* Add ASBatchFetchingDelegate
- In addition to checking remaining leading screens, ASBatchFetching now also calculates a remaining time and consults its delegate if needed.
- The delegate can override the decision of ASBatchFetching, for example based on remaining time and average time of past batch requests.
* Fix up tests
* Update CHANGELOG
* Make ASCellNode indexPath and supplementaryElementKind atomic
* Update the change log
* Fix licenses
* Be explicit with atomic
* Rename the protocol
* And the file
* Add a thread-safe layoutIfNeeded implementation to ASDisplayNode
* Trigger a layout pass when a display node enters preload state
- This ensures that all the subnodes have the correct size to preload their content.
* ASCollectionNode to trigger its initial data load when it enters preload state
* Minor change in _ASCollectionViewCell
* Layout sublayouts before dispatch to main for subclass hooks
* Update comments
* Don't wait until updates are committed when the collection node enters display state
* Same deal for table node
* Explain the layout trigger in ASDisplayNode
* Add unit test to test trait collection changes occur during updates are handles correctly
* Remove handling code in ASDataController:updateWithChangeSet. Previous test should fail
* Correctly handle trait collection changes that occur mid-updates
- Currently, when there is a new trait collection, we correctly propagate it to all visible elements. However, since the propagating block is executed on main thread immediately without waiting for the background editing queue of ASDataController, not all elements are updated.
- Then to fix that, we updated ASDataController to handle these changes inside updateWithChangeSet. This works, but it doesn’t address the underlying issue.
- We now delegate the propagating task to ASDataController which schedule a block to its main serial queue after waiting for its background editing queue.