import Foundation import UIKit import AsyncDisplayKit import Display import CheckNode public final class ItemListSelectableControlNode: ASDisplayNode { public enum Style { case regular case compact case small } private let checkNode: CheckNode public init(strokeColor: UIColor, fillColor: UIColor, foregroundColor: UIColor) { self.checkNode = CheckNode(theme: CheckNodeTheme(backgroundColor: fillColor, strokeColor: foregroundColor, borderColor: strokeColor, overlayBorder: false, hasInset: true, hasShadow: false)) self.checkNode.isUserInteractionEnabled = false super.init() self.addSubnode(self.checkNode) } public static func asyncLayout(_ node: ItemListSelectableControlNode?) -> (_ strokeColor: UIColor, _ fillColor: UIColor, _ foregroundColor: UIColor, _ selected: Bool, _ style: Style) -> (CGFloat, (CGSize, Bool) -> ItemListSelectableControlNode) { return { strokeColor, fillColor, foregroundColor, selected, style in let resultNode: ItemListSelectableControlNode if let node = node { resultNode = node } else { resultNode = ItemListSelectableControlNode(strokeColor: strokeColor, fillColor: fillColor, foregroundColor: foregroundColor) } let offsetSize: CGFloat switch style { case .regular: offsetSize = 45.0 case .compact: offsetSize = 38.0 case .small: offsetSize = 44.0 } return (offsetSize, { size, animated in let checkSize: CGSize let checkOffset: CGFloat switch style { case .regular, .compact: checkSize = CGSize(width: 26.0, height: 26.0) checkOffset = style == .compact ? 11.0 : 13.0 case .small: checkSize = CGSize(width: 22.0, height: 22.0) checkOffset = 16.0 } resultNode.checkNode.frame = CGRect(origin: CGPoint(x: checkOffset, y: floorToScreenPixels((size.height - checkSize.height) / 2.0)), size: checkSize) resultNode.checkNode.setSelected(selected, animated: animated) return resultNode }) } } }