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https://github.com/Swiftgram/Telegram-iOS.git
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Camera and editor improvements
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@@ -56,7 +56,6 @@ final class MediaEditorComposer {
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self.colorSpace = colorSpace
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self.renderer.addRenderChain(self.renderChain)
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self.renderer.addRenderPass(ComposerRenderPass())
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if let gradientColors = values.gradientColors, let image = mediaEditorGenerateGradientImage(size: dimensions, colors: gradientColors) {
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self.gradientImage = CIImage(image: image, options: [.colorSpace: self.colorSpace])!.transformed(by: CGAffineTransform(translationX: -dimensions.width / 2.0, y: -dimensions.height / 2.0))
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@@ -106,7 +105,7 @@ final class MediaEditorComposer {
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if var compositedImage {
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let scale = self.outputDimensions.width / self.dimensions.width
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compositedImage = compositedImage.transformed(by: CGAffineTransform(scaleX: scale, y: scale))
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self.ciContext?.render(compositedImage, to: pixelBuffer)
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completion(pixelBuffer)
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} else {
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@@ -568,55 +567,3 @@ private func render(width: Int, height: Int, bytesPerRow: Int, data: Data, type:
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return CIImage(cvPixelBuffer: pixelBuffer, options: [.colorSpace: colorSpace])
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}
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final class ComposerRenderPass: DefaultRenderPass {
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fileprivate var cachedTexture: MTLTexture?
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override func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
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self.setupVerticesBuffer(device: device)
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let width = input.width
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let height = input.height
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if self.cachedTexture == nil || self.cachedTexture?.width != width || self.cachedTexture?.height != height {
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let textureDescriptor = MTLTextureDescriptor()
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textureDescriptor.textureType = .type2D
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textureDescriptor.width = width
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textureDescriptor.height = height
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textureDescriptor.pixelFormat = input.pixelFormat
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textureDescriptor.storageMode = .shared
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textureDescriptor.usage = [.shaderRead, .shaderWrite, .renderTarget]
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guard let texture = device.makeTexture(descriptor: textureDescriptor) else {
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return input
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}
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self.cachedTexture = texture
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texture.label = "composerTexture"
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}
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let renderPassDescriptor = MTLRenderPassDescriptor()
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renderPassDescriptor.colorAttachments[0].texture = self.cachedTexture!
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renderPassDescriptor.colorAttachments[0].loadAction = .dontCare
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renderPassDescriptor.colorAttachments[0].storeAction = .store
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
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guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
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return input
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}
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renderCommandEncoder.setViewport(MTLViewport(
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originX: 0, originY: 0,
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width: Double(width), height: Double(height),
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znear: -1.0, zfar: 1.0)
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)
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renderCommandEncoder.setFragmentTexture(input, index: 0)
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var texCoordScales = simd_float2(x: 1.0, y: 1.0)
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renderCommandEncoder.setFragmentBytes(&texCoordScales, length: MemoryLayout<simd_float2>.stride, index: 0)
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self.encodeDefaultCommands(using: renderCommandEncoder)
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renderCommandEncoder.endEncoding()
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return self.cachedTexture!
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}
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}
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