Emoji fixes

This commit is contained in:
Ali
2022-07-24 18:18:59 +02:00
parent ea6929fef6
commit df6e87cc3d
15 changed files with 44 additions and 55 deletions

View File

@@ -207,60 +207,60 @@ private final class AccessoryItemIconButtonNode: HighlightTrackingButtonNode {
case .keyboard:
if let previousInputMode = previousInputMode {
if case .stickers = previousInputMode {
animationName = "anim_stickerToKey"
animationName = "input_anim_stickerToKey"
animationMode = .animating(loop: false)
} else if case .emoji = previousInputMode {
animationName = "anim_smileToKey"
animationName = "input_anim_smileToKey"
animationMode = .animating(loop: false)
} else if case .bot = previousInputMode {
animationName = "anim_botToKey"
animationName = "input_anim_botToKey"
animationMode = .animating(loop: false)
} else {
animationName = "anim_stickerToKey"
animationName = "input_anim_stickerToKey"
}
} else {
animationName = "anim_stickerToKey"
animationName = "input_anim_stickerToKey"
}
case .stickers:
if let previousInputMode = previousInputMode {
if case .keyboard = previousInputMode {
animationName = "anim_keyToSticker"
animationName = "input_anim_keyToSticker"
animationMode = .animating(loop: false)
} else if case .emoji = previousInputMode {
animationName = "anim_smileToSticker"
animationName = "input_anim_smileToSticker"
animationMode = .animating(loop: false)
colorKeys = emojiColorKeys
} else {
animationName = "anim_keyToSticker"
animationName = "input_anim_keyToSticker"
}
} else {
animationName = "anim_keyToSticker"
animationName = "input_anim_keyToSticker"
}
case .emoji:
if let previousInputMode = previousInputMode {
if case .keyboard = previousInputMode {
animationName = "anim_keyToSmile"
animationName = "input_anim_keyToSmile"
animationMode = .animating(loop: false)
} else if case .stickers = previousInputMode {
animationName = "anim_stickerToSmile"
animationName = "input_anim_stickerToSmile"
animationMode = .animating(loop: false)
colorKeys = emojiColorKeys
} else {
animationName = "anim_keyToSmile"
animationName = "input_anim_keyToSmile"
}
} else {
animationName = "anim_keyToSmile"
animationName = "input_anim_keyToSmile"
}
case .bot:
if let previousInputMode = previousInputMode {
if case .keyboard = previousInputMode {
animationName = "anim_keyToBot"
animationName = "input_anim_keyToBot"
animationMode = .animating(loop: false)
} else {
animationName = "anim_keyToBot"
animationName = "input_anim_keyToBot"
}
} else {
animationName = "anim_keyToBot"
animationName = "input_anim_keyToBot"
}
}
} else {