Doing so may trigger `-layer:didChangeBoundsWithOldValue:newValue:` on the layer's delegate (i.e `ASCALayerExtendedDelegate`) which then runs other operations that require the lock to be free.
- Rename `ASDisplayNodeAssertLockUnownedByCurrentThread` to `ASAssertUnlocked`, and `ASDisplayNodeAssertLockOwnedByCurrentThread` to `ASAssertLocked` -> shorter and hopefully easier to distinguish between the two.
- Add assertions to `_locked_` and `_u_` (i.e "unlocked") methods.
- Turn `CHECK_LOCKING_SAFETY` flag on by default. After #1022 and #1023, we're in a good shape to actually enforce locked/unlocked requirements of internal methods. Our test suite passed, and we'll test more at Pinterest after the sync this week.
- Fix ASVideoNode to avoid calling `play` while holding the lock. That method inserts a subnode and must be called lock free.
- Simplify `_loaded(node)` to only nil-check `_layer` because regardless of whether the node is view or layer backed, the layer should always be set if loaded. Use it throughout.
- Other minor changes.
* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
* Adds support for having multiple interface state delegates.
Hopefully in a performant way.
* Switch to respondsToSelector for int del instead of separate object
* Add CHANGELOG
* Make ASDisplayNode+InterfaceState.h public
* Huy's comments
* Don't even bother removing since it's a weak hash table.
Fixed removing node from supernode after layout transition when automaticallyManagesSubnodes is disabled. In case if developer prefer to manage subnodes by himself then he wants to be sure that stack will not change automatically.
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* Renew supplementary node on relayout.
* Add support for layoutDelegate (ASCollectionLayout).
* revert space
* Update change log
* fix build error
* refactor
* set default size
* return early when can delegate
* [Issue 838] Update ASCeilPixelValue and ASRoundPixelValue
Layouts can come back for 3x devices as a repeating decimal. Floats/doubles have a hard time representing these values and often the last digit or two will be garbage. This garbage can result in unexpected values from `ceil` or `round`. I try to fix this by subtracting `FLT_EPSILON` from the value before calling `ceil` or `round`
https://github.com/TextureGroup/Texture/issues/838
* addressed comments on the pr
* Introduce ASRecursiveUnfairLock and tests
* Document it and put underscores to scare people away
* Increment changelog
* Integrate it with ASDN::Mutex behind experiment
* Rename the experiment
* Love these license headers oh so much
* Move internal header because we have to
* Address Jon's feedback
* [ASDisplayNode] Add safeAreaInsets, layoutMargins and related properties to ASDisplayNode
* Add layoutMargins bridged to the underlying view
* Add safeAreaInsets bridged to the underlying view
* Add fallback calculation of safeAreaInsets for old iOS versions
* Add automaticallyRelayoutOnSafeAreaChanges and automaticallyRelayoutOnLayoutMarginsChanges properties
* Add additionalSafeAreaInsets property to ASViewController for compatibility with old iOS versions
* Provide safeAreaInsets for layer-backed nodes.
This also fixes tests.
* Fix crash when insetsLayoutMarginsFromSafeArea is set from a background thread
* Changes requested at code review:
* Update documentation for layoutMargins and safeAreaInsets properties. Suggest that users set the automaticallyRelayout* flags to ensure that their layout is synchronized to the margin's values.
* Fix accessing ASDisplayNode internal structures without a lock.
* Add shortcut in -[ASDisplayNode _fallbackUpdateSafeAreaOnChildren] to skip a child when possible.
* Add shortcut in ASViewController to avoid fallback safe area insets recalculation in iOS 11. Fix fallback safe area insets recalculation when the additionalSafeAreaInsets are set.
* Add debug check that a view controller's node is never reused without its view controller, so the viewControllerRoot flag value is always consistent.
* Use getters instead of reading ivars directly in -layoutMarginsDidChange and -safeAreaInsetsDidChange.
* Minor change in CHANGELOG
* Minor change in ASDisplayNodeTests.mm
* Update the dangerfile
* Make a trivial change to test new dangerfile
* Try out the new value with another trivial change
* Add a configuration API to make a unified place for pulling config from clients safely
* Specify properties for delegate
* Finish removing text experiment global enable
* Generate the config file
* Clean up configuration to fix tests
* Work on making it serializable
* Finish it up
* Fix example code
* Update sample project
* Clean up a few things
* Align with new project order
* Make it faster and update license header
* Add an option to specify your config at compile time
* Update another license header
* Add a version field, and bring interface state coalescing into configuration
* Update CA queue code
* Update CATransactionQueue tests
* Turn transaction queue on by default (for now, see comment)
* Update the tests
* Update the tests AGAIN
* Remove unused ordered set
* Make display node, layout spec, and style conform to NSLocking so that users/subclasses can access their locks
* Update the changelog
* Align slashes
* Put it back, when we're in ASDisplayNode
* Go a little further
* Put back the changes I didn't mean to commit
* Kick the CI
* Fix yoga build
* Put back non-locking change
* Address comments from Scott
* - [ASWrapperCellNode] Introduce a new class allowing more control of UIKit passthrough cells.
A few minor fixes to Collections behavior as well, including a new isSynchronized
API. The difference from processingUpdates is that after Synchronized, all animations
have also completed (or runloop turn if animations disabled, so .collectionViewLayout
can be relied on being fully in sync).
More upstreaming to come after this can land...
* Fix -[ASDataController clearData] to take no action before initial data loading.
* Empty commit to kick CI
* Spacing change to kick CI (since an empty commit doesn't work...)
* Tweak ASDataController changes to handle an edge case in _editingTransactionQueueCount management.
* Avoid excess cyclic calls to onDidFinishProcessingUpdates: by avoiding ASMainSerialQueue.
* Reverting my initial change as it wasn't the right approach, following the real fix before this.
* [tvOS] Fixes errors when building against tvOS SDK
* Update CHANGELOG.md
* [tvOS] Fixes implicit conversion between UIViewAnimationCurve +
UIViewAnimationOptions
* Enable tvOS deployment target in Texture.podspec (for CI)
* [ASMultiplexImageNode] Fixes typo
* [tvOS] Fixes warnings related to @available guards in Xcode 9
[ASMultiplexImageNode] Enables support for Photos framework on tvOS 10+
[ASMultiplexImageNode] Fixes comment depth
[ASAvailability] Adjust logic in AS_AVAILABLE_IOS_TVOS to account for
both versions
Adjusts API_AVAILABLE to minimum deployment target
* [ASAvailability] Update AS_AVAILABLE_XXX fallbacks to function more like
the built-in solution (more accurately target OS by checking target)
Change AS_AVAILABLE_IOS -> AS_AVAILABLE_IOS_TVOS in places that shoud
allow for both
[ASAvailability] Simplify AS_AVAILABLE_IOS_TVOS
* [ASControlNode] Adds missing 'super' call in -[ASControlNode didLoad]
when targeting tvOS
* Fix API_AVAILABLE iOS requirement
* [ASDisplayNode] Fixes last of the linker warnings related to category
overrides. Removes methods already implemented in
ASDisplayNode+UIViewBridge category.
[ASControlNode] Moves tvOS category declaration to ASControlNode header
[ASImageNode] Moves tvOS category declaration to ASImageNode header
[ASControlNode+Private] Adds private category for ASControlNode to
access private selectors
* [NSParagraphStyle+ASText] Fixes typo related to testing
* [ASControlNode] Re-add helpful comment
* [ASTextKitCoreTextAdditions] Adds mappings for kCTParagraphStyleSpecifierMinimumLineSpacing, kCTParagraphStyleSpecifierMaximumLineSpacing, kCTParagraphStyleSpecifierLineSpacingAdjustment when mapping CTParagraphStyle onto NSParagraphStyle
[ASTextNode] Uses CoreText-cleansed attributed string when assigning ascender/descender to avoid crash when a CTParagraphStyle is passed as an attribute
* [AsyncDisplayKit] Update project file to include new/deleted files
* [ASControlNode+tvOS] Add missing Foundation import (whoops!)
[ASImageNode+tvOS] Add missing Foundation import (whoops!)
* Update podspec to only link AssetsLibrary framework on iOS
* [ASTextKitCoreTextAdditions] If kCTParagraphStyleAttributeName key-value
evaluates to an NSParagraphStyle, pass through to cleansed attributes. This
fixes a bug that would occur if a CTParagraphStyle was passed as an
attribute _alone_ (would not be caught by unsupported attributes
check)
* [ASMultiplexImageNode] Bump availability check to support < Xcode 9
* [ASTraitCollection] Fixes typo that was causing build to fail
* Clean up formatting to adhere to character/line limit + braces
* - [ASDisplayNode] Consolidate main thread initialization and allow apps to invoke it manually instead of +load.
Additionally this has a few minor fixes for Yoga support, and adds some basic
but universally valuable callbacks like -nodeDidLoad to ASNodeController.
* Small fix for handling _layoutVersion.
* Remove poking the scale accessor
* fix SIMULATE_WEB_RESPONSE not imported #449
* Coalesce interface state updates to ASCATransactionQueue before CATransaction commit.
This will avoid duplicate interface state delegate calls caused by view repeatly added/removed to/from hierarchy during controller animation transition.
* fix tests for new run loop queue
* Support for disabling ASCATransactionQueue
* Fix didExitHierarchy to use ASCATransactionQueue.
* merge range managed and none range managed for didExitHierarchy
* Revert "merge range managed and none range managed for didExitHierarchy"
This reverts commit f807efaa65ed5dbdb6622d06da542e01a53715fa.
* merge range managed and none range managed for didExitHierarchy
* remove metadata
* abstract queue to impl class methods
* Add tests
* Fix test fail because of shared object.
* guard _pendingInterfaceState access with lock
* name refactor
* Refactor from comments https://github.com/TextureGroup/Texture/pull/788/\#pullrequestreview-94849919
* Apply InterfaceState immediately after ASCATranactionQueue is processed and before next runloop started.
* refactor
* no op to start CI build
* remove unused var and kick off tests
* change lisence
* remove code for weak ref
* add change log and adjust license
- Failing to do so will introduce race conditions in which the property was updated on a background thread but main thread has not executed the block that updates the property of the node's layer. During that window, the layer's property is out-of-date and can't be used.
- After this change, ASDisplayNode's cornerRadius is the only source of truth and users must always use it instead of CALayer's.
* Add support for piping arbitrary user info from ASImageDownloader to the ASNetworkImageNodeDelegate
* s/source/sourceType
* Fix stuff and take Michael's advice
* Faster collection operations
* Fix a few things
* Put the stupid semicolon
* Address warning
* Cut down retain/releases during collection operations
* Update CHANGELOG.md
* Add "ASGraphicsContext" to skip copying our rendered images
* Zero the buffer before making a context
* Update license header
* Update dangerfile
* Make it a runtime flag
* Restore GState for good measure
* Free buffer if end without image
* Enable the experiment, and cut out the middle-man
* Fix typo
* Add support for interactive moves
* Enable drag & drop in collection view example
* Update changelog
* Change the gating logic to match UIKit
* Add a warning when we prevent interactive movement due to async layout
* Reimplement ASRectTable using unordered_map to avoid obscure NSMapTable exception.
The new class is called ASRectMap, which patterns alongside ASIntegerMap in both name and implementation.
After some pretty detailed investigation, including study of open-source reimplementations
of Foundation, the best lead I've found on the NSMapTable exception is that
some NSPointerFunction types are not fully supported. Strangely, the ones being used
do seem to work fine almost all of the time.
The main concern is the Struct memory type, which is not officially re-declared in
NSMapTable, and as such the documentation claims that there may exist some
combinations of NSPointerFunction that are not supported.
Because the exception is occurring frequently enough to be a concern (in the hundreds
to low thousands, though only 50 a day) - I decided to replace NSMapTable entirely
in order to ensure full correctness.
"*** -[NSMapTable initWithKeyPointerFunctions:valuePointerFunctions:capacity:] Requested configuration not supported."
* Fix Xcode project
* Make our async deallocation functions take a double pointer, so we can be sure we've released before the queue drains
* Make it a class property
* Fix the return type
* Use a locker
* Improve release notes