* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Adds possibility to have custom annotation pins on static map. This resolves#1889.
* Removes wrong example for map annotations and adds some annotations to correct map example. #1889
* Static map node now uses specific property block to get annotation views.
* Changes self to strongSelf inside of the snapshotters completion block.
* MapNode: Adds statement in documentation.
* MapNode: Block for annotation view/image now returns UIImage and center offset is returned in inout param.
* MapNode and map example: Fixes from review.
* MapNode example: Gets image directly from custom annotation, without creating annotation view.