Ongoing work on the updated entity input

This commit is contained in:
Ali
2022-07-05 19:16:06 +02:00
parent c69c578e1d
commit e99cefa2d6
51 changed files with 1827 additions and 317 deletions

View File

@@ -115,7 +115,7 @@ final class ChatButtonKeyboardInputNode: ChatInputNode {
}
}
override func updateLayout(width: CGFloat, leftInset: CGFloat, rightInset: CGFloat, bottomInset: CGFloat, standardInputHeight: CGFloat, inputHeight: CGFloat, maximumHeight: CGFloat, inputPanelHeight: CGFloat, transition: ContainedViewLayoutTransition, interfaceState: ChatPresentationInterfaceState, deviceMetrics: DeviceMetrics, isVisible: Bool) -> (CGFloat, CGFloat) {
override func updateLayout(width: CGFloat, leftInset: CGFloat, rightInset: CGFloat, bottomInset: CGFloat, standardInputHeight: CGFloat, inputHeight: CGFloat, maximumHeight: CGFloat, inputPanelHeight: CGFloat, transition: ContainedViewLayoutTransition, interfaceState: ChatPresentationInterfaceState, deviceMetrics: DeviceMetrics, isVisible: Bool, isExpanded: Bool) -> (CGFloat, CGFloat) {
transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: width, height: UIScreenPixel)))
let updatedTheme = self.theme !== interfaceState.theme