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Fix unintended state sharing
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83363104ee
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@ -118,6 +118,11 @@ void scaleImagePlane(uint8_t *outPlane, int outWidth, int outHeight, int outByte
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}
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}
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void convertUInt8toInt16(uint8_t const *source, int16_t *dest, int length) {
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void convertUInt8toInt16(uint8_t const *source, int16_t *dest, int length) {
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#if DEBUG
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assert(!((intptr_t)source % sizeof(uint64_t)));
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assert(!((intptr_t)dest % sizeof(uint64_t)));
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#endif
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for (int i = 0; i < length; i += 8 * 4) {
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for (int i = 0; i < length; i += 8 * 4) {
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#pragma unroll
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#pragma unroll
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for (int j = 0; j < 4; j++) {
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for (int j = 0; j < 4; j++) {
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@ -1436,11 +1436,10 @@ public final class AnimationCacheImpl: AnimationCache {
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let _ = generateFirstFrameFromItem(currentQueue: queue, itemPath: itemFirstFramePath, animationItemPath: itemPath, allocateTempFile: allocateTempFile)
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let _ = generateFirstFrameFromItem(currentQueue: queue, itemPath: itemFirstFramePath, animationItemPath: itemPath, allocateTempFile: allocateTempFile)
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guard let item = try? loadItem(path: itemPath) else {
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return
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}
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for f in itemContext.subscribers.copyItems() {
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for f in itemContext.subscribers.copyItems() {
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guard let item = try? loadItem(path: itemPath) else {
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continue
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}
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f(AnimationCacheItemResult(item: item, isFinal: true))
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f(AnimationCacheItemResult(item: item, isFinal: true))
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}
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}
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}
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}
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