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Add Layout nodes.
- The code is forked from LayoutComponents in ComponentKit. - Public interfaces are modified to be strictly Objective-C. As a result, users are not forced to switch to Objective-C++, the linker can happily compile and Swift fans can continue using the mighty ASDK.
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25
AsyncDisplayKit/Private/ASStackPositionedLayout.h
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25
AsyncDisplayKit/Private/ASStackPositionedLayout.h
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/*
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* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#import "ASLayout.h"
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#import "ASDimension.h"
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#import "ASStackLayoutNode.h"
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#import "ASStackUnpositionedLayout.h"
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/** Represents a set of laid out and positioned stack layout children. */
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struct ASStackPositionedLayout {
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const std::vector<ASLayoutChild *> children;
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const CGFloat crossSize;
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/** Given an unpositioned layout, computes the positions each child should be placed at. */
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static ASStackPositionedLayout compute(const ASStackUnpositionedLayout &unpositionedLayout,
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const ASStackLayoutNodeStyle &style,
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const ASSizeRange &constrainedSize);
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};
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