Fix crash

This commit is contained in:
Ilya Laktyushin 2022-06-11 16:46:07 +04:00
parent 2178261bad
commit f68632cb36
2 changed files with 37 additions and 37 deletions

View File

@ -819,6 +819,8 @@ private final class LimitSheetContent: CombinedComponent {
reachedMaximumLimit = false reachedMaximumLimit = false
} }
let contentSize: CGSize
if state.initialized {
let title = title.update( let title = title.update(
component: MultilineTextComponent( component: MultilineTextComponent(
text: .plain(NSAttributedString( text: .plain(NSAttributedString(
@ -852,8 +854,6 @@ private final class LimitSheetContent: CombinedComponent {
transition: .immediate transition: .immediate
) )
let contentSize: CGSize
if state.initialized {
let gradientColors: [UIColor] let gradientColors: [UIColor]
if isPremiumDisabled { if isPremiumDisabled {
gradientColors = [ gradientColors = [

View File

@ -128,10 +128,10 @@ public final class SolidRoundedButtonNode: ASDisplayNode {
if self.gloss { if self.gloss {
self.animationTimer?.invalidate() self.animationTimer?.invalidate()
Queue.mainQueue().after(0.75) { Queue.mainQueue().after(1.25) {
self.animationNode?.play() self.animationNode?.play()
let timer = SwiftSignalKit.Timer(timeout: 3.0, repeat: true, completion: { [weak self] in let timer = SwiftSignalKit.Timer(timeout: 4.0, repeat: true, completion: { [weak self] in
self?.animationNode?.play() self?.animationNode?.play()
}, queue: Queue.mainQueue()) }, queue: Queue.mainQueue())
self.animationTimer = timer self.animationTimer = timer
@ -672,10 +672,10 @@ public final class SolidRoundedButtonView: UIView {
if self.gloss { if self.gloss {
self.animationTimer?.invalidate() self.animationTimer?.invalidate()
Queue.mainQueue().after(0.75) { Queue.mainQueue().after(1.25) {
self.animationNode?.play() self.animationNode?.play()
let timer = SwiftSignalKit.Timer(timeout: 3.0, repeat: true, completion: { [weak self] in let timer = SwiftSignalKit.Timer(timeout: 4.0, repeat: true, completion: { [weak self] in
self?.animationNode?.play() self?.animationNode?.play()
}, queue: Queue.mainQueue()) }, queue: Queue.mainQueue())
self.animationTimer = timer self.animationTimer = timer