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Camera and editor improvements
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@@ -210,11 +210,17 @@ final class VideoTextureSource: NSObject, TextureSource, AVPlayerItemOutputPullD
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final class VideoInputPass: DefaultRenderPass {
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private var cachedTexture: MTLTexture?
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private let scalePass = VideoInputScalePass()
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override var fragmentShaderFunctionName: String {
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return "bt709ToRGBFragmentShader"
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}
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override func setup(device: MTLDevice, library: MTLLibrary) {
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super.setup(device: device, library: library)
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self.scalePass.setup(device: device, library: library)
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}
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func processPixelBuffer(_ pixelBuffer: CVPixelBuffer, rotation: TextureRotation, textureCache: CVMetalTextureCache, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
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func textureFromPixelBuffer(_ pixelBuffer: CVPixelBuffer, pixelFormat: MTLPixelFormat, width: Int, height: Int, plane: Int) -> MTLTexture? {
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var textureRef : CVMetalTexture?
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@@ -247,9 +253,6 @@ final class VideoInputPass: DefaultRenderPass {
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}
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let (outputWidth, outputHeight) = textureDimensionsForRotation(width: width, height: height, rotation: rotation)
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// let outputSize = CGSize(width: outputWidth, height: outputHeight).fitted(CGSize(width: 1920.0, height: 1920.0))
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// outputWidth = Int(outputSize.width)
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// outputHeight = Int(outputSize.height)
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if self.cachedTexture == nil {
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let textureDescriptor = MTLTextureDescriptor()
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textureDescriptor.textureType = .type2D
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@@ -285,6 +288,63 @@ final class VideoInputPass: DefaultRenderPass {
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renderCommandEncoder.endEncoding()
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return self.cachedTexture
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var outputTexture = self.cachedTexture
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if let texture = outputTexture {
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outputTexture = self.scalePass.process(input: texture, device: device, commandBuffer: commandBuffer)
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}
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return outputTexture
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}
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}
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final class VideoInputScalePass: DefaultRenderPass {
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private var cachedTexture: MTLTexture?
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override func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
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guard max(input.width, input.height) > 1920 else {
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return input
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}
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self.setupVerticesBuffer(device: device)
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let scaledSize = CGSize(width: input.width, height: input.height).fitted(CGSize(width: 1920.0, height: 1920.0))
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let width = Int(scaledSize.width)
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let height = Int(scaledSize.height)
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if self.cachedTexture == nil || self.cachedTexture?.width != width || self.cachedTexture?.height != height {
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let textureDescriptor = MTLTextureDescriptor()
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textureDescriptor.textureType = .type2D
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textureDescriptor.width = width
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textureDescriptor.height = height
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textureDescriptor.pixelFormat = input.pixelFormat
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textureDescriptor.storageMode = .private
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textureDescriptor.usage = [.shaderRead, .shaderWrite, .renderTarget]
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guard let texture = device.makeTexture(descriptor: textureDescriptor) else {
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return input
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}
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self.cachedTexture = texture
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texture.label = "scaledVideoTexture"
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}
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let renderPassDescriptor = MTLRenderPassDescriptor()
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renderPassDescriptor.colorAttachments[0].texture = self.cachedTexture!
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renderPassDescriptor.colorAttachments[0].loadAction = .dontCare
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renderPassDescriptor.colorAttachments[0].storeAction = .store
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
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guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
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return input
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}
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renderCommandEncoder.setViewport(MTLViewport(
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originX: 0, originY: 0,
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width: Double(width), height: Double(height),
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znear: -1.0, zfar: 1.0)
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)
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renderCommandEncoder.setFragmentTexture(input, index: 0)
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self.encodeDefaultCommands(using: renderCommandEncoder)
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renderCommandEncoder.endEncoding()
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return self.cachedTexture!
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}
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}
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