Update the identifier that AsyncDisplayKit uses to label its internal queues (2/2).

This commit is contained in:
Scott Goodson
2015-06-27 12:10:04 -07:00
parent 447159f08a
commit feba7f8ed1
4 changed files with 6 additions and 5 deletions

View File

@@ -1645,7 +1645,7 @@ static void _recursivelySetDisplaySuspended(ASDisplayNode *node, CALayer *layer,
static dispatch_queue_t asyncSizingQueue = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
asyncSizingQueue = dispatch_queue_create("com.facebook.AsyncDisplayKit.ASDisplayNode.asyncSizingQueue", DISPATCH_QUEUE_CONCURRENT);
asyncSizingQueue = dispatch_queue_create("org.AsyncDisplayKit.ASDisplayNode.asyncSizingQueue", DISPATCH_QUEUE_CONCURRENT);
// we use the highpri queue to prioritize UI rendering over other async operations
dispatch_set_target_queue(asyncSizingQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
});