import Foundation import UIKit import AsyncDisplayKit import Display import TelegramPresentationData private let titleFont = Font.regular(17.0) final class BotPaymentSwitchItemNode: BotPaymentItemNode { private let toggled: (Bool) -> Void private let title: String private let titleNode: ASTextNode private let switchNode: SwitchNode private let buttonNode: HighlightableButtonNode private var theme: PresentationTheme? var canBeSwitched: Bool { didSet { } } var isOn: Bool { get { return self.switchNode.isOn } set(value) { if self.switchNode.isOn != value { self.switchNode.setOn(value, animated: true) } } } init(title: String, isOn: Bool, canBeSwitched: Bool = true, toggled: @escaping (Bool) -> Void = { _ in }) { self.title = title self.canBeSwitched = canBeSwitched self.toggled = toggled self.titleNode = ASTextNode() self.titleNode.maximumNumberOfLines = 1 self.switchNode = SwitchNode() self.switchNode.setOn(isOn, animated: false) self.buttonNode = HighlightableButtonNode() super.init(needsBackground: true) self.addSubnode(self.titleNode) self.addSubnode(self.switchNode) self.addSubnode(self.buttonNode) self.buttonNode.addTarget(self, action: #selector(self.buttonPressed), forControlEvents: .touchUpInside) if canBeSwitched { self.switchNode.isUserInteractionEnabled = true self.buttonNode.isUserInteractionEnabled = false } else { self.switchNode.isUserInteractionEnabled = false self.buttonNode.isUserInteractionEnabled = true } } override func layoutContents(theme: PresentationTheme, width: CGFloat, sideInset: CGFloat, measuredInset: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat { if self.theme !== theme { self.theme = theme self.titleNode.attributedText = NSAttributedString(string: self.title, font: titleFont, textColor: theme.list.itemPrimaryTextColor) self.switchNode.frameColor = theme.list.itemSwitchColors.frameColor self.switchNode.contentColor = theme.list.itemSwitchColors.contentColor self.switchNode.handleColor = theme.list.itemSwitchColors.handleColor } let leftInset: CGFloat = 16.0 let titleSize = self.titleNode.measure(CGSize(width: width - leftInset - 70.0 - sideInset * 2.0, height: CGFloat.greatestFiniteMagnitude)) transition.updateFrame(node: self.titleNode, frame: CGRect(origin: CGPoint(x: leftInset + sideInset, y: 11.0), size: titleSize)) let switchSize = self.switchNode.measure(CGSize(width: 100.0, height: 100.0)) let switchFrame = CGRect(origin: CGPoint(x: width - switchSize.width - 15.0 - sideInset, y: 6.0), size: switchSize) transition.updateFrame(node: self.switchNode, frame: switchFrame) transition.updateFrame(node: self.buttonNode, frame: switchFrame) return 44.0 } @objc private func buttonPressed() { self.toggled(!self.isOn) } }