* Add ability to force the size which an image node is rendered.
* Add unit tests for forced scaling.
* Whoops, need results!
* Round forced scaling.
* Check size of contents too.
* Remove unnecessary container node.
* Add default fade in / out layout transition
* Add example for layout transition
* Update for recent layout transition API changes
* To be able to do a layoutTransition the node needs to be loaded
* Rename layoutTransitionDuration to defaultLayoutTransitionDuration
* Expose default layout transition duration delay and options
* Use `UIViewAnimationOptionBeginFromCurrentState` for initial defaultLayoutTransitionOptions
* [Optimization] Convert to type-generic math
* add std:: prefix in obj-c++ files
* more cleanup
* revert test changes
* convert min and max back to fmin/fmax
[ASRangeController] We're already on main thread, remove blocks
Make data source read-only, clarify what's asynchronous
[ASDataController] Clean up some interfaces
[ASDataController] A little more cleanup
[ASDataController] Cleanup
[ASDataController] Restore some changes, exit more often
[ASDataController] Use item counts that we already have rather than requerying them
[ASDataController] Revert weakifications
[ASDataController] Add a mechanism to measure how much work we avoided
* Revert "Revert "[ASLayoutSpec] Use childrenMap directly to prevent creating an NSArray within ASDK (#1937)""
This reverts commit 735b4ebd0872483044d98a5d05b43324e76fc8d4.
* Fix crash and add exception for mutating while using fast enumeration of ASLayoutSpec children
NSFastEnumeration is potentially quite dangerous in the wrong hands. In particular, it does not provide a safe mechanism for you to return temporary objects directly, and it does not provide any guarantee that you will be called when the enumeration has completed; therefore if we generate temporaries and store them in an instance variable, we will not necessarily be able to clean them up! This means fast enumeration methods should never be called within an autorelease pool or the autorelease pool be drained within the fast enumeration loop.
The reason is we store references to objects in the stackBuf struct by casting the child pointer to __autoreleasing id. If we pop the autorelease pool between calls to -countByEnumeratingWithState:objects:count:, it will die in a messy explosion of pointer dereferences and EXC_BAD_ACCESS.
* Add tests for ASDisplayNode and ASLayoutSpec fast enumeration
Something interesting going on here with ARC / Objective-C++ that we are investigating and will re-land.
This reverts commit c90ed08d1073701e2c7f8a2677d460c140f05264.
* [ASDisplayNode] Ensure that nil can never be returned from -measureWithSizeRange:
This can happen in rare cases when multiple relayouts occur while a transition is being measured.
* [ASDisplayNode] Use ternary operator style for nil check.
* Use childrenMap directly to prevent creating an NSArray in ASDK for ASLayoutSpec children
* Add locking for parent property in ASLayoutSpec
* Remove unnecessary import
* Add newline
* Add NSFastEnumeration to ASEnvironment and ASDisplayNode / ASLayoutSpec
* Change NSMutableArray initializer to arrayWithCapacity:
* Move ASLayoutSpec+Private.h into Private folder
Fixes building with Swift
* Remove lock for ASLayoutSpec parent
* Simplify applying layout transition in preparation for bigger layout transition API work
* Change from apply to complete in if layout transitions are involved and _applyLayout: to _setCalculatedLayout: for layout
* Change to applySubnodeInsertions and applySubnodeRemovals
* Change from completeTransition to commitTransition and flip logic around when to trampoline to the main thread for implicit hierarchy management
* More internal API improvements
* Fix merge conflicts
* Rename _layout to _calculatedLayout
* [ASEnvironmentTraitCollection] default user interface idiom to ASEnvironmentTraitCollection
UIUserInterfaceIdiomUnspecified is -1 so we were actually defaulting our trait collection to UIUserInterfaceIdiomPhone (which is 0).
* Fix a few places where we weren’t using the default method to create the base traits
[_ASHierarchyChangeSet] Oopsy daisy
[ASDataController] Tweak our update validation
[ASHierarchyChangeSet] Fix bugs
Finish up some stuff
[ASDataController] Put some stuff back
[ASChangeSetDataController] Always use changeset
[ASDataController] Put other stuff back
[_ASHierarchyChangeSet] Use fast enumeration
[_ASHierarchyChangeSet] Fix assertion format strings, return on fail so we don't crash in production
[ASDataController] Store data source item counts as vector rather than NSArray
[ASDataController] Build some tests for the update validation
[ASDataController] Fix issues with update validation
Get rid of new file
[ASDataController] Suppress changeset validation before initial reload
[ASDataController] Make invalid update log vs. exception publicly toggleable
* [ASDisplayNode+AsyncDisplay.mm] Refactor display block creation method for conciseness and readability.
* [ASDisplayNode+AsyncDisplay.mm] Some additional fixes / improvements that are required for the prior commit.
* Fix one last spot of the merge with __instanceLock__.unlock();
Passing around a pointer was leading to crashes as the ASVC was the sole owner of the context. There are cases where the VC would dealloc while its subnodes were laying out. This could lead to the subnodes accessing a garbage pointer.
* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided.
* Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this.
* Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library.
* Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
Currently measurement always needs to happen on the main thread if implicit hierarchy management is enabled as adding and removing from nodes needs to happen on the main thread. We now will trampoline to the main thread to do the insertion and deletion of nodes.
This also resolves the issue that can occur if a node is already loaded deep in the layout hierarchy in the layout that the node is transforming to. Before insertion or deletion is happening we need to crawl the layout hierarchy to check that though.