6 Commits

Author SHA1 Message Date
appleguy
465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00
Adlai Holler
dbe469a94a
Standardize "extern" decls on AS_EXTERN (#972)
* Standardize "extern" decls on AS_EXTERN

* Rebase & remove from implementation files
2018-06-18 15:53:34 -07:00
Adlai Holler
27fac9f586
Create a centralized configuration API (#747)
* Update the dangerfile

* Make a trivial change to test new dangerfile

* Try out the new value with another trivial change

* Add a configuration API to make a unified place for pulling config from clients safely

* Specify properties for delegate

* Finish removing text experiment global enable

* Generate the config file

* Clean up configuration to fix tests

* Work on making it serializable

* Finish it up

* Fix example code

* Update sample project

* Clean up a few things

* Align with new project order

* Make it faster and update license header

* Add an option to specify your config at compile time

* Update another license header

* Add a version field, and bring interface state coalescing into configuration

* Update CA queue code

* Update CATransactionQueue tests

* Turn transaction queue on by default (for now, see comment)

* Update the tests

* Update the tests AGAIN

* Remove unused ordered set
2018-03-25 12:52:57 -07:00
Adlai Holler
e6c98d364f
[NoCopyRendering] Use vm instead of malloc (#833)
* [Contexts] Use mmap directly for possible perf gain and to tag the memory as CGImage

* Wrap the mmap in an object

* Go straight to dataprovider

* Tweak it

* Remove wrong comment

* Finish that comment

* Address warnings
2018-03-16 15:13:26 -07:00
Adlai Holler
c3ae4474d0
NoCopyRendering experiment: Fix possible memory leak if image node rendering is canceled #trivial (#765)
* Fix memory leak if image node rendering is canceled

* Update comment
2018-01-23 10:45:34 -08:00
Adlai Holler
1d105c2056
Add an experimental "no-copy" renderer (#741)
* Add "ASGraphicsContext" to skip copying our rendered images

* Zero the buffer before making a context

* Update license header

* Update dangerfile

* Make it a runtime flag

* Restore GState for good measure

* Free buffer if end without image

* Enable the experiment, and cut out the middle-man

* Fix typo
2018-01-13 19:19:08 -08:00