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Residual coding
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123
Tests/AnimationCacheTest/Sources/ViewController.swift
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123
Tests/AnimationCacheTest/Sources/ViewController.swift
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import Foundation
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import UIKit
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import Display
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import RLottieBinding
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import AnimationCache
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import SwiftSignalKit
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public final class ViewController: UIViewController {
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private var imageView: UIImageView?
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private var imageViewLarge: UIImageView?
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private var cache: AnimationCache?
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private var animationCacheItem: AnimationCacheItem?
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//private let playbackSize = CGSize(width: 512, height: 512)
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private let playbackSize = CGSize(width: 48.0, height: 48.0)
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//private let playbackSize = CGSize(width: 16, height: 16)
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private var fpsCount: Int = 0
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override public func viewDidLoad() {
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super.viewDidLoad()
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self.view.backgroundColor = .white
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let imageView = UIImageView(frame: CGRect(origin: CGPoint(x: 0.0, y: 20.0), size: CGSize(width: 48.0, height: 48.0)))
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self.imageView = imageView
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self.view.addSubview(imageView)
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let imageViewLarge = UIImageView(frame: CGRect(origin: CGPoint(x: 0.0, y: 20.0 + 48.0 + 10.0), size: CGSize(width: 256.0, height: 256.0)))
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//imageViewLarge.layer.magnificationFilter = .nearest
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self.imageViewLarge = imageViewLarge
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self.view.addSubview(imageViewLarge)
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self.loadItem()
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if #available(iOS 10.0, *) {
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let timer = Foundation.Timer(timeInterval: 1.0, repeats: true, block: { _ in
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print(self.fpsCount)
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self.fpsCount = 0
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})
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RunLoop.main.add(timer, forMode: .common)
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}
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}
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private func loadItem() {
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let basePath = NSTemporaryDirectory() + "/animation-cache"
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let _ = try? FileManager.default.removeItem(atPath: basePath)
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let _ = try? FileManager.default.createDirectory(at: URL(fileURLWithPath: basePath), withIntermediateDirectories: true)
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self.cache = AnimationCacheImpl(basePath: basePath, allocateTempFile: {
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return basePath + "/\(Int64.random(in: 0 ... Int64.max))"
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})
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let path = Bundle.main.path(forResource: "Test2", ofType: "json")!
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let data = try! Data(contentsOf: URL(fileURLWithPath: path))
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let scaledSize = CGSize(width: self.playbackSize.width * 2.0, height: self.playbackSize.height * 2.0)
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let _ = (self.cache!.get(sourceId: "Item\(Int64.random(in: 0 ... Int64.max))", size: scaledSize, fetch: { size, writer in
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writer.queue.async {
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let lottieInstance = LottieInstance(data: data, fitzModifier: .none, colorReplacements: nil, cacheKey: "")!
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for i in 0 ..< min(600, Int(lottieInstance.frameCount)) {
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//for _ in 0 ..< 10 {
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writer.add(with: { surface in
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let _ = i
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lottieInstance.renderFrame(with: Int32(i), into: surface.argb, width: Int32(surface.width), height: Int32(surface.height), bytesPerRow: Int32(surface.bytesPerRow))
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return 1.0 / 60.0
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}, proposedWidth: Int(scaledSize.width), proposedHeight: Int(scaledSize.height), insertKeyframe: false)
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//}
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}
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writer.finish()
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}
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return EmptyDisposable
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})
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|> deliverOnMainQueue).start(next: { result in
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if !result.isFinal {
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return
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}
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self.animationCacheItem = result.item
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self.updateImage()
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})
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}
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private func updateImage() {
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guard let animationCacheItem = self.animationCacheItem else {
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self.loadItem()
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return
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}
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if let frame = animationCacheItem.advance(advance: .frames(1), requestedFormat: .rgba) {
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switch frame.format {
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case let .rgba(data, width, height, bytesPerRow):
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let context = DrawingContext(size: CGSize(width: CGFloat(width), height: CGFloat(height)), scale: 1.0, opaque: false, bytesPerRow: bytesPerRow)
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data.withUnsafeBytes { bytes -> Void in
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memcpy(context.bytes, bytes.baseAddress!, height * bytesPerRow)
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}
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self.imageView?.image = context.generateImage()
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self.imageViewLarge?.image = self.imageView?.image
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self.fpsCount += 1
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/*DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 1.0 / 60.0, execute: { [weak self] in
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self?.updateImage()
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})*/
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DispatchQueue.main.async {
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self.updateImage()
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}
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default:
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break
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}
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} else {
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self.loadItem()
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}
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}
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}
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