Reaction improvements

This commit is contained in:
Ali
2021-12-30 17:24:59 +04:00
parent dc0e3435fd
commit e00edd5f56
9 changed files with 288 additions and 135 deletions

View File

@@ -179,58 +179,60 @@ final class ReactionNode: ASDisplayNode {
self.validSize = size
}
if isPreviewing {
if self.stillAnimationNode == nil {
let stillAnimationNode = AnimatedStickerNode()
self.stillAnimationNode = stillAnimationNode
self.addSubnode(stillAnimationNode)
if self.animationNode == nil {
if isPreviewing {
if self.stillAnimationNode == nil {
let stillAnimationNode = AnimatedStickerNode()
self.stillAnimationNode = stillAnimationNode
self.addSubnode(stillAnimationNode)
stillAnimationNode.setup(source: AnimatedStickerResourceSource(account: self.context.account, resource: self.item.stillAnimation.resource), width: Int(animationDisplaySize.width * 2.0), height: Int(animationDisplaySize.height * 2.0), playbackMode: .loop, mode: .direct(cachePathPrefix: self.context.account.postbox.mediaBox.shortLivedResourceCachePathPrefix(self.item.stillAnimation.resource.id)))
stillAnimationNode.position = animationFrame.center
stillAnimationNode.bounds = CGRect(origin: CGPoint(), size: animationFrame.size)
stillAnimationNode.updateLayout(size: animationFrame.size)
stillAnimationNode.started = { [weak self, weak stillAnimationNode] in
guard let strongSelf = self, let stillAnimationNode = stillAnimationNode, strongSelf.stillAnimationNode === stillAnimationNode, strongSelf.animationNode == nil else {
return
}
strongSelf.staticAnimationNode.alpha = 0.0
if let animateInAnimationNode = strongSelf.animateInAnimationNode, !animateInAnimationNode.alpha.isZero {
animateInAnimationNode.alpha = 0.0
animateInAnimationNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.1)
strongSelf.staticAnimationNode.isHidden = false
}
}
stillAnimationNode.visibility = true
transition.animateTransformScale(node: stillAnimationNode, from: self.staticAnimationNode.bounds.width / animationFrame.width)
transition.animatePositionAdditive(node: stillAnimationNode, offset: CGPoint(x: self.staticAnimationNode.frame.midX - animationFrame.midX, y: self.staticAnimationNode.frame.midY - animationFrame.midY))
} else {
if let stillAnimationNode = self.stillAnimationNode {
transition.updatePosition(node: stillAnimationNode, position: animationFrame.center, beginWithCurrentState: true)
transition.updateTransformScale(node: stillAnimationNode, scale: animationFrame.size.width / stillAnimationNode.bounds.width, beginWithCurrentState: true)
}
}
} else if let stillAnimationNode = self.stillAnimationNode {
self.stillAnimationNode = nil
self.dismissedStillAnimationNodes.append(stillAnimationNode)
stillAnimationNode.setup(source: AnimatedStickerResourceSource(account: self.context.account, resource: self.item.stillAnimation.resource), width: Int(animationDisplaySize.width * 2.0), height: Int(animationDisplaySize.height * 2.0), playbackMode: .loop, mode: .direct(cachePathPrefix: self.context.account.postbox.mediaBox.shortLivedResourceCachePathPrefix(self.item.stillAnimation.resource.id)))
stillAnimationNode.position = animationFrame.center
stillAnimationNode.bounds = CGRect(origin: CGPoint(), size: animationFrame.size)
stillAnimationNode.updateLayout(size: animationFrame.size)
stillAnimationNode.started = { [weak self, weak stillAnimationNode] in
guard let strongSelf = self, let stillAnimationNode = stillAnimationNode, strongSelf.stillAnimationNode === stillAnimationNode else {
transition.updatePosition(node: stillAnimationNode, position: animationFrame.center, beginWithCurrentState: true)
transition.updateTransformScale(node: stillAnimationNode, scale: animationFrame.size.width / stillAnimationNode.bounds.width, beginWithCurrentState: true)
stillAnimationNode.alpha = 0.0
stillAnimationNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.1, completion: { [weak self, weak stillAnimationNode] _ in
guard let strongSelf = self, let stillAnimationNode = stillAnimationNode else {
return
}
strongSelf.staticAnimationNode.alpha = 0.0
if let animateInAnimationNode = strongSelf.animateInAnimationNode, !animateInAnimationNode.alpha.isZero {
animateInAnimationNode.alpha = 0.0
animateInAnimationNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.1)
strongSelf.staticAnimationNode.isHidden = false
}
}
stillAnimationNode.visibility = true
stillAnimationNode.removeFromSupernode()
strongSelf.dismissedStillAnimationNodes.removeAll(where: { $0 === stillAnimationNode })
})
transition.animateTransformScale(node: stillAnimationNode, from: self.staticAnimationNode.bounds.width / animationFrame.width)
transition.animatePositionAdditive(node: stillAnimationNode, offset: CGPoint(x: self.staticAnimationNode.frame.midX - animationFrame.midX, y: self.staticAnimationNode.frame.midY - animationFrame.midY))
} else {
if let stillAnimationNode = self.stillAnimationNode {
transition.updatePosition(node: stillAnimationNode, position: animationFrame.center, beginWithCurrentState: true)
transition.updateTransformScale(node: stillAnimationNode, scale: animationFrame.size.width / stillAnimationNode.bounds.width, beginWithCurrentState: true)
}
let previousAlpha = CGFloat(self.staticAnimationNode.layer.presentation()?.opacity ?? self.staticAnimationNode.layer.opacity)
self.staticAnimationNode.alpha = 1.0
self.staticAnimationNode.layer.animateAlpha(from: previousAlpha, to: 1.0, duration: 0.08)
}
} else if let stillAnimationNode = self.stillAnimationNode {
self.stillAnimationNode = nil
self.dismissedStillAnimationNodes.append(stillAnimationNode)
transition.updatePosition(node: stillAnimationNode, position: animationFrame.center, beginWithCurrentState: true)
transition.updateTransformScale(node: stillAnimationNode, scale: animationFrame.size.width / stillAnimationNode.bounds.width, beginWithCurrentState: true)
stillAnimationNode.alpha = 0.0
stillAnimationNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.1, completion: { [weak self, weak stillAnimationNode] _ in
guard let strongSelf = self, let stillAnimationNode = stillAnimationNode else {
return
}
stillAnimationNode.removeFromSupernode()
strongSelf.dismissedStillAnimationNodes.removeAll(where: { $0 === stillAnimationNode })
})
let previousAlpha = CGFloat(self.staticAnimationNode.layer.presentation()?.opacity ?? self.staticAnimationNode.layer.opacity)
self.staticAnimationNode.alpha = 1.0
self.staticAnimationNode.layer.animateAlpha(from: previousAlpha, to: 1.0, duration: 0.08)
}
if !self.didSetupStillAnimation {