* Add support for setting non-fatal error block
* Better documentation and fix typos
* Added ASDisplayNodeAssertNonFatal macro that asserts in dev and call block in prod
* Make non fatal error code equals to 1
* Add support for condition in ASDisplayNodeAssertNonFatal
* Only call non fatal block if condition isn’t satisfied
* Remove taking a snapshot in the default default layout transition code
* Set groupOpacity for root node of animation to true before and restore after animation finished
This also supports supplementary nodes. It builds off of Adlai's .interop flag but makes necessary
improvements for all of the delegate methods to work in practice with heterogenous cell types.
Caching the envTraitCollection upon creation of `ASIndexedNodeContext` can lead to it becoming out of date. Ask the `id<ASEnvironment>` object for the trait collection when we need it.
* [ASNodeController] initial commit for node controller class
* create <ASInterfaceState> protocol, -[ASDisplayNode interfaceDelegate], and use these to forward to ASNodeController
* rename ASInterfaceStateDelegate, fix setting in it ASNodeController.mm
- The crash mainly occurs on these old iOS versions (~93%) and p6.16.1. There might be a client code issue that causes this crash, but it's hard to tell if it also crashes on newer iOS versions AND p6.17.
- Let's disable this feature for now and re-investigate if it resurfaces on p6.19 and iOS 9/10.
* Reimplement IGListKit support in a cleaner way
* Rename and fix some stuff
* Fix supplementaries more
* Update docs
* Update test
* Cleanup minor things
* Tweak it
* Indentation
* Remove irrelevant changes
* Break out cell into its own file
* Fix indentation
* Address feedback
* Rejigger our flow layout supplementary support to make more sense.
* Support old protocol
* Update
* Update deprecation message
* Undeprecate insetForSection method, because it actually _does_ still work
* Update the tests
* Remove irrelevant junk
* Remove cast, add pragma
* Start removing ASChangeSetDataController
* Continue removing ASChangeSetDataController
* Remove unnecessary change
* ASDataController is no longer an abstract class, remove its assertion
* Get back beginUpdates and endUpdatesAnimated:completion in ASCollectionNode
* Remove duplicate import
* Move `ASLayoutController` related code out of CoreGraphics+ASConvenience
* Further cleanup
* Move private layout files to Privat/Layout
* Move ASLayoutElementStylePrivate into Private/Layout
* Further cleanup
* Move tvOS related files to tvOS folder
* Further cleanup
* Add inverted property to ASTableNode
* Add inverted property to ASCollectionNode
* Add example
* De-inform data controller and use different CATransform3D
* Add logic to pending state
* Add accessor for inverted property
* Add tests for baseline alignments
* Merge baseline alignment algorithm to the main stack algorithm
- Baseline alignment is now part of the main stack algorithm.
- ASStackBaselinePositionedLayout is no longer needed and removed.
* All snapshot test cases of ASStackLayoutSpec are passing now
* Remove baselineRelativeArrangement
* Remove TODO
* Minor fixes in cross size determination step
* WIP
* Calculate TextKit Height based on max lines to display
* Remove TODO
* Calculate height based on lineFragmentRect
* Fixes issue with calculated width
* Resolve TextKit stack threading issues
* Removes blank lines
* Open brace on next line
* setNeedsLayout in case of changes on live node
* added accessoryType to ASCellNode
* Moved the passthrough properties in an own section in ASEditableTextNode
* added documentation and reverted ASEditableCellNode changes
* fixed code signing
* adding seperatorInset property as a passthrough property
* revert changes to project file
* moved setting properties to setNode:
* moved clipsToBounds to setNode
- When a video node is first visible, it's player is called to play if auto play flag is on. However, the player might not be ready by that time, especially when the video is loaded on a slow network. The player just continues loading its asset.
- When the player is ready, we should check if it is expected to be playing and if true, try to play again.
* Don't lock while calling downloader
Addresses #2785
To avoid performance issues, we should avoid locking the downloader.
To achieve this we need to do some kinda gross things. Essentially
the cost is the code is more complex and potentially far less performant
in edge cases. In testing, edge cases are nearly never hit, but I'm not
sure how good I feel about the cost in code complexity. This exacerbates
the locking issues in ASNetworkImageNode:
1. There is no convention for which methods lock.
2. There's no indication which vars are only set on init and therefore
safe to access except in the class extension definition.
* Shouldn't have checked in product changes.
* Using ivar instead of local var copied within lock.