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Various improvements
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@@ -388,7 +388,7 @@ private final class PremimLimitsListScreenComponent: CombinedComponent {
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.position(CGPoint(x: context.availableSize.width / 2.0, y: environment.navigationHeight + list.size.height / 2.0))
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)
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return CGSize(width: context.availableSize.width, height: environment.navigationHeight + list.size.height + environment.safeInsets.bottom - 16.0)
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return CGSize(width: context.availableSize.width, height: environment.navigationHeight + list.size.height + environment.safeInsets.bottom)
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}
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}
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}
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@@ -492,7 +492,7 @@ public class PremimLimitsListScreen: ViewController {
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let contentOffset = self.scrollView.contentOffset.y
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self.controller?.navigationBar?.updateBackgroundAlpha(min(30.0, contentOffset) / 30.0, transition: .immediate)
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let bottomOffsetY = max(0.0, self.scrollView.contentSize.height + 20.0 - contentOffset - self.scrollView.frame.height)
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let bottomOffsetY = max(0.0, self.scrollView.contentSize.height - contentOffset - self.scrollView.frame.height)
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let backgroundAlpha: CGFloat = min(30.0, bottomOffsetY) / 30.0
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self.footerNode.updateBackgroundAlpha(backgroundAlpha, transition: .immediate)
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@@ -1077,28 +1077,19 @@ private class FooterNode: ASDisplayNode {
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let buttonInset: CGFloat = 16.0
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let buttonWidth = layout.size.width - layout.safeInsets.left - layout.safeInsets.right - buttonInset * 2.0
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let buttonHeight = self.buttonNode.updateLayout(width: buttonWidth, transition: transition)
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let inset: CGFloat = 9.0
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let insets = layout.insets(options: [.input])
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var panelHeight: CGFloat = buttonHeight + inset * 2.0
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let totalPanelHeight: CGFloat
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if let inputHeight = layout.inputHeight, inputHeight > 0.0 {
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totalPanelHeight = panelHeight + insets.bottom
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} else {
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panelHeight += insets.bottom
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totalPanelHeight = panelHeight
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}
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let bottomPanelPadding: CGFloat = 12.0
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let bottomInset: CGFloat = layout.intrinsicInsets.bottom > 0.0 ? layout.intrinsicInsets.bottom + 5.0 : bottomPanelPadding
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let panelHeight: CGFloat = bottomPanelPadding + 50.0 + bottomInset
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let panelFrame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: layout.size.width, height: panelHeight))
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transition.updateFrame(node: self.buttonNode, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + buttonInset, y: panelFrame.minY + inset), size: CGSize(width: buttonWidth, height: buttonHeight)))
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transition.updateFrame(node: self.buttonNode, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + buttonInset, y: bottomPanelPadding), size: CGSize(width: buttonWidth, height: buttonHeight)))
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transition.updateFrame(node: self.backgroundNode, frame: panelFrame)
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self.backgroundNode.update(size: panelFrame.size, transition: transition)
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transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: panelFrame.origin, size: CGSize(width: panelFrame.width, height: UIScreenPixel)))
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transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: -UIScreenPixel), size: CGSize(width: panelFrame.width, height: UIScreenPixel)))
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return totalPanelHeight
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return panelHeight
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}
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override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
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