* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.
More using
* More cases
* Thread safety for Yoga layout
* Support baseline alignments for ASYogaLayout
* Refactor ASLayoutElementYogaBaselineFunc to not require yogaParent (its parent style is set into a private var on ASLayoutElementStyle before layout instead)
* Only set the accessibility element if the view is loaded
* Add nodeWillCalculateLayout to ASNodeController
* Update Changelog
* Address first comments
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Add snapshot tests for interitem and interline spacings of stack spec
* Improve comment
* Make sure item spacings are properly considered and reset on new lines, snapshot tests included
* ASStackUnpositionedLayout: Take spacing into account when laying out a wrapped stack.
* ASStackLayoutSpec: Add the lineSpacing property.
* Update CHANGELOG.md.
* [ASTraitCollection] Convert ASPrimitiveTraitCollection from lock to atomic.
This resolves a deadlock case: https://github.com/TextureGroup/Texture/issues/353
* [ASTraitCollection] Use assignment operator instead of .store() for C++ atomic.
* no message
* Go further
* Make the symbols public so that apps actually build
* Move ASAvailability into the umbrella header
* Remove duplicate define
* Put the file back where it was in the list
* Revert "Put the file back where it was in the list"
This reverts commit 6a80c15b5b5efe5ff39812a018114e8bdc1dc0cf.
- Avoid returning a NaN flexShrinkAdjustment.
- Bail early (instead of assert) if a line has a positive `flexFactorSum` but then no flexible item can be found via flex adjustments, for example because the flexible items have zero size.
- Continue flexing other lines when one line is inflexible.
- Add unit test for the first 2 fixes.