* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided.
* Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this.
* Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library.
* Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
* [AsyncDisplayKit+Utilities.h] UIImage category for performant (optionally rounded) flat color stretchable images
* treat clear background color as no background color (D99117)
* add borderWidth
* add several shorter methods per Scott's comment
* rename files and add to AsyncDisplayKit.h
* fix xcode project file
* update commentse
This adds support for the concept of visibility depth.
Visibility essentially defines the number of user actions it would
take a user to have a view controller visible. Knowing a view controllers
visibility depth allows view controllers to take action such as clearing
out memory that can be restored at a later date.
This patch also add two new view controller subclasses which adopt
the ASManagesChildVisibilityDepth protocol. Any view controller
that has child view controllers can adopt this protocol to indicate
to the child what they're visibility is. For example, ASNavigationController
will return a visibility depth of it's own visibilityDepth + 1 for
a view controller that would be revealed by tapping the back button.
`ASRunLoopQueue` was added in #1341 and declared as a public header. However, it was not added to the umbrella header. As-is, when consumers integrate `1.9.7`, the framework will not compile with the error:
```
Umbrella header for module 'AsyncDisplayKit' does not include header 'ASDisplayNode+Beta.h'
```
- shows a red text label overlay on bottom right hand corner of ASImageNodes with pixel scaling factor
- import AsyncDisplayKit+Debug.h and enable using [ASImageNode setEnableImageDebugOverlay]
Eases support for nesting horizontally scrolling elements within a vertical scroller.
Further changes will improve the API, and optimize handling of the nested working ranges.
- -layoutSpecThatFits: must return an ASLayoutSpec.
- Move ASDisplayNode's -measureWithSizeRange: redeclaration to ASDisplayNode.h.
- Rename ASStackLayoutChild.h to ASStackLayoutDefines.h.
- Rename ASStaticLayoutSpecDimension.h to ASRelativeSize.h.
- Don't import ASLayout.h in other headers to prevent circular inclusions.
- Explain use cases of ASLayout's initializers.
- Clean up ASInternalHelpers.h.
- ASLayoutable requires mutable properties that are used when attached to a stack layout.
- Thus, ASLayoutable objects (including ASDisplayNode) can be injected into stack layout directly.
- ASStackLayoutNodeChild no longer needed.
- Tests and Kitten sample updated.
- Both ASDisplayNode and ASLayoutNode conforms to this protocol.
- ASDisplayNode can be embeded directly into layout graph.
- Eliminate ASCompositeNode.
- Fix ASStaticSizeDisplayNode not recpect min constrained size.
- Updated tests.
- Introduce ASLayoutNode and its subclasses.
- ASDisplayNode measures its ASLayoutNode and cache the result (ASLayout). Calculated size and position of each subnode can be retrieved from the calculated layout.
- Custom nodes need to override -layoutNodeThatFits:(CGSize) instead of -calculateSizeThatFits:(CGSize).
- Custom nodes do not need to layout its subnodes (in -layout:) anymore. ASDisplayNode can handle the job most of the time, by walking through its layout tree.
- ASCompositeNode is used to embed (display) subnodes to a node's layout. That way, each subnode will also be measured while the parent node is measuring. And the parent node knows where its subnodes are within its layout.
Closes#99. This is a quick sketch -- room for improvement includes
considering a less-questionable class name, potentially exposing
additional UIScrollView functionality directly on the node, and using it
in a sample project.