* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.
More using
* More cases
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Make display node, layout spec, and style conform to NSLocking so that users/subclasses can access their locks
* Update the changelog
* Align slashes
* Put it back, when we're in ASDisplayNode
* Go a little further
* Put back the changes I didn't mean to commit
* Kick the CI
* Fix yoga build
* Put back non-locking change
* Address comments from Scott
* Add "ASGraphicsContext" to skip copying our rendered images
* Zero the buffer before making a context
* Update license header
* Update dangerfile
* Make it a runtime flag
* Restore GState for good measure
* Free buffer if end without image
* Enable the experiment, and cut out the middle-man
* Fix typo
* [ASCornerRounding] Initial (untested) implementation of ASCornerRounding features.
* [ASCornerRounding] Working version of both clip corners and precomposited corners.
* [ASCornerRounding] Improve factoring and documentation of corner rounding features.
* [ASCornerRounding] Some final fixups.
* Add entry to changelog for .cornerRoundingType
* Notify rasterized subsides that render pass has completed
* Traverse entire subnode tree notifying all subnodes
* Add entry in changelog
* Retrieve rasterizesSubtree flag while holding instance lock
* Balance display delegate calls for rasterized subnodes
This makes it much easier to use the ASCoreAnimationExtras method which offers by
far the most efficient way to display a stretchable image.
In the future, we should move that function to UIImage+ASConvenience or another
header where it can be more easily found and enjoyed!