* Refactor ASDataController
Check optional methods in ASDataControllerSource
* Reimplement reloadData
* Refactor new code
- No more new/inserted contexts flag
- Encapsulate code shared between reloadData and updateWithChangeSet
- Remove dataControllerWillDeleteAllData delegate method
- Hierarchy changes no longer needs to conform to NSCopying
- Reword TODOs
* Forgot to call completion block of reloadData :P
* Completion block of -[ASDataController reloadDataWithCompletion:] is nullable
* Data queried from ASCollectionNode and ASTableNode should be in UIKit index space
- This helps to avoid immature node allocation, especially when node virtualization is a thing
- However, this means that -reloadDataInitiallyIfNeeded in ASCollectionNode and ASTableNode must wait until all updates are finished.
* ASDataController shouldn't assume that allocated nodes were also laid out
* Revert "Data queried from ASCollectionNode and ASTableNode should be in UIKit index space"
This reverts commit 7bc977b3808a92f484b297781d0f5b30aa258e17.
* -nodeAtIndexPath: of ASDataController now forces node allocation, with the assumption that clients absolutely need it.
- Revisit this when node virtualization is implemented.
* ASDataController only grab changeSet.completionHandler when needed because it'll be niled out
* Fix ASTableViewTests related to reloadData
* Fix testThatDeletedItemsAreMarkedInvisible in ASCollectionViewTests
* Minor changes in ASCollectionView and ASTableView
* ASCollectionView and ASTableView shouldn't call [super reloadData] before their data controller does anything
* Address comments
* Fuse reloadData into -updateWithChangeSet: of ASDataController
* reloadData shouldn't be called as if it's inside a batch
- It can't be used in conjuntion with other updates.
- Calling it inside a batch update during the initial load can cause data inconsistency thrown by UICollectionView/UITableView
* Refactor ASDataControllerDelegate and ASRangeControllerDelegate
- Replace delegate methods in these protocols with -willUpdateWithChangeSet and -didUpdateWithChangeSet.
- ASRangeController, ASCollectionView and ASTableView are simplified because of this.
* Fix mismatch between sorting orders in ASDataController
* Forgot to call completion handler of reload change sets
* Make sure ASCollectionView is compatible with the behavior of UICollectionView's reloadData
- Since UICollectionView's reloadData doesn't requery data source but defers until the next layout pass, we need to wait until then to update range controller and do batch fetching.
- `-[ASCollectionView waitUntilAllUpdatesAreCommited]` needs to force a layout pass to make sure
everything is ready after it returns.
* testSectionIndexHandling of ASTableViewTests should only check visible nodes. Other nodes will be re-measured later.
* ASTableView is not ready until the first layout pass finished
* Address comments
* Bug fixes
* [Yoga + AsyncDisplayKit] Initial commit for supporting Yoga-powered layout calculation.
Because this results in ASLayout objects, it preserve support for automaticallyManagesSubnodes
as well as the animated transition system. More work remains to vet performance of the new mode,
and it will remain in +Beta for the forseeable future.
I'm not sure that this should ever be used as the primary ASDK layout system, but it should remain an
option for some apps to experiment with if they require an implementation that more strictly mirrors
W3C standard Flexbox.
* [Yoga] Improve usage of ASHierarchyState to ensure simultaneous yoga layouts can't happen.
* [Yoga] Strictly minimize the impact of the Yoga integration on existing code.
Created new file ASDisplayNode+Yoga.mm, reduced size and number of integration points in core code.
* [Yoga] Figured out how to further reduce ASDisplayNode.mm impact by allocating _yogaNode in property accessor, and changing all accesses to use the property.
* Improve handling of rasterize node interface states and testing
* Fix harder
* Finish fixes and move rasterization flag into beta header
* Re-enable rasterization in ASDKgram
* Re-enable working test
* Only do it in debug
- Introduce thread-safe ASEventLog
- ASCollectionNode and ASTableNode share their event log with their ASDataController. The controller uses it to log change set submitting and finishing events.
- ASCollectionNode and ASTableNode print their data source and delegate in their debug description.
* Revise performance measurement naming and structure
- Revises naming from LayoutSpecGeneration to LayoutSpecComputation
- Adds a struct instead of an NSDictionary to retrieve performance metrics
- Includes ASEnvironmentStatePropagateDown in LayoutSpecComputation measurements
* Revise SumScopeTimer to include enable flag
* Make struct a typedef
* Measure performance for ASCellNode layout
* Address Adlai and Levi's feedback:
* Move to ASDisplayNode level
* Lock around setting/getting measurement options and results
* Record all measurement passes and report times as an array
* Only add relevant entries to the performanceMetrics dictionary
* Rebase
* Store sum and count instead of array
* Rename ScopeTimerDataPoint to ScopeTimerSum
* Address Levi's feedback
* Address Adlai's feedback
[_ASHierarchyChangeSet] Oopsy daisy
[ASDataController] Tweak our update validation
[ASHierarchyChangeSet] Fix bugs
Finish up some stuff
[ASDataController] Put some stuff back
[ASChangeSetDataController] Always use changeset
[ASDataController] Put other stuff back
[_ASHierarchyChangeSet] Use fast enumeration
[_ASHierarchyChangeSet] Fix assertion format strings, return on fail so we don't crash in production
[ASDataController] Store data source item counts as vector rather than NSArray
[ASDataController] Build some tests for the update validation
[ASDataController] Fix issues with update validation
Get rid of new file
[ASDataController] Suppress changeset validation before initial reload
[ASDataController] Make invalid update log vs. exception publicly toggleable
If previously-displayed contents is gone (e.g. clearContents), and is not finished displaying
by the time the node is onscreen, recreate the placeholder immediately.
This patch switches to instance methods of draw and display for
ASTextNode and ASImageNode to attempt to increase their performance.
It also fixes some thread safety issues in ASImageNode which appear
to have been regressions (though probably not hit very often).
And it sets up work for allowing modification of CGContexts before
and after a node's contents are drawn.