Add Layout nodes.

- The code is forked from LayoutComponents in ComponentKit.
- Public interfaces are modified to be strictly Objective-C. As a result, users are not forced to switch to Objective-C++, the linker can happily compile and Swift fans can continue using the mighty ASDK.
This commit is contained in:
Huy Nguyen
2015-05-28 20:22:35 +03:00
parent 71d9f210f1
commit f8531f467d
33 changed files with 2609 additions and 0 deletions

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/*
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#import <vector>
#import "ASLayout.h"
#import "ASStackLayoutNode.h"
struct ASStackUnpositionedItem {
/** The original source child. */
ASStackLayoutNodeChild *child;
/** The proposed layout. */
ASLayout *layout;
};
/** Represents a set of stack layout children that have their final layout computed, but are not yet positioned. */
struct ASStackUnpositionedLayout {
/** A set of proposed child layouts, not yet positioned. */
const std::vector<ASStackUnpositionedItem> items;
/** The total size of the children in the stack dimension, including all spacing. */
const CGFloat stackDimensionSum;
/** The amount by which stackDimensionSum violates constraints. If positive, less than min; negative, greater than max. */
const CGFloat violation;
/** Given a set of children, computes the unpositioned layouts for those children. */
static ASStackUnpositionedLayout compute(const std::vector<ASStackLayoutNodeChild *> &children,
const ASStackLayoutNodeStyle &style,
const ASSizeRange &sizeRange);
};