Various improvements

This commit is contained in:
Ilya Laktyushin
2025-06-10 22:11:07 +02:00
parent 2d1e99affe
commit f59abe1689
29 changed files with 1289 additions and 199 deletions

View File

@@ -1645,7 +1645,7 @@ public final class ChatMessageInteractiveFileNode: ASDisplayNode {
if let updatingMedia = arguments.attributes.updatingMedia, case .update = updatingMedia.media {
let adjustedProgress = max(CGFloat(updatingMedia.progress), 0.027)
state = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: nil)
state = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: nil, animateRotation: true)
} else {
switch resourceStatus.mediaStatus {
case var .fetchStatus(fetchStatus):
@@ -1668,7 +1668,7 @@ public final class ChatMessageInteractiveFileNode: ASDisplayNode {
if message.groupingKey != nil, adjustedProgress.isEqual(to: 1.0), (message.flags.contains(.Unsent) || wasCheck) {
state = .check(appearance: nil)
} else {
state = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: nil)
state = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: nil, animateRotation: true)
}
}
case .Local:
@@ -1712,7 +1712,7 @@ public final class ChatMessageInteractiveFileNode: ASDisplayNode {
switch resourceStatus.fetchStatus {
case let .Fetching(_, progress):
let adjustedProgress = max(progress, 0.027)
streamingState = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: .init(inset: 1.0, lineWidth: 2.0))
streamingState = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: .init(inset: 1.0, lineWidth: 2.0), animateRotation: true)
case .Local:
streamingState = .none
case .Remote, .Paused:
@@ -1730,7 +1730,7 @@ public final class ChatMessageInteractiveFileNode: ASDisplayNode {
} else if case .check = state {
} else {
let adjustedProgress: CGFloat = 0.027
state = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: .init(inset: 1.0, lineWidth: 2.0))
state = .progress(value: CGFloat(adjustedProgress), cancelEnabled: true, appearance: .init(inset: 1.0, lineWidth: 2.0), animateRotation: true)
}
}