ASNetworkImageNode defers to ASImageNode to return its calculatedSize. ASImageNode returns the size of its image. There is a good chance that ASNetworkImageNode hasn't downloaded its image yet when calculatedSize is called, so it returns a size of CGSizeZero.
On top of that, it is possible that the size of the image is not actually the size that we wish to display in our node.
I've added an "expectedImageSize" property that can be used to determine the calculatedSize of an ASNetworkImageNode.
- ASLayoutable requires mutable properties that are used when attached to a stack layout.
- Thus, ASLayoutable objects (including ASDisplayNode) can be injected into stack layout directly.
- ASStackLayoutNodeChild no longer needed.
- Tests and Kitten sample updated.
- Both ASDisplayNode and ASLayoutNode conforms to this protocol.
- ASDisplayNode can be embeded directly into layout graph.
- Eliminate ASCompositeNode.
- Fix ASStaticSizeDisplayNode not recpect min constrained size.
- Updated tests.
In particular, the NSValue-boxed CGSize array used as a data model for the kittens
is generated with random sizes, for unclear reasons. It turns out this is a workaround
to convince PlaceKitten to send us unique images.
ASDisplayNodes now have an overidable method -placeholderImage that lets you provide a custom UIImage to display while a node is displaying asyncronously. The default implementation of this method returns nil and thus does nothing. A provided example project also demonstrates using the placeholder API.
On iOS 7, NSURLSessionTask is actually a __NSCFURLSessionTask (private class) and our NSURLSessionTask category to add the associated object asyncdisplaykit_metadata was crashing on iOS 7 stating that there was no method. This commit changes the category to extend NSURLRequest as well as change NSURLSessionTask to NSURLSessionDownloadTask.
Use ASBasicImageDownloader by default -- you can now do...
ASNetworkImageNode *imageNode = [[ASNetworkImageNode alloc] init];
imageNode.URL = [NSURL URLWithString:@"..."];
[self.view addSubview:imageNode.view];
...and it'll do the right thing.
Working-range-driven image loading.
(Note that ASNetworkImageNode and ASMultiplexImageNode haven't yet been
updated to work with the new `-reclaimMemory`-based working range
system, so this doesn't quite behave correctly yet.)
ASDisplayNode and several subclasses had previously cleared memory-heavy
objects like the backing store and text layout manager when the node's
view
or layer is removed from a visible heirarchy. This works great in any
system
that uses a "working range", where exiting the range removes the node
from
the hierarchy and reclaiming memory at that time is important.
However, for
standard UIViewController patterns (unused in Paper), this behavior
causes
highly undesirable thrashing (leading to visible flashes & wasteful
re-rendering of content).
After this change, node subclasses should implement -reclaimMemory if
they
need to perform any other cleanup besides backing store destruction
when they
leave a working range or other scenario where memory reduction is
valuable.
To trigger this behavior, calling code should use
-recursivelyReclaimMemory.
r=nadi