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Camera and editor improvements
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@@ -29,10 +29,7 @@ final class VideoTextureSource: NSObject, TextureSource, AVPlayerItemOutputPullD
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private weak var player: AVPlayer?
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private weak var playerItem: AVPlayerItem?
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private var playerItemOutput: AVPlayerItemVideoOutput?
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private var playerItemStatusObservation: NSKeyValueObservation?
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private var playerItemObservation: NSKeyValueObservation?
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private var displayLink: CADisplayLink?
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private let device: MTLDevice?
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@@ -57,24 +54,12 @@ final class VideoTextureSource: NSObject, TextureSource, AVPlayerItemOutputPullD
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super.init()
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self.playerItemObservation = player.observe(\.currentItem, options: [.initial, .new], changeHandler: { [weak self] (player, change) in
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guard let strongSelf = self else {
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return
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}
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strongSelf.updatePlayerItem(player.currentItem)
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})
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self.updatePlayerItem(player.currentItem)
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}
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deinit {
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self.playerItemObservation?.invalidate()
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self.playerItemStatusObservation?.invalidate()
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}
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func invalidate() {
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self.playerItemOutput?.setDelegate(nil, queue: nil)
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self.playerItemOutput = nil
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self.playerItemObservation?.invalidate()
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self.playerItemStatusObservation?.invalidate()
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self.displayLink?.invalidate()
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self.displayLink = nil
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}
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@@ -88,18 +73,9 @@ final class VideoTextureSource: NSObject, TextureSource, AVPlayerItemOutputPullD
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}
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}
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self.playerItemOutput = nil
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self.playerItemStatusObservation?.invalidate()
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self.playerItemStatusObservation = nil
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self.playerItem = playerItem
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self.playerItemStatusObservation = self.playerItem?.observe(\.status, options: [.initial, .new], changeHandler: { [weak self] item, change in
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guard let strongSelf = self else {
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return
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}
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if strongSelf.playerItem == item, item.status == .readyToPlay {
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strongSelf.handleReadyToPlay()
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}
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})
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self.handleReadyToPlay()
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}
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private func handleReadyToPlay() {
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