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Ongoing work on the updated entity input
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@@ -115,7 +115,7 @@ final class ChatButtonKeyboardInputNode: ChatInputNode {
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}
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}
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override func updateLayout(width: CGFloat, leftInset: CGFloat, rightInset: CGFloat, bottomInset: CGFloat, standardInputHeight: CGFloat, inputHeight: CGFloat, maximumHeight: CGFloat, inputPanelHeight: CGFloat, transition: ContainedViewLayoutTransition, interfaceState: ChatPresentationInterfaceState, deviceMetrics: DeviceMetrics, isVisible: Bool) -> (CGFloat, CGFloat) {
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override func updateLayout(width: CGFloat, leftInset: CGFloat, rightInset: CGFloat, bottomInset: CGFloat, standardInputHeight: CGFloat, inputHeight: CGFloat, maximumHeight: CGFloat, inputPanelHeight: CGFloat, transition: ContainedViewLayoutTransition, interfaceState: ChatPresentationInterfaceState, deviceMetrics: DeviceMetrics, isVisible: Bool, isExpanded: Bool) -> (CGFloat, CGFloat) {
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transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: width, height: UIScreenPixel)))
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let updatedTheme = self.theme !== interfaceState.theme
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