* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
- overrode the -(void)fetchData method in PhotoCellNode.m to download the photo’s comments. This method gets called with the PhotoCellNode enters ASInterfaceStateFetchData, which is set by the rangeController.
- UIKIT COMPARISON: I left the comment bulk download (for all photos in a page load) in the PhotoFeedViewController side for UIKit because when implemented in the PhotoTableViewCell, each cell jumped around as it changed size when it came on screen.
- minor appearance updates
- updated color scheme
- fixed status bar style to darkBackgroundColor
- cleaned up layoutSpecThatFits: in PhotoCellNode