* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Update the dangerfile
* Make a trivial change to test new dangerfile
* Try out the new value with another trivial change
* Add a configuration API to make a unified place for pulling config from clients safely
* Specify properties for delegate
* Finish removing text experiment global enable
* Generate the config file
* Clean up configuration to fix tests
* Work on making it serializable
* Finish it up
* Fix example code
* Update sample project
* Clean up a few things
* Align with new project order
* Make it faster and update license header
* Add an option to specify your config at compile time
* Update another license header
* Add a version field, and bring interface state coalescing into configuration
* Update CA queue code
* Update CATransactionQueue tests
* Turn transaction queue on by default (for now, see comment)
* Update the tests
* Update the tests AGAIN
* Remove unused ordered set
* Remove old deprecated methods. Will restore ones that were removed recently based on PR.
* Update example to use non-deprecated method.
* Don't remove locking / unlocking, insets or willDisplayNode deprecated methods yet.
This should not directly affect more complex apps that don't use the ASBasicImageDownloader.
Also disables the default-on text placeholders, as they churn memory during the measurement pass.
These were intended to be written with pure layers (without using backing stores), so I don't
think it is a reasonable default-on behavior until that is fixed.
- Cell node automatically notifies the delegate after a relayout (via -setNeedsLayout) that results in a new size. Confirming to ASCellNodeDelegate; ASTableView and ASCollectionView reload the calling cell upon notifications. These views automatically set themselves as delegate of every node.
- The result is that ASCellNode subclasses don't need to manually notify the containing view. Thus, `-relayoutItemAtIndexPath` and `-relayoutRowAtIndexPath` are removed.
- Kittens example is updated to reflect the change.
- In -layoutSubviews of table and collection views, detect changes that cause a different constrained size for nodes, and trigger relayout immediately.
- Orientation change can be handled by this solution. So, no need to observe to its events.
- Update Kittens example to support iPad (easier to catch bugs on these devices) and add a title to navigation bar (looks a bit nicer).
In particular, the NSValue-boxed CGSize array used as a data model for the kittens
is generated with random sizes, for unclear reasons. It turns out this is a workaround
to convince PlaceKitten to send us unique images.
ASDisplayNode and several subclasses had previously cleared memory-heavy
objects like the backing store and text layout manager when the node's
view
or layer is removed from a visible heirarchy. This works great in any
system
that uses a "working range", where exiting the range removes the node
from
the hierarchy and reclaiming memory at that time is important.
However, for
standard UIViewController patterns (unused in Paper), this behavior
causes
highly undesirable thrashing (leading to visible flashes & wasteful
re-rendering of content).
After this change, node subclasses should implement -reclaimMemory if
they
need to perform any other cleanup besides backing store destruction
when they
leave a working range or other scenario where memory reduction is
valuable.
To trigger this behavior, calling code should use
-recursivelyReclaimMemory.
r=nadi