import Foundation import UIKit import AsyncDisplayKit private final class SwitchNodeViewLayer: CALayer { override func setNeedsDisplay() { } } private final class SwitchNodeView: UISwitch { override class var layerClass: AnyClass { return SwitchNodeViewLayer.self } } open class SwitchNode: ASDisplayNode { public var valueUpdated: ((Bool) -> Void)? public var frameColor = UIColor(rgb: 0xe0e0e0) { didSet { if self.isNodeLoaded { (self.view as! UISwitch).tintColor = self.frameColor } } } public var handleColor = UIColor(rgb: 0xffffff) { didSet { if self.isNodeLoaded { //(self.view as! UISwitch).thumbTintColor = self.handleColor } } } public var contentColor = UIColor(rgb: 0x42d451) { didSet { if self.isNodeLoaded { (self.view as! UISwitch).onTintColor = self.contentColor } } } private var _isOn: Bool = false public var isOn: Bool { get { return self._isOn } set(value) { if (value != self._isOn) { self._isOn = value if self.isNodeLoaded { (self.view as! UISwitch).setOn(value, animated: false) } } } } override public init() { super.init() self.setViewBlock({ return SwitchNodeView() }) } override open func didLoad() { super.didLoad() self.view.isAccessibilityElement = false (self.view as! UISwitch).backgroundColor = self.backgroundColor (self.view as! UISwitch).tintColor = self.frameColor //(self.view as! UISwitch).thumbTintColor = self.handleColor (self.view as! UISwitch).onTintColor = self.contentColor (self.view as! UISwitch).setOn(self._isOn, animated: false) (self.view as! UISwitch).addTarget(self, action: #selector(switchValueChanged(_:)), for: .valueChanged) } public func setOn(_ value: Bool, animated: Bool) { self._isOn = value if self.isNodeLoaded { (self.view as! UISwitch).setOn(value, animated: animated) } } override open func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize { return CGSize(width: 51.0, height: 31.0) } @objc func switchValueChanged(_ view: UISwitch) { self._isOn = view.isOn self.valueUpdated?(view.isOn) } }