import Foundation import UIKit import TelegramCore import AsyncDisplayKit import TelegramPresentationData import TelegramUIPreferences import AccountContext import ContextUI public final class InstantPagePeerReferenceItem: InstantPageItem { public var frame: CGRect public let wantsNode: Bool = true public let separatesTiles: Bool = false public let medias: [InstantPageMedia] = [] let initialPeer: EnginePeer let safeInset: CGFloat let transparent: Bool let rtl: Bool init(frame: CGRect, initialPeer: EnginePeer, safeInset: CGFloat, transparent: Bool, rtl: Bool) { self.frame = frame self.initialPeer = initialPeer self.safeInset = safeInset self.transparent = transparent self.rtl = rtl } public func node(context: AccountContext, strings: PresentationStrings, nameDisplayOrder: PresentationPersonNameOrder, theme: InstantPageTheme, sourceLocation: InstantPageSourceLocation, openMedia: @escaping (InstantPageMedia) -> Void, longPressMedia: @escaping (InstantPageMedia) -> Void, activatePinchPreview: ((PinchSourceContainerNode) -> Void)?, pinchPreviewFinished: ((InstantPageNode) -> Void)?, openPeer: @escaping (EnginePeer) -> Void, openUrl: @escaping (InstantPageUrlItem) -> Void, updateWebEmbedHeight: @escaping (CGFloat) -> Void, updateDetailsExpanded: @escaping (Bool) -> Void, currentExpandedDetails: [Int : Bool]?, getPreloadedResource: @escaping (String) -> Data?) -> InstantPageNode? { return InstantPagePeerReferenceNode(context: context, strings: strings, nameDisplayOrder: nameDisplayOrder, theme: theme, initialPeer: self.initialPeer, safeInset: self.safeInset, transparent: self.transparent, rtl: self.rtl, openPeer: openPeer) } public func matchesAnchor(_ anchor: String) -> Bool { return false } public func matchesNode(_ node: InstantPageNode) -> Bool { if let node = node as? InstantPagePeerReferenceNode { return self.initialPeer.id == node.peer?.id && self.safeInset == node.safeInset } else { return false } } public func distanceThresholdGroup() -> Int? { return 5 } public func distanceThresholdWithGroupCount(_ count: Int) -> CGFloat { if count > 3 { return 1000.0 } else { return CGFloat.greatestFiniteMagnitude } } public func linkSelectionRects(at point: CGPoint) -> [CGRect] { return [] } public func drawInTile(context: CGContext) { } }