRect(with: bounds.size, options: .usesLineFragmentOrigin, context: nil).size
string.draw(at: CGPoint(x: floorToScreenPixels((bounds.width - stringSize.width) / 2.0), y: floorToScreenPixels((bounds.height - stringSize.height) / 2.0)))
}
context.setStrokeColor(parameters.theme.strokeColor.cgColor)
if parameters.theme.strokeColor == .clear {
context.setBlendMode(.clear)
}
context.setLineWidth(checkWidth)
context.setLineCap(.round)
context.setLineJoin(.round)
context.setMiterLimit(10.0)
context.strokePath()
}
}
@@ -432,35 +446,40 @@ public class CheckLayer: CALayer {
let fillFrame = bounds.insetBy(dx: fillInset, dy: fillInset)
context.fillEllipse(in: fillFrame.insetBy(dx: fillFrame.width * (1.0 - fillProgress), dy: fillFrame.height * (1.0 - fillProgress)))
let scale = (bounds.width - inset) / 18.0
switch parameters.content {
case .check:
let scale = (bounds.width - inset) / 18.0
let firstSegment: CGFloat = max(0.0, min(1.0, checkProgress * 3.0))
let s = CGPoint(x: center.x - (4.0 - 0.3333) * scale, y: center.y + 0.5 * scale)
let p1 = CGPoint(x: 2.5 * scale, y: 3.0 * scale)
let p2 = CGPoint(x: 4.6667 * scale, y: -6.0 * scale)
let firstSegment: CGFloat = max(0.0, min(1.0, checkProgress * 3.0))
let s = CGPoint(x: center.x - (4.0 - 0.3333) * scale, y: center.y + 0.5 * scale)
let p1 = CGPoint(x: 2.5 * scale, y: 3.0 * scale)
let p2 = CGPoint(x: 4.6667 * scale, y: -6.0 * scale)
if !firstSegment.isZero {
if firstSegment < 1.0 {
context.move(to: CGPoint(x: s.x + p1.x * firstSegment, y: s.y + p1.y * firstSegment))
context.addLine(to: s)
} else {
let secondSegment = (checkProgress - 0.33) * 1.5
context.move(to: CGPoint(x: s.x + p1.x + p2.x * secondSegment, y: s.y + p1.y + p2.y * secondSegment))
context.addLine(to: CGPoint(x: s.x + p1.x, y: s.y + p1.y))
context.addLine(to: s)
}
}
if !firstSegment.isZero {
if firstSegment < 1.0 {
context.move(to: CGPoint(x: s.x + p1.x * firstSegment, y: s.y + p1.y * firstSegment))
context.addLine(to: s)
} else {
let secondSegment = (checkProgress - 0.33) * 1.5
context.move(to: CGPoint(x: s.x + p1.x + p2.x * secondSegment, y: s.y + p1.y + p2.y * secondSegment))
context.addLine(to: CGPoint(x: s.x + p1.x, y: s.y + p1.y))
context.addLine(to: s)
}
context.setStrokeColor(parameters.theme.strokeColor.cgColor)
if parameters.theme.strokeColor == .clear {
context.setBlendMode(.clear)
}
context.setLineWidth(checkWidth)
context.setLineCap(.round)
context.setLineJoin(.round)
context.setMiterLimit(10.0)
context.strokePath()
case let .counter(number):
let text = NSAttributedString(string: "\(number)", font: Font.with(size: 16.0, design: .round, weight: .regular, traits: []), textColor: parameters.theme.strokeColor)
text.draw(at: CGPoint())
}
context.setStrokeColor(parameters.theme.strokeColor.cgColor)
if parameters.theme.strokeColor == .clear {
context.setBlendMode(.clear)
}
context.setLineWidth(checkWidth)
context.setLineCap(.round)
context.setLineJoin(.round)
context.setMiterLimit(10.0)
context.strokePath()
})?.cgImage
}
}