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Update the identifier that AsyncDisplayKit uses to label its internal queues (2/2).
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@@ -1645,7 +1645,7 @@ static void _recursivelySetDisplaySuspended(ASDisplayNode *node, CALayer *layer,
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static dispatch_queue_t asyncSizingQueue = NULL;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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asyncSizingQueue = dispatch_queue_create("com.facebook.AsyncDisplayKit.ASDisplayNode.asyncSizingQueue", DISPATCH_QUEUE_CONCURRENT);
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asyncSizingQueue = dispatch_queue_create("org.AsyncDisplayKit.ASDisplayNode.asyncSizingQueue", DISPATCH_QUEUE_CONCURRENT);
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// we use the highpri queue to prioritize UI rendering over other async operations
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dispatch_set_target_queue(asyncSizingQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
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});
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