#import #import static inline uint64_t get_colors (const uint8_t *p) { return p[0] + (p[1] << 16) + ((uint64_t)p[2] << 32); } void imageFastBlur(int imageWidth, int imageHeight, int imageStride, void * _Nonnull pixels) { uint8_t *pix = (uint8_t *)pixels; const int w = imageWidth; const int h = imageHeight; const int stride = imageStride; const int radius = 3; const int r1 = radius + 1; const int div = radius * 2 + 1; if (radius > 15 || div >= w || div >= h) { return; } uint64_t *rgb = malloc(imageStride * imageHeight * sizeof(uint64_t)); int x, y, i; int yw = 0; const int we = w - r1; for (y = 0; y < h; y++) { uint64_t cur = get_colors (&pix[yw]); uint64_t rgballsum = -radius * cur; uint64_t rgbsum = cur * ((r1 * (r1 + 1)) >> 1); for (i = 1; i <= radius; i++) { uint64_t cur = get_colors (&pix[yw + i * 4]); rgbsum += cur * (r1 - i); rgballsum += cur; } x = 0; #define update(start, middle, end) \ rgb[y * w + x] = (rgbsum >> 4) & 0x00FF00FF00FF00FF; \ \ rgballsum += get_colors (&pix[yw + (start) * 4]) - \ 2 * get_colors (&pix[yw + (middle) * 4]) + \ get_colors (&pix[yw + (end) * 4]); \ rgbsum += rgballsum; \ x++; \ while (x < r1) { update (0, x, x + r1); } while (x < we) { update (x - r1, x, x + r1); } while (x < w) { update (x - r1, x, w - 1); } #undef update yw += stride; } const int he = h - r1; for (x = 0; x < w; x++) { uint64_t rgballsum = -radius * rgb[x]; uint64_t rgbsum = rgb[x] * ((r1 * (r1 + 1)) >> 1); for (i = 1; i <= radius; i++) { rgbsum += rgb[i * w + x] * (r1 - i); rgballsum += rgb[i * w + x]; } y = 0; int yi = x * 4; #define update(start, middle, end) \ int64_t res = rgbsum >> 4; \ pix[yi] = (uint8_t)res; \ pix[yi + 1] = (uint8_t)(res >> 16); \ pix[yi + 2] = (uint8_t)(res >> 32); \ \ rgballsum += rgb[x + (start) * w] - \ 2 * rgb[x + (middle) * w] + \ rgb[x + (end) * w]; \ rgbsum += rgballsum; \ y++; \ yi += stride; while (y < r1) { update (0, y, y + r1); } while (y < he) { update (y - r1, y, y + r1); } while (y < h) { update (y - r1, y, h - 1); } #undef update } free(rgb); } void telegramFastBlurMore(int imageWidth, int imageHeight, int imageStride, void * _Nonnull pixels) { uint8_t *pix = (uint8_t *)pixels; const int w = imageWidth; const int h = imageHeight; const int stride = imageStride; const int radius = 7; const int r1 = radius + 1; const int div = radius * 2 + 1; if (radius > 15 || div >= w || div >= h) { return; } uint64_t *rgb = malloc(imageStride * imageHeight * sizeof(uint64_t)); int x, y, i; int yw = 0; const int we = w - r1; for (y = 0; y < h; y++) { uint64_t cur = get_colors (&pix[yw]); uint64_t rgballsum = -radius * cur; uint64_t rgbsum = cur * ((r1 * (r1 + 1)) >> 1); for (i = 1; i <= radius; i++) { uint64_t cur = get_colors (&pix[yw + i * 4]); rgbsum += cur * (r1 - i); rgballsum += cur; } x = 0; #define update(start, middle, end) \ rgb[y * w + x] = (rgbsum >> 6) & 0x00FF00FF00FF00FF; \ \ rgballsum += get_colors (&pix[yw + (start) * 4]) - \ 2 * get_colors (&pix[yw + (middle) * 4]) + \ get_colors (&pix[yw + (end) * 4]); \ rgbsum += rgballsum; \ x++; \ while (x < r1) { update (0, x, x + r1); } while (x < we) { update (x - r1, x, x + r1); } while (x < w) { update (x - r1, x, w - 1); } #undef update yw += stride; } const int he = h - r1; for (x = 0; x < w; x++) { uint64_t rgballsum = -radius * rgb[x]; uint64_t rgbsum = rgb[x] * ((r1 * (r1 + 1)) >> 1); for (i = 1; i <= radius; i++) { rgbsum += rgb[i * w + x] * (r1 - i); rgballsum += rgb[i * w + x]; } y = 0; int yi = x * 4; #define update(start, middle, end) \ int64_t res = rgbsum >> 6; \ pix[yi] = (uint8_t)res; \ pix[yi + 1] = (uint8_t)(res >> 16); \ pix[yi + 2] = (uint8_t)(res >> 32); \ \ rgballsum += rgb[x + (start) * w] - \ 2 * rgb[x + (middle) * w] + \ rgb[x + (end) * w]; \ rgbsum += rgballsum; \ y++; \ yi += stride; while (y < r1) { update (0, y, y + r1); } while (y < he) { update (y - r1, y, y + r1); } while (y < h) { update (y - r1, y, h - 1); } #undef update } free(rgb); } void stickerThumbnailAlphaBlur(int imageWidth, int imageHeight, int imageStride, void * _Nonnull pixels) { vImage_Buffer srcBuffer; srcBuffer.width = imageWidth; srcBuffer.height = imageHeight; srcBuffer.rowBytes = imageStride; srcBuffer.data = pixels; void *tempBytes = malloc(imageHeight * imageStride); { vImage_Buffer dstBuffer; dstBuffer.width = imageWidth; dstBuffer.height = imageHeight; dstBuffer.rowBytes = imageStride; dstBuffer.data = tempBytes; int boxSize = 2; boxSize = boxSize - (boxSize % 2) + 1; vImageBoxConvolve_ARGB8888(&srcBuffer, &dstBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend); } memcpy(pixels, tempBytes, imageHeight * imageStride); free(tempBytes); } static void modifyImage(void *pixels, unsigned int width, unsigned int height, unsigned int stride, int16_t * _Nonnull matrix) { vImage_Buffer dstBuffer; dstBuffer.width = width; dstBuffer.height = height; dstBuffer.rowBytes = stride; dstBuffer.data = pixels; int32_t divisor = 256; vImageMatrixMultiply_ARGB8888(&dstBuffer, &dstBuffer, matrix, divisor, NULL, NULL, kvImageDoNotTile); } static void matrixMul(CGFloat * _Nonnull a, CGFloat * _Nonnull b, CGFloat *result) { for (int i = 0; i != 4; ++i) { for (int j = 0; j != 4; ++j) { CGFloat sum = 0; for (int k = 0; k != 4; ++k) { sum += a[i + k * 4] * b[k + j * 4]; } result[i + j * 4] = sum; } } } static int16_t *lightBrightenMatrix(int32_t * _Nullable outDivisor) { static int16_t saturationMatrix[16]; static const int32_t divisor = 256; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^ { CGFloat s = 1.2f; CGFloat offset = 0.01f; CGFloat factor = 1.02f; CGFloat satMatrix[] = { 0.0722f + 0.9278f * s, 0.0722f - 0.0722f * s, 0.0722f - 0.0722f * s, 0, 0.7152f - 0.7152f * s, 0.7152f + 0.2848f * s, 0.7152f - 0.7152f * s, 0, 0.2126f - 0.2126f * s, 0.2126f - 0.2126f * s, 0.2126f + 0.7873f * s, 0, 0.0f, 0.0f, 0.0f, 1, }; CGFloat contrastMatrix[] = { factor, 0.0f, 0.0f, 0.0f, 0.0f, factor, 0.0f, 0.0f, 0.0f, 0.0f, factor, 0.0f, offset, offset, offset, 1.0f }; CGFloat colorMatrix[16]; matrixMul(satMatrix, contrastMatrix, colorMatrix); NSUInteger matrixSize = sizeof(colorMatrix) / sizeof(colorMatrix[0]); for (NSUInteger i = 0; i < matrixSize; ++i) { saturationMatrix[i] = (int16_t)round(colorMatrix[i] * divisor); } }); if (outDivisor != NULL) *outDivisor = divisor; return saturationMatrix; } void telegramBrightenImage(int imageWidth, int imageHeight, int imageStride, void * _Nonnull pixels) { modifyImage(pixels, imageWidth, imageHeight, imageStride, lightBrightenMatrix(NULL)); }