Merge pull request #711 from garrettmoon/addSupportForDisablingAndEnablingShouldRasterize

Adds support for disabling and re-enabling should rasterize.
This commit is contained in:
appleguy 2015-10-06 13:36:54 -07:00
commit ed7f2274f9
4 changed files with 274 additions and 3 deletions

View File

@ -331,6 +331,40 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
#pragma mark - Core
- (void)__tearDown:(BOOL)tearDown subnodesOfNode:(ASDisplayNode *)node
{
for (ASDisplayNode *subnode in node.subnodes) {
if (tearDown) {
[subnode __unloadNode];
} else {
[subnode __loadNode];
}
}
}
- (void)__unloadNode
{
ASDisplayNodeAssertThreadAffinity(self);
ASDN::MutexLocker l(_propertyLock);
if (_flags.layerBacked)
_pendingViewState = [_ASPendingState pendingViewStateFromLayer:_layer];
else
_pendingViewState = [_ASPendingState pendingViewStateFromView:_view];
[_view removeFromSuperview];
_view = nil;
if (_flags.layerBacked)
_layer.delegate = nil;
[_layer removeFromSuperlayer];
_layer = nil;
}
- (void)__loadNode
{
[self layer];
}
- (ASDisplayNode *)__rasterizedContainerNode
{
ASDisplayNode *node = self.supernode;
@ -340,7 +374,7 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
}
node = node.supernode;
}
return nil;
}
@ -619,11 +653,22 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
{
ASDisplayNodeAssertThreadAffinity(self);
ASDN::MutexLocker l(_propertyLock);
if (_flags.shouldRasterizeDescendants == flag)
return;
_flags.shouldRasterizeDescendants = flag;
if (self.isNodeLoaded) {
//recursively tear down or build up subnodes
[self recursivelyClearContents];
[self __tearDown:flag subnodesOfNode:self];
if (flag == NO) {
[self _addSubnodeViewsAndLayers];
}
[self recursivelyDisplayImmediately];
}
}
- (CGFloat)contentsScaleForDisplay
@ -653,6 +698,15 @@ static ASDisplayNodeMethodOverrides GetASDisplayNodeMethodOverrides(Class c)
[[self asyncLayer] displayImmediately];
}
- (void)recursivelyDisplayImmediately
{
ASDN::MutexLocker l(_propertyLock);
for (ASDisplayNode *child in _subnodes) {
[child recursivelyDisplayImmediately];
}
[self displayImmediately];
}
- (void)__setNeedsLayout
{
ASDisplayNodeAssertThreadAffinity(self);

View File

@ -27,4 +27,7 @@
- (void)applyToView:(UIView *)view;
- (void)applyToLayer:(CALayer *)layer;
+ (_ASPendingState *)pendingViewStateFromLayer:(CALayer *)layer;
+ (_ASPendingState *)pendingViewStateFromView:(UIView *)view;
@end

View File

@ -796,4 +796,212 @@
view.accessibilityIdentifier = accessibilityIdentifier;
}
+ (_ASPendingState *)pendingViewStateFromLayer:(CALayer *)layer
{
_ASPendingState *pendingState = [[_ASPendingState alloc] init];
pendingState.anchorPoint = layer.anchorPoint;
(pendingState->_flags).setAnchorPoint = YES;
pendingState.position = layer.position;
(pendingState->_flags).setPosition = YES;
pendingState.zPosition = layer.zPosition;
(pendingState->_flags).setZPosition = YES;
pendingState.bounds = layer.bounds;
(pendingState->_flags).setBounds = YES;
pendingState.contentsScale = layer.contentsScale;
(pendingState->_flags).setContentsScale = YES;
pendingState.transform = layer.transform;
(pendingState->_flags).setTransform = YES;
pendingState.sublayerTransform = layer.sublayerTransform;
(pendingState->_flags).setSublayerTransform = YES;
pendingState.contents = layer.contents;
(pendingState->_flags).setContents = YES;
pendingState.clipsToBounds = layer.masksToBounds;
(pendingState->_flags).setClipsToBounds = YES;
pendingState.backgroundColor = layer.backgroundColor;
(pendingState->_flags).setBackgroundColor = YES;
pendingState.opaque = layer.opaque;
(pendingState->_flags).setOpaque = YES;
pendingState.hidden = layer.hidden;
(pendingState->_flags).setHidden = YES;
pendingState.alpha = layer.opacity;
(pendingState->_flags).setAlpha = YES;
pendingState.cornerRadius = layer.cornerRadius;
(pendingState->_flags).setCornerRadius = YES;
pendingState.contentMode = ASDisplayNodeUIContentModeFromCAContentsGravity(layer.contentsGravity);
(pendingState->_flags).setContentMode = YES;
pendingState.shadowColor = layer.shadowColor;
(pendingState->_flags).setShadowColor = YES;
pendingState.shadowOpacity = layer.shadowOpacity;
(pendingState->_flags).setShadowOpacity = YES;
pendingState.shadowOffset = layer.shadowOffset;
(pendingState->_flags).setShadowOffset = YES;
pendingState.shadowRadius = layer.shadowRadius;
(pendingState->_flags).setShadowRadius = YES;
pendingState.borderWidth = layer.borderWidth;
(pendingState->_flags).setBorderWidth = YES;
pendingState.borderColor = layer.borderColor;
(pendingState->_flags).setBorderColor = YES;
pendingState.needsDisplayOnBoundsChange = layer.needsDisplayOnBoundsChange;
(pendingState->_flags).setNeedsDisplayOnBoundsChange = YES;
pendingState.allowsEdgeAntialiasing = layer.allowsEdgeAntialiasing;
(pendingState->_flags).setAllowsEdgeAntialiasing = YES;
pendingState.edgeAntialiasingMask = layer.edgeAntialiasingMask;
(pendingState->_flags).setEdgeAntialiasingMask = YES;
return pendingState;
}
+ (_ASPendingState *)pendingViewStateFromView:(UIView *)view
{
_ASPendingState *pendingState = [[_ASPendingState alloc] init];
CALayer *layer = view.layer;
pendingState.anchorPoint = layer.anchorPoint;
(pendingState->_flags).setAnchorPoint = YES;
pendingState.position = layer.position;
(pendingState->_flags).setPosition = YES;
pendingState.zPosition = layer.zPosition;
(pendingState->_flags).setZPosition = YES;
pendingState.bounds = view.bounds;
(pendingState->_flags).setBounds = YES;
pendingState.contentsScale = layer.contentsScale;
(pendingState->_flags).setContentsScale = YES;
pendingState.transform = layer.transform;
(pendingState->_flags).setTransform = YES;
pendingState.sublayerTransform = layer.sublayerTransform;
(pendingState->_flags).setSublayerTransform = YES;
pendingState.contents = layer.contents;
(pendingState->_flags).setContents = YES;
pendingState.clipsToBounds = view.clipsToBounds;
(pendingState->_flags).setClipsToBounds = YES;
pendingState.backgroundColor = layer.backgroundColor;
(pendingState->_flags).setBackgroundColor = YES;
pendingState.tintColor = view.tintColor;
(pendingState->_flags).setTintColor = YES;
pendingState.opaque = layer.opaque;
(pendingState->_flags).setOpaque = YES;
pendingState.hidden = view.hidden;
(pendingState->_flags).setHidden = YES;
pendingState.alpha = view.alpha;
(pendingState->_flags).setAlpha = YES;
pendingState.cornerRadius = layer.cornerRadius;
(pendingState->_flags).setCornerRadius = YES;
pendingState.contentMode = view.contentMode;
(pendingState->_flags).setContentMode = YES;
pendingState.userInteractionEnabled = view.userInteractionEnabled;
(pendingState->_flags).setUserInteractionEnabled = YES;
pendingState.exclusiveTouch = view.exclusiveTouch;
(pendingState->_flags).setExclusiveTouch = YES;
pendingState.shadowColor = layer.shadowColor;
(pendingState->_flags).setShadowColor = YES;
pendingState.shadowOpacity = layer.shadowOpacity;
(pendingState->_flags).setShadowOpacity = YES;
pendingState.shadowOffset = layer.shadowOffset;
(pendingState->_flags).setShadowOffset = YES;
pendingState.shadowRadius = layer.shadowRadius;
(pendingState->_flags).setShadowRadius = YES;
pendingState.borderWidth = layer.borderWidth;
(pendingState->_flags).setBorderWidth = YES;
pendingState.borderColor = layer.borderColor;
(pendingState->_flags).setBorderColor = YES;
pendingState.autoresizingMask = view.autoresizingMask;
(pendingState->_flags).setAutoresizingMask = YES;
pendingState.autoresizesSubviews = view.autoresizesSubviews;
(pendingState->_flags).setAutoresizesSubviews = YES;
pendingState.needsDisplayOnBoundsChange = layer.needsDisplayOnBoundsChange;
(pendingState->_flags).setNeedsDisplayOnBoundsChange = YES;
pendingState.allowsEdgeAntialiasing = layer.allowsEdgeAntialiasing;
(pendingState->_flags).setAllowsEdgeAntialiasing = YES;
pendingState.edgeAntialiasingMask = layer.edgeAntialiasingMask;
(pendingState->_flags).setEdgeAntialiasingMask = YES;
pendingState.isAccessibilityElement = view.isAccessibilityElement;
(pendingState->_flags).setIsAccessibilityElement = YES;
pendingState.accessibilityLabel = view.accessibilityLabel;
(pendingState->_flags).setAccessibilityLabel = YES;
pendingState.accessibilityHint = view.accessibilityHint;
(pendingState->_flags).setAccessibilityHint = YES;
pendingState.accessibilityValue = view.accessibilityValue;
(pendingState->_flags).setAccessibilityValue = YES;
pendingState.accessibilityTraits = view.accessibilityTraits;
(pendingState->_flags).setAccessibilityTraits = YES;
pendingState.accessibilityFrame = view.accessibilityFrame;
(pendingState->_flags).setAccessibilityFrame = YES;
pendingState.accessibilityLanguage = view.accessibilityLanguage;
(pendingState->_flags).setAccessibilityLanguage = YES;
pendingState.accessibilityElementsHidden = view.accessibilityElementsHidden;
(pendingState->_flags).setAccessibilityElementsHidden = YES;
pendingState.accessibilityViewIsModal = view.accessibilityViewIsModal;
(pendingState->_flags).setAccessibilityViewIsModal = YES;
pendingState.shouldGroupAccessibilityChildren = view.shouldGroupAccessibilityChildren;
(pendingState->_flags).setShouldGroupAccessibilityChildren = YES;
pendingState.accessibilityIdentifier = view.accessibilityIdentifier;
(pendingState->_flags).setAccessibilityIdentifier = YES;
return pendingState;
}
@end

View File

@ -14,6 +14,12 @@
{ \
[ASSnapshotTestCase hackilySynchronouslyRecursivelyRenderNode:node__]; \
FBSnapshotVerifyLayer(node__.layer, identifier__); \
[node__ setShouldRasterizeDescendants:YES]; \
[ASSnapshotTestCase hackilySynchronouslyRecursivelyRenderNode:node__]; \
FBSnapshotVerifyLayer(node__.layer, identifier__); \
[node__ setShouldRasterizeDescendants:NO]; \
[ASSnapshotTestCase hackilySynchronouslyRecursivelyRenderNode:node__]; \
FBSnapshotVerifyLayer(node__.layer, identifier__); \
}
@interface ASSnapshotTestCase : FBSnapshotTestCase