* Adds possibility to have custom annotation pins on static map. This resolves#1889.
* Removes wrong example for map annotations and adds some annotations to correct map example. #1889
* Static map node now uses specific property block to get annotation views.
* Changes self to strongSelf inside of the snapshotters completion block.
* MapNode: Adds statement in documentation.
* MapNode: Block for annotation view/image now returns UIImage and center offset is returned in inout param.
* MapNode and map example: Fixes from review.
* MapNode example: Gets image directly from custom annotation, without creating annotation view.
Previously we were only propagating the trait collection on `viewWillTransitionToSize` since it is called shortly after `willTransitionToTraitCollection`. However, some important things can happen in that time “shortly after” (like collection view layout). As long as nothing changes from `willTransitionToTraitCollection` to `viewWillTransitionToSize` (which it shouldn’t) the traits will not be re-propagated anyhow.
Also make sure to use the `ASEnvironmentTraitCollectionMakeDefault` method when creating new envTraitCollection so the struct isn’t filled with junk.
* Add unit test to confirm that supplementary items must be contained within actual sections
* [ASLayoutInspecting] Deprecate collectionView:numberOfSectionsForSupplementaryNodeOfKind:
* Add another test to dig deeper into UICollectionView
* I didn't really understand NSProxy
But I think I do now :)
Previously I inherited from NSObject because I didn't think I needed
anything fancy, but it turns out NSProxy is *less* fancy than NSObject
and allows for overriding more methods. This change is probably purely
academic in that we don't use this class to forward NSObject specific
messages, but I believe this is the 'right thing'.
* Update comment, thanks @maicki!
* Fixes issues with accessibility elements in scroll views
There are two changes here:
1. Because we can't reliably update the screen positions of accessibility elements
contained within a scroll view, we need to calculate them on demand, so we override
the accessibilityFrame method to do that.
2. Throwing away our calculated accessibility elements on frame change seemed to
cause the accessibility system to be confused.
Combining these two fixes together results in success, yay!
* Don't set the accessibilityFrame, getter is overridden.
* First approach to improve accessiblity
* Clear accessibleElements in addSubview: and willRemoveSubview:
* Adjust comments and rename viewNode to node
* Create new accessible elements if screen coordinates of view changes
* Remove legacy clearing of accessibleElements
* Performance improvements
* Use bounds for screenFrame calculation and indexOfObjectIdentical: in indexOfAccessiblityElement:
* Add ASDK_ACCESSIBILITY_DISABLE compiler flag to disable custom accessibility code in ASDK
* No need to set a frame if a subnode view is an accessibility element and not layer backed
* [ASTextNode] Fix highlighting when textContainerInsets are set.
* Add ASTextNodeSnapshotTests to xcodeproj.
* Add snapshot test for container inset and highlighting.
* Add default fade in / out layout transition
* Add example for layout transition
* Update for recent layout transition API changes
* To be able to do a layoutTransition the node needs to be loaded
* Rename layoutTransitionDuration to defaultLayoutTransitionDuration
* Expose default layout transition duration delay and options
* Use `UIViewAnimationOptionBeginFromCurrentState` for initial defaultLayoutTransitionOptions
* Move constrainedSizeForNodeAtIndexPath from the DataSource to the Delegate in ASCollectionView and ASPagerNode
* Fix ASPagerNode declaration of dataSource and delegate
As ASPagerDataSource does not inherit from ASCollectionDataSource it's not possible to declare it as property.
* Update comment
* [ASVideoNode] Use the videoComposition when generating images.
* [ASVideoNode] Improve playerState behaviour.
* [ASVideoNode] Use KVO on _player.rate to determine the playerState.
* Rebase ASRangeController diff with master.
* fix Table / CollectionNode debug label names
- now returns class names rather than generic ASTableNode, ASPagerNode
- ASPagerNode will be labeled as ASPagerNodeProxy (not sure how to get around this)
* refactor layout code: use ASDk's own resizeableRoundedCorner... methods
* Fixes and cleanup for manual layout version of range controller debug overlay.
I am working on a layout spec-based version, but it has some issues, so landing this to get the near-term value is probably the best next step.
* Remove .orig and .rej files.
* One last .orig file to remove.
* Final project file cleanup and tweaks to implementation for ASTableNode.
* fix build issues
* fix arrow directions
* [Optimization] Convert to type-generic math
* add std:: prefix in obj-c++ files
* more cleanup
* revert test changes
* convert min and max back to fmin/fmax
[ASRangeController] We're already on main thread, remove blocks
Make data source read-only, clarify what's asynchronous
[ASDataController] Clean up some interfaces
[ASDataController] A little more cleanup
[ASDataController] Cleanup
[ASDataController] Restore some changes, exit more often
[ASDataController] Use item counts that we already have rather than requerying them
[ASDataController] Revert weakifications
[ASDataController] Add a mechanism to measure how much work we avoided
The pending layout transition needs to stay alive at least until applySubnodeInsertions did finish execute as it can happen that with Implicit Hierarchy Management new nodes gonna be added that internally call setNeedsLayout what will invalidate and deallocate the transition in the middle of inserting nodes
Using Objective-C attributes, in this case `unavailable`, we can hide
unsupported APIs at compile time instead of detecting and warn about it
at runtime with a set of asserts.