* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.
More using
* More cases
* Convert the codebase to Objective-C++ throughout. One language is better than two.
* Put it back
* Fix linker
* Point explicitly to updated Weaver to unblock build
* Revert "Point explicitly to updated Weaver to unblock build"
This reverts commit fdc25296e8794d4e6e56c35f5fe6da2be3f71dbc.
* Revert "Fix linker"
This reverts commit 7be25f91519b8497ef42de79f115bcfbdb965c39.
* Add in the frameworks
* no message
* Address spec lint warnings
* Fix tvos build
* Put that back
* Address Michael's review
* Add comment to kick CI
* Thread safety for Yoga layout
* Support baseline alignments for ASYogaLayout
* Refactor ASLayoutElementYogaBaselineFunc to not require yogaParent (its parent style is set into a private var on ASLayoutElementStyle before layout instead)
* Only set the accessibility element if the view is loaded
* Add nodeWillCalculateLayout to ASNodeController
* Update Changelog
* Address first comments
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
* Make display node, layout spec, and style conform to NSLocking so that users/subclasses can access their locks
* Update the changelog
* Align slashes
* Put it back, when we're in ASDisplayNode
* Go a little further
* Put back the changes I didn't mean to commit
* Kick the CI
* Fix yoga build
* Put back non-locking change
* Address comments from Scott
* Faster collection operations
* Fix a few things
* Put the stupid semicolon
* Address warning
* Cut down retain/releases during collection operations
* Update CHANGELOG.md
* Add support for interactive moves
* Enable drag & drop in collection view example
* Update changelog
* Change the gating logic to match UIKit
* Add a warning when we prevent interactive movement due to async layout
* Reimplement ASRectTable using unordered_map to avoid obscure NSMapTable exception.
The new class is called ASRectMap, which patterns alongside ASIntegerMap in both name and implementation.
After some pretty detailed investigation, including study of open-source reimplementations
of Foundation, the best lead I've found on the NSMapTable exception is that
some NSPointerFunction types are not fully supported. Strangely, the ones being used
do seem to work fine almost all of the time.
The main concern is the Struct memory type, which is not officially re-declared in
NSMapTable, and as such the documentation claims that there may exist some
combinations of NSPointerFunction that are not supported.
Because the exception is occurring frequently enough to be a concern (in the hundreds
to low thousands, though only 50 a day) - I decided to replace NSMapTable entirely
in order to ensure full correctness.
"*** -[NSMapTable initWithKeyPointerFunctions:valuePointerFunctions:capacity:] Requested configuration not supported."
* Fix Xcode project
* [Yoga] Add insertYogaNode:atIndex: method. Improve handling of relayouts.
* Add new "version" parameter to Yoga initialization of ASDisplayNodeLayout C++ struct.
* Improvements in ASCollectionGalleryLayoutDelegate
- It now can handle section inset, as well as interitem and line spacings
- Other small changes
* Fix build failure and update file licenses
* Update CHANGELOG
* Minor change
* Another assertion on scrollable directions of gallery layout delegate
* ASStackUnpositionedLayout: Take spacing into account when laying out a wrapped stack.
* ASStackLayoutSpec: Add the lineSpacing property.
* Update CHANGELOG.md.
* Implement tests for the layout flattening process
* Refactor the flattening algorithm
- Remove flattened flag
- No more self check
- Stop traversing a layout tree branch when hits a displaynode node.
- Reuse as many existing ASLayout objects as possible
* Update changelog
* Ceil position values before comparing
* Explain why sublayout elements must be retained