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Adds missing nullability annotations.
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e31bc42005
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@ -9,6 +9,8 @@
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#import <Foundation/Foundation.h>
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#import <CoreGraphics/CoreGraphics.h>
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NS_ASSUME_NONNULL_BEGIN
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@class LOTLayerGroup;
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@class LOTLayer;
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@class LOTAssetGroup;
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@ -20,13 +22,15 @@
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withFramerate:(NSNumber * _Nullable)framerate
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withAssetGroup:(LOTAssetGroup * _Nullable)assetGroup;
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@property (nonatomic, readonly) NSString *referenceID;
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@property (nonatomic, readonly) NSNumber *assetWidth;
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@property (nonatomic, readonly) NSNumber *assetHeight;
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@property (nonatomic, readonly, nullable) NSString *referenceID;
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@property (nonatomic, readonly, nullable) NSNumber *assetWidth;
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@property (nonatomic, readonly, nullable) NSNumber *assetHeight;
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@property (nonatomic, readonly) NSString *imageName;
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@property (nonatomic, readonly) NSString *imageDirectory;
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@property (nonatomic, readonly, nullable) NSString *imageName;
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@property (nonatomic, readonly, nullable) NSString *imageDirectory;
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@property (nonatomic, readonly) LOTLayerGroup *layerGroup;
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@property (nonatomic, readonly, nullable) LOTLayerGroup *layerGroup;
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@end
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NS_ASSUME_NONNULL_END
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@ -9,6 +9,8 @@
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#import <Foundation/Foundation.h>
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#import <CoreGraphics/CoreGraphics.h>
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NS_ASSUME_NONNULL_BEGIN
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@class LOTLayer;
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@class LOTAssetGroup;
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@ -16,7 +18,7 @@
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- (instancetype)initWithLayerJSON:(NSArray *)layersJSON
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withBounds:(CGRect)bounds
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withFramerate:(NSNumber *)framerate
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withFramerate:(NSNumber * _Nullable)framerate
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withAssetGroup:(LOTAssetGroup * _Nullable)assetGroup;
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@property (nonatomic, readonly) NSArray <LOTLayer *> *layers;
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@ -25,3 +27,5 @@
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- (LOTLayer *)layerForReferenceID:(NSString *)referenceID;
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@end
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NS_ASSUME_NONNULL_END
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@ -16,7 +16,7 @@ typedef enum : NSUInteger {
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@interface LOTAnimationState : NSObject
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- (instancetype)initWithDuration:(CGFloat)duration layer:(CALayer *)layer frameRate:(NSNumber *)framerate;
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- (instancetype _Nonnull)initWithDuration:(CGFloat)duration layer:(CALayer * _Nullable)layer frameRate:(NSNumber * _Nullable)framerate;
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- (void)setAnimationIsPlaying:(BOOL)animationIsPlaying;
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- (void)setAnimationDoesLoop:(BOOL)loopAnimation;
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