- Refactored audio I/O to allow sharing a common context between input and output, for those OSes that require this
- Rewritten periodic operation handling to use a "run loop" thingy instead of an ugly loop formerly known as tick thread
- Fixed a bunch of compiler warnings (closes#13)
- Added automake so you no longer need to use the GYP file for standalone builds (closes#43)
We can modify this file according to tizen coding guideline and
then run the clang-format tool on the source tree which will do auto formatting.
clang-format -style=file -i filename
Change-Id: I396e3da778264e822602ab72b7a06039c6fca0a3
Layer can have a parent as well as can be part of the precomp layer.
so take both layers static property into consideration while updating the static property.
Change-Id: I59db01a596977896ab1e9c131ee3ff28e694ff0b
to enable use meson -Dexample=true build while configuring meson.
or meson configure -Dexample=true in the build directory.
Change-Id: If267e6883fb866a741bf18dbfedd2a7782e21df5
- Rename `ASDisplayNodeAssertLockUnownedByCurrentThread` to `ASAssertUnlocked`, and `ASDisplayNodeAssertLockOwnedByCurrentThread` to `ASAssertLocked` -> shorter and hopefully easier to distinguish between the two.
- Add assertions to `_locked_` and `_u_` (i.e "unlocked") methods.
- Turn `CHECK_LOCKING_SAFETY` flag on by default. After #1022 and #1023, we're in a good shape to actually enforce locked/unlocked requirements of internal methods. Our test suite passed, and we'll test more at Pinterest after the sync this week.
- Fix ASVideoNode to avoid calling `play` while holding the lock. That method inserts a subnode and must be called lock free.
- Simplify `_loaded(node)` to only nil-check `_layer` because regardless of whether the node is view or layer backed, the layer should always be set if loaded. Use it throughout.
- Other minor changes.
* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
This is because committing the layout transition (aka `-_completeLayoutTransition:`) results in subnode insertions and removals which must be called lock-free.
- Currently, there is a pair of mutex unlock and unlock that wraps around `-_u_measureNodeWithBoundsIfNecessary:` in `__layout`. That is because this method must be called without the lock.
- When an assertion occurs within that method, the runtime bails early without reacquire the lock (so the lock is free now). However, the runtime then hits the end of the outmost mutex locker scope and tries to release the lock that it no longer holds, causing another assertion in ASThread to be shown to user (#932). This makes it extremely hard to idenfity the root assertion.
- Fix by replacing the unlock/lock pair with a mutex unlocker.