mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-22 14:20:20 +00:00
Various improvements
This commit is contained in:
@@ -11,7 +11,7 @@ private func generateIndefiniteActivityIndicatorImage(color: UIColor, diameter:
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context.setStrokeColor(color.cgColor)
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context.setLineWidth(lineWidth)
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context.setLineCap(.round)
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let cutoutAngle: CGFloat = CGFloat.pi * 30.0 / 180.0
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let cutoutAngle: CGFloat = CGFloat.pi * 60.0 / 180.0
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context.addArc(center: CGPoint(x: size.width / 2.0, y: size.height / 2.0), radius: size.width / 2.0 - lineWidth / 2.0, startAngle: 0.0, endAngle: CGFloat.pi * 2.0 - cutoutAngle, clockwise: false)
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context.strokePath()
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})
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@@ -52,6 +52,11 @@ public enum SolidRoundedButtonIconPosition {
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case right
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}
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public enum SolidRoundedButtonProgressType {
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case fullSize
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case embedded
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}
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public final class SolidRoundedButtonNode: ASDisplayNode {
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private var theme: SolidRoundedButtonTheme
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private var font: SolidRoundedButtonFont
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@@ -518,6 +523,8 @@ public final class SolidRoundedButtonView: UIView {
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}
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}
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public var progressType: SolidRoundedButtonProgressType = .fullSize
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public init(title: String? = nil, icon: UIImage? = nil, theme: SolidRoundedButtonTheme, font: SolidRoundedButtonFont = .bold, fontSize: CGFloat = 17.0, height: CGFloat = 48.0, cornerRadius: CGFloat = 24.0, gloss: Bool = false) {
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self.theme = theme
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self.font = font
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@@ -530,9 +537,8 @@ public final class SolidRoundedButtonView: UIView {
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self.buttonBackgroundNode.clipsToBounds = true
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self.buttonBackgroundNode.layer.cornerRadius = cornerRadius
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self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
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if theme.backgroundColors.count > 1 {
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self.buttonBackgroundNode.backgroundColor = nil
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var locations: [CGFloat] = []
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let delta = 1.0 / CGFloat(theme.backgroundColors.count - 1)
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for i in 0 ..< theme.backgroundColors.count {
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@@ -544,8 +550,6 @@ public final class SolidRoundedButtonView: UIView {
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buttonBackgroundAnimationView.image = generateGradientImage(size: CGSize(width: 200.0, height: height), colors: theme.backgroundColors, locations: locations, direction: .horizontal)
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self.buttonBackgroundNode.addSubview(buttonBackgroundAnimationView)
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self.buttonBackgroundAnimationView = buttonBackgroundAnimationView
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} else {
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self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
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}
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self.buttonNode = HighlightTrackingButton()
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@@ -675,40 +679,90 @@ public final class SolidRoundedButtonView: UIView {
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self.isUserInteractionEnabled = false
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let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
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rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
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rotationAnimation.duration = 1.0
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rotationAnimation.fromValue = NSNumber(value: Float(0.0))
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rotationAnimation.toValue = NSNumber(value: Float.pi * 2.0)
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rotationAnimation.repeatCount = Float.infinity
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rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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rotationAnimation.beginTime = 1.0
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let buttonOffset = self.buttonBackgroundNode.frame.minX
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let buttonWidth = self.buttonBackgroundNode.frame.width
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let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - self.buttonHeight) / 2.0), y: 0.0), size: CGSize(width: self.buttonHeight, height: self.buttonHeight))
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let progressNode = UIImageView()
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progressNode.frame = progressFrame
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progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.buttonBackgroundNode.backgroundColor ?? .clear, diameter: self.buttonHeight, lineWidth: 2.0 + UIScreenPixel)
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self.insertSubview(progressNode, at: 0)
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switch self.progressType {
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case .fullSize:
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let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - self.buttonHeight) / 2.0), y: 0.0), size: CGSize(width: self.buttonHeight, height: self.buttonHeight))
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progressNode.frame = progressFrame
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progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.buttonBackgroundNode.backgroundColor ?? .clear, diameter: self.buttonHeight, lineWidth: 2.0 + UIScreenPixel)
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self.buttonBackgroundNode.layer.cornerRadius = self.buttonHeight / 2.0
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self.buttonBackgroundNode.layer.animate(from: self.buttonCornerRadius as NSNumber, to: self.buttonHeight / 2.0 as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
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self.buttonBackgroundNode.layer.animateFrame(from: self.buttonBackgroundNode.frame, to: progressFrame, duration: 0.2)
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self.buttonBackgroundNode.alpha = 0.0
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self.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2, removeOnCompletion: false)
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self.insertSubview(progressNode, at: 0)
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case .embedded:
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let diameter: CGFloat = self.buttonHeight - 22.0
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let progressFrame = CGRect(origin: CGPoint(x: floorToScreenPixels(buttonOffset + (buttonWidth - diameter) / 2.0), y: floorToScreenPixels((self.buttonHeight - diameter) / 2.0)), size: CGSize(width: diameter, height: diameter))
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progressNode.frame = progressFrame
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progressNode.image = generateIndefiniteActivityIndicatorImage(color: self.theme.foregroundColor, diameter: diameter, lineWidth: 3.0)
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self.addSubview(progressNode)
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}
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progressNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
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progressNode.layer.add(rotationAnimation, forKey: "progressRotation")
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self.progressNode = progressNode
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let basicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
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basicAnimation.duration = 0.5
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basicAnimation.fromValue = NSNumber(value: Float(0.0))
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basicAnimation.toValue = NSNumber(value: Float.pi * 2.0)
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basicAnimation.repeatCount = Float.infinity
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basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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basicAnimation.beginTime = 1.0
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progressNode.layer.add(basicAnimation, forKey: "progressRotation")
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self.buttonBackgroundNode.layer.cornerRadius = self.buttonHeight / 2.0
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self.buttonBackgroundNode.layer.animate(from: self.buttonCornerRadius as NSNumber, to: self.buttonHeight / 2.0 as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
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self.buttonBackgroundNode.layer.animateFrame(from: self.buttonBackgroundNode.frame, to: progressFrame, duration: 0.2)
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self.buttonBackgroundNode.alpha = 0.0
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self.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2, removeOnCompletion: false)
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progressNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, removeOnCompletion: false)
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self.titleNode.alpha = 0.0
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self.titleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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self.subtitleNode.alpha = 0.0
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self.subtitleNode.layer.animateAlpha(from: 0.55, to: 0.0, duration: 0.2)
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self.shimmerView?.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false)
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self.borderShimmerView?.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false)
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}
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public func transitionFromProgress() {
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guard let progressNode = self.progressNode else {
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return
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}
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self.progressNode = nil
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switch self.progressType {
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case .fullSize:
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self.buttonBackgroundNode.layer.cornerRadius = self.buttonCornerRadius
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self.buttonBackgroundNode.layer.animate(from: self.buttonHeight / 2.0 as NSNumber, to: self.buttonCornerRadius as NSNumber, keyPath: "cornerRadius", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.2)
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self.buttonBackgroundNode.layer.animateFrame(from: progressNode.frame, to: self.bounds, duration: 0.2)
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self.buttonBackgroundNode.alpha = 1.0
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self.buttonBackgroundNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, removeOnCompletion: false)
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case .embedded:
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break
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}
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progressNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak progressNode, weak self] _ in
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progressNode?.removeFromSuperview()
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self?.isUserInteractionEnabled = true
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})
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self.titleNode.alpha = 1.0
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self.titleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
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self.subtitleNode.alpha = 1.0
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self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
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self.shimmerView?.layer.removeAllAnimations()
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self.shimmerView?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
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self.borderShimmerView?.layer.removeAllAnimations()
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self.borderShimmerView?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
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}
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func updateShimmerParameters() {
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@@ -744,9 +798,8 @@ public final class SolidRoundedButtonView: UIView {
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}
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self.theme = theme
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self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
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if theme.backgroundColors.count > 1 {
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self.buttonBackgroundNode.backgroundColor = nil
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var locations: [CGFloat] = []
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let delta = 1.0 / CGFloat(theme.backgroundColors.count - 1)
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for i in 0 ..< theme.backgroundColors.count {
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@@ -754,7 +807,6 @@ public final class SolidRoundedButtonView: UIView {
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}
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self.buttonBackgroundNode.image = generateGradientImage(size: CGSize(width: 200.0, height: self.buttonHeight), colors: theme.backgroundColors, locations: locations, direction: .horizontal)
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} else {
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self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
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self.buttonBackgroundNode.image = nil
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}
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